New level: cave under an ancient, dead city. Mushrooms provide light amidst the green glow. It'll serve as a second hub between story chapters in the late-game.
Terrain's close to done but remains unpopulated (treasure, monsters, etc.) except for lights.
#twingods #gamedev #indie
About 1.5 weeks so far tweaking small details in combat. Camera motion and focus, unit movement timing, and a few other things. The advantages of a custom engine...
Any comments are appreciated (it boosts engagement ๐
).
#gamedev #indie #twingods
store.steampowered.com/news/app/249...
New update to my game: chapter 6. Close to the end, about 3 levels left, then moving to full release. (Currently semi-open beta.)
Steam art needs changing soon, though. ๐ญ Will probably do that with the trailer.
#twingods #gamedev #indie
What do you do when you think your game is going to be popular on Steam Deck? Add (proper) controller support. ๐ซ
I have a new appreciation for the effort needed to make both keyboard/mouse and a controller each first class citizens.
#twingods #indie #gamedev #jrpg
Just released update 0.7.5.0 to my game, Twin Gods.
store.steampowered.com/app/2495430/...
Mundane stuff like Steam Cloud support but also new content. Working on a tower defense minigame for the next update. ๐
I can always use new testers. Contact me for a key.
#twingods #indie #gamedev #jrpg
I like it, but man it took a long time to get to this. Comments on the font appreciated. Believe it or not I'm still on the fence. ๐
First trailer now almost done.
#twingods #gamedev #indie
Outline effected limited by sprite frame size, which cuts off at the bottom because the sprite ends.
Developer wasting valuable time by tinkering with new rendering tech to do the same thing but in screen space.
The problem making a game as a coder: tinkering.
I'm working on a trailer for #twingods and now picky about everything. So I changed an effect but it had an obvious problem.
The first screenshot is the original. Second is the same effect but in SCREEN SPACE! ๐
#indie #gamedev #wastingtime
This was last year's blog post for #AutumnEquinox thoughts on the cycles + rhythms of nature, the approach of winter + the #TimeOfSpirits ( #Samhain #Halloween ) #loss #remembrance the ancient #TwinGods #WitchSky #pagan #Baltic #Latvian #Alberta #Canada
cohanmagazine.blogspot.com/2024/09/autu...
Just posted an update for Twin Gods on Steam. Mostly bug fixes but it also includes two new levels.
I kinda embraced the absurdity in this one.
#twingods #jrpg #gamedev #indie
Ran a perf test on Twin Gods' engine (which I've named Hauntlet).
Short clip of loading into a 1,000x1,000 tile map and spawning 10,000 objects, all of which are interactive. FPS plummets to 60 but I'm still kinda impressed. This is well outside my perf target.
#twingods #gamedev #indie
Interesting to see levels as they go through dev. This started out rather tall (the abandoned one was looking for in the other post). Reworked into a new one, then split it into smaller ones.
Work on your tools, people! This would have been such a pain to edit in the past.
#gamedev #twingods
Went through Twin Gods' repo to find an abandoned level to see if I can rework it into something new. Found an old version of a level. (These screenshots include editor widgets.) New one is the smaller, more gray one.
#gamedev #twingods
Apollo meant everything to Astros, losing his brother destroyed him.
#furryart #furry #furrylion #furrytiger #gods #anthro #digitalart #anthroart #digitalfurry #twinbrothers #twingods
I finally got #AutumnEquinox stuff done ๐ The #blog post has thoughts on traditional #Latvian harvest celebrations and the Time of Spirits.
photos + 4 videos; I'll link videos in the thread.
cohanmagazine.blogspot.com/2024/09/autu...
#pagan #animist #SeasonalRhythms #AncientWays #harvest #TwinGods