Do you want to have fun creating a monster taming combat system for picotron? Just click on my last Substack article 🎮
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#gamedev #picotron #pixelart
Posts by José Pérez
Reddit Posts Can Be More Important Than Data, and Other Lessons From Maintaining Candy Crush as a Forever Game
www.gamesindustry.biz/reddit-posts...
#gamedev #videogames #gaming #mobilegaming #reddit #candycrush
Say no to slop filters. Say yes to crunchy pixels.
Need a new creative outlet for the weekend? picoCAD 2 is a retro inspired 3d modeler with built in texture and animation tools!
Check it out on picoCAD.net!
#screenshotSaturday #3D #indiedev
SEGA == DOPE Aesthetics
#gamedev
Happy birthday Zelda!
#screenshotSaturday #picoCAD2 #lowpoly
Physics no matter which game engine are difficult to handle. This is my approach for PICO-8
#gamedev #pico8
Xbox has shared the first gameplay details for Forza Horizon 6, and confirmed its release date.
The PS5 version is coming "later this year".
www.videogameschronicle.com/news/forza-h...
PICO-8 is based on LUA but a minimal version of it, but with creativity there are few limitations.
The concept of metatables is our friend during gamedev sessions of PICO-8.
If you want to know more, just click below!
#gamedev #pico8
Advice #1 for Game Jams - Time is gold, you can create a experience, it doesn’t need to be a fully playable classic videogame.
But keep it half of the size you initially thought and then…do this again.
#gamedev
I really like to play on handled systems and I think steam deck release was a real game changer.
But what about gamedev on handheld systems? Here is my take.
#gamedev #pico8 #indiedev
Create small games can be done in less than 48 hours on Pico-8. You would need:
- Basic understanding of coding (LUA)
- Pico-8 Cheat Sheet. shorturl.at/reKft
- Pixel Art 8x8 assets
- Accept your bugs
- Last but not least: The end goal of your game!
#gamedev #pico8 #gamejam
Colors shift, love it!
What a way to start the year...I've created my first jam game using PICO-8!
Learning is a continuous and rewarding journey.
If you want to know more about the process, this is my experience 🙌
#gamedev #indiedev #pico8
Adding more depth layers to the forest using parallax #pixelart #gamedev #terrytales #godotengine
Nothing better than understand systems from really well designed games.
During Christmas, I had some time to play one of my favourites roguelites at it's 10th Annivesary and I also wrote some learning from it.
Probably you know the title already, but I like christmas magic.
#gamedev
Screenshot from Parasite Eve. Aya Brea is looking out the passenger side window of a police car. The subtitles read, "It's Christmas Eve ...".
It's Parasite Eve ...
Work in progress! #TOYBOXJAM2025 #pico8 #gamedev
I've just finished my post to fuel your gamedev motivation just before I start my next game jam in about...45 minutes
#TOYBOXJAM2025
If this is not passion... what else could be?
BTW I think I will keep my own article open, just in case 😁
#gamedev #indiedev
Sokpop Collective Article
I really like each title from Sokpop Collective
#gamedev
open.substack.com/pub/josprez/...
Fez and Super Mario Maker are some of those games that inspired me to think about gamedev as a hobby.
I think there is nothing better than learning by teaching, so I've just released the next chapter of my workshop series.
Super Pico Maker, a Super Mario Maker inspired demake.
#gamedev #indiedev
2024 laysoffs estimation is at 14,600 just after a 2023 lineup of massive AAA titles, including Tears of the kingdom, baldurs gate 3.
2025 layoffs estimation is at 3,563 and the lineup is 33/33/33 between AAA, AA and Indie games
I can clearly see a pattern of industry transformation. #goty #games
I've created an auto-tiling system on my PICO-8 project. Is so satisfying when you start using it to create your own levels.
This is part of a Super Mario Maker inspired project 👀
#gamedev #pico8
I guess it's chibi, gameboy, pixelart metroid time again.
4 colors
160x144px
Solo gamedev is overwhelming. I cut through the noise with 5 rules for those willing to start learning but lost on the way to see a realistic path.
[SPOILER]
1. Why small engines beat big ones for learning the fundamentals
2. Logic first, aesthetics later.
#gamedev #indiedev #SoloDev #programming