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#z88dk
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The #OpenMSX #MSX emulator is getting #FujiNet support. I am using it here to develop a Mastodon client using #Z88DK.

Code in GitHub: github.com/FujiNetWIFI/...

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プレッシャーに負けず、最高の作品を届けるわよ。 今夜は私の夢を見て、明日までいい子で待っていなさいな? 起きたら、もっと熱い愛を注いであげるから💖

#RPGツクールMZ #MSX #z88dk #ゲーム制作 #制作進捗 #エロゲー #朋美姫

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そして!z88dkで魂を込めているMSX版ローグライクも、ついに完成間近!🎮✨ スタックもレジスタも、私の指先でしっかり調教してあげたわ。 完成したらBOOTHで販売するから、楽しみにしていてね🛒

2026年、朋美姫の快進撃は止まらないわよ💖

#RPGツクールMZ #MSX #z88dk #ゲーム制作 #エロゲー #朋美姫

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it moves.

#porting #hack to the #spectrumnext #z88dk

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Screenshot of a CSpect window displaying my POC tilemap screen for my project of porting openbsd's hack roguelike to the spectrum next

Screenshot of a CSpect window displaying my POC tilemap screen for my project of porting openbsd's hack roguelike to the spectrum next

Small steps are still steps.

POC tilemap screen for my porting project works.

#hack #porting #spectrumnext #z88dk #tilemap

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About a year ago i also tried to make a little maze game thing in #z88dk for this.
(Ignore the 3amstudio clip at the end)

I used GBMB to generate the map file and GBTD edit the tiles. Scrolling totally be optimized but yeah, it was fun to work on

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I have taken my first steps with Z88DK for the zx spectrum. #z88dk #zxspectrum

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z88dk Code Generation/Optimisation | Mike Dailly Get more from Mike Dailly on Patreon

A new post for my Patreons about code generation and optimisation of the #Z88DK C compiler for the #ZXNext.

Taking a look at the code being generated, and now you can go about improving it.

#gamedev #indiedev #retrodev
www.patreon.com/posts/z88dk-...

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GitHub - mikedailly/CFrame: Simple C framework for the ZX Spectrum Next Simple C framework for the ZX Spectrum Next. Contribute to mikedailly/CFrame development by creating an account on GitHub.

I've updated my #ZXSpectrumNext #z88dk C framework.
It now has the mainloop I discussed in my latest article that my Patreons have access to.

This will likely be the last update to this version until I release the Platformer engine.

github.com/mikedailly/C...

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Updating the CFramework | Mike Dailly Get more from Mike Dailly on Patreon

My Patreons now have access to the update about my C Framework, and the progress towards the Platform Game Engine using z88dk for the #ZXSpectrumNext

#ZXNext #Gamedev #z88dk

www.patreon.com/posts/updati...

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アドベンチャーゲーム制作記 初版 2025/07/13 改訂

夜中にこっそりと…
今回作成したアドベンチャーゲームの制作記を書きました。
長い割に大したこと書いてませんが、興味のある方はどうぞ(^^;

#msx #z88dk #gamedev

aburi6800.github.io/msx/z88dk/20...

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Can #chat-gpt generate a rouge level compilable in #z88dk for the #ZX81? First tests are kinda "yes".

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Z88DK Setup and Framework | Mike Dailly Get more from Mike Dailly on Patreon

My Patreon's now have access to the first in a series of articles on setting up and using #Z88DK C cross compiler for the ZX Spectrum Next.

#ZXNext
www.patreon.com/posts/z88dk-...

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Anybody got #z88dk working under #termux in #android? Can get z88 to compile but when running a test build I get "Failed to create temporary filename"

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Mini-adventure game on MSX1.
Japanese/English auto-switching, MSX2 palette compatible.
Enjoy! :-)

webmsx.org?MACHINE=MSX1...

#msx #z88dk #gamedev

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MSXでコマンド入力式アドベンチャーゲームを作る試み。細かい不具合を直しつつ、シーンを追加してみたゾ。今のとこまだ16KBに収まってるけど、もう少し追加してバンク配置とかどうなるか見てみないとだ…

#MSX #z88dk #C言語入門

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MSXでコマンド入力式アドベンチャーゲームを作る試み。グラフィック表示にシナリオデータを組み込んで、それっぽい動きになってきた…
ちなみにデータ構造とコマンド解釈部分は、ChatGPTちゃんにベースを作ってもらいましたw
さあて、細かい不具合を潰していこう~
#msx #z88dk #C言語入門

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GitHub - aburi6800/pletter-patch Contribute to aburi6800/pletter-patch development by creating an account on GitHub.

せっかくなので、Pletterの展開処理のz88dk向けパッチと、Cソース用のヘッダを公開しました~。

github.com/aburi6800/pl...

#MSX #z88dk

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I'm now set up for #Z80 assembler on the #Amstrad #CPC too.

Pretty much the same setup as in my previous post but I'm using #sjasmplus instead of #z88dk.

I can get all my example code ported to the CPC now.

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#Amstrad #CPC development environment is almost set up!

I've got #VSCode, #z88dk, #cpcxfs and #ZEsarUX working together nicely with a Makefile to compile C code, create a disk and automatically launch the emulator with the disk inserted.

I need to look at assembly next.

#retro #retrodev

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inline void foo() {...} はエラーになっちゃうんだな #MSX #z88dk

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