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Posts by José Pérez

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Turn Based Battle System - Cozy Coding with Picotron Come, have a seat with your coffee and let's build systems

Do you want to have fun creating a monster taming combat system for picotron? Just click on my last Substack article 🎮

You don’t know about Picotron? Just subscribe and discover

#gamedev #picotron #pixelart

1 week ago 6 1 0 0
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Reddit posts can be more important than data, and other lessons from maintaining Candy Crush as a forever game Head of live operations Eva Ryott discusses changes in player behaviour and how King keeps its mobile hit engaging for millions

Reddit Posts Can Be More Important Than Data, and Other Lessons From Maintaining Candy Crush as a Forever Game

www.gamesindustry.biz/reddit-posts...

#gamedev #videogames #gaming #mobilegaming #reddit #candycrush

2 weeks ago 8 3 0 0
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Shortcast #1 - You Don't Know Unless You Try Success is rarely achieved without failure and humble beginnings.

Fantasy Consoles > DLSS5
#gamedev #pico8 #picotron

3 weeks ago 12 2 0 0

Say no to slop filters. Say yes to crunchy pixels.

1 month ago 488 94 8 1
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Just make it exist first, You can make it good later #picoCAD2 #pixelart #lowpoly

3 weeks ago 10 0 0 0
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Need a new creative outlet for the weekend? picoCAD 2 is a retro inspired 3d modeler with built in texture and animation tools!

Check it out on picoCAD.net!

#screenshotSaturday #3D #indiedev

1 month ago 196 44 2 1
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Show me your power! #pixelart #aseprite

1 month ago 2 0 0 0
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When Personality and Aesthetics Have a Child: Jet Set Radio Twenty-five years later, the defiance of Sega’s 'Shibuya Punk' remains the gold standard for cohesive aesthetics

SEGA == DOPE Aesthetics

#gamedev

1 month ago 0 0 0 0
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Happy birthday Zelda!
#screenshotSaturday #picoCAD2 #lowpoly

2 months ago 108 17 0 0
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Pixel Art Learning By References Strong pixel art references through my experience shaping pixels

#gamedev #pixelart

2 months ago 9 1 0 0
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Quick Physics on PICO-8: Ropes It could be a really intense topic, so I've decided to simplify with our beloved engine

Physics no matter which game engine are difficult to handle. This is my approach for PICO-8

#gamedev #pico8

2 months ago 6 0 0 0
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Forza Horizon 6 first gameplay details revealed and release date confirmed | VGC Playground Games shared the first look at the series’ Japan entry in a gameplay deep dive…

Xbox has shared the first gameplay details for Forza Horizon 6, and confirmed its release date.

The PS5 version is coming "later this year".

www.videogameschronicle.com/news/forza-h...

2 months ago 22 5 1 0
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Object Oriented Programming in PICO-8 based On Metatables A comprehensive guide to prototype-based programming in the Lexaloffle virtual console

PICO-8 is based on LUA but a minimal version of it, but with creativity there are few limitations.

The concept of metatables is our friend during gamedev sessions of PICO-8.

If you want to know more, just click below!

#gamedev #pico8

2 months ago 6 1 0 0

Advice #1 for Game Jams - Time is gold, you can create a experience, it doesn’t need to be a fully playable classic videogame.

But keep it half of the size you initially thought and then…do this again.

#gamedev

3 months ago 2 1 0 0
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Best Handheld Consoles for Pico-8 Gamedev Creating another experience through the platform itself

I really like to play on handled systems and I think steam deck release was a real game changer.

But what about gamedev on handheld systems? Here is my take.

#gamedev #pico8 #indiedev

3 months ago 10 2 0 0
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Safety Ship by José Pérez The sea is waiting for you to save...them

Create small games can be done in less than 48 hours on Pico-8. You would need:

- Basic understanding of coding (LUA)
- Pico-8 Cheat Sheet. shorturl.at/reKft
- Pixel Art 8x8 assets
- Accept your bugs
- Last but not least: The end goal of your game!

#gamedev #pico8 #gamejam

3 months ago 18 2 1 0

Colors shift, love it!

3 months ago 1 0 0 0
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Starting the Year by Shipping a Game in 48 Hours This is the story of how I started the year creating a small game, literally throwing lines of codes in 48 hours

What a way to start the year...I've created my first jam game using PICO-8!

Learning is a continuous and rewarding journey.

If you want to know more about the process, this is my experience 🙌

#gamedev #indiedev #pico8

3 months ago 6 1 0 0
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Adding more depth layers to the forest using parallax #pixelart #gamedev #terrytales #godotengine

3 months ago 22 4 1 0
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The Best Roguelite Was Made in Gamemaker A Roguelite genre masterclass with the lens of game design, but not without an introduction of the genres origin

Nothing better than understand systems from really well designed games.

During Christmas, I had some time to play one of my favourites roguelites at it's 10th Annivesary and I also wrote some learning from it.

Probably you know the title already, but I like christmas magic.

#gamedev

3 months ago 5 1 0 0
Screenshot from Parasite Eve. Aya Brea is looking out the passenger side window of a police car. The subtitles read, "It's Christmas Eve ...".

Screenshot from Parasite Eve. Aya Brea is looking out the passenger side window of a police car. The subtitles read, "It's Christmas Eve ...".

It's Parasite Eve ...

3 months ago 1487 657 7 10
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Work in progress! #TOYBOXJAM2025 #pico8 #gamedev

4 months ago 9 2 0 0
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3 Tips To Fuel Your Motivation Without external motivation is easy to give-up, but taking some advice could support your journey

I've just finished my post to fuel your gamedev motivation just before I start my next game jam in about...45 minutes
#TOYBOXJAM2025

If this is not passion... what else could be?

BTW I think I will keep my own article open, just in case 😁

#gamedev #indiedev

4 months ago 4 2 0 0
Sokpop Collective Article

Sokpop Collective Article

I really like each title from Sokpop Collective

#gamedev

open.substack.com/pub/josprez/...

4 months ago 3 2 0 0
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Creating Super Mario Maker Demake #1 - Level Editor Toolbar, Mouse and Camera Creating the core elements to playtest the experience as soon as possible

Fez and Super Mario Maker are some of those games that inspired me to think about gamedev as a hobby.

I think there is nothing better than learning by teaching, so I've just released the next chapter of my workshop series.

Super Pico Maker, a Super Mario Maker inspired demake.

#gamedev #indiedev

4 months ago 8 3 0 0
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Why Bigger Isn’t Always Better: Lessons from the Industry’s Transformation Videogame industry is suffering a transformation process, that could be easily read as a crisis.

2024 laysoffs estimation is at 14,600 just after a 2023 lineup of massive AAA titles, including Tears of the kingdom, baldurs gate 3.

2025 layoffs estimation is at 3,563 and the lineup is 33/33/33 between AAA, AA and Indie games

I can clearly see a pattern of industry transformation. #goty #games

4 months ago 2 0 0 0
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I've created an auto-tiling system on my PICO-8 project. Is so satisfying when you start using it to create your own levels.

This is part of a Super Mario Maker inspired project 👀

#gamedev #pico8

4 months ago 7 1 0 0
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I guess it's chibi, gameboy, pixelart metroid time again.
4 colors
160x144px

4 months ago 1106 275 29 4
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What the Weapons (2025) movie would look like as a game

#gamedev #indiedev

4 months ago 15 5 0 0
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5 Things To Know Before Start Solo Gamedev The Non-Obvious Advice: Why You Should Skip the Art and Learn Linear Algebra First

Solo gamedev is overwhelming. I cut through the noise with 5 rules for those willing to start learning but lost on the way to see a realistic path.

[SPOILER]

1. Why small engines beat big ones for learning the fundamentals
2. Logic first, aesthetics later.

#gamedev #indiedev #SoloDev #programming

4 months ago 7 1 0 0