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Posts by Marco Leo

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Iโ€™m preparing an in-depth insight about the entire development process, which will be available soon on my portfolio!

A gameplay video is also available: ๐ŸŽฅhttps://www.youtube.com/watch?v=fLXmUTJ5PTU

1 week ago 0 0 0 0
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It feels a bit strange to step away from something that has been such a big part of my life for so long, but I am proud of what I learned during the process. Now Iโ€™m ready to move on and start the next project, bringing all those lessons with me!

#IndieGame

1 week ago 0 1 1 0
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This project took a huge amount of time and energy from my free time, but it also taught me a lot about level design, iteration and playtesting.

1 week ago 0 0 1 0
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Aethelia: Echoes Of The Last Temple by Marco Leo Level Blockout

Hey everyone! ๐Ÿ‘‹๐Ÿป
Quick final update on my third person action level! ๐ŸŽฎ๐Ÿ—บ๏ธ

The level is finally available for everyone. You can now download it and play it on itch:
leomarco.itch.io/aethelia-ech...

#LevelDesign #Blocktober #UnrealEngine #Blockout #Blockvember #Level #GameDesign #Gamedev #Indie #Ue5

1 week ago 9 2 1 0
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I am also looking for more people interested in ๐—ฝ๐—น๐—ฎ๐˜†๐˜๐—ฒ๐˜€๐˜๐—ถ๐—ป๐—ด the level. If you would like to try it and share your thoughts, feel free to send me a DM! ๐Ÿซ‚

4 months ago 2 0 0 0
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All of this has been done in my free time, and these iteration passes took a lot of hours, but they are necessary to reach the quality bar I had in mind for this level.
Next I will ๐—ณ๐—ถ๐—ป๐—ฒ ๐˜๐˜‚๐—ป๐—ฒ ๐—ฐ๐—ผ๐—บ๐—ฏ๐—ฎ๐˜ ๐—ฝ๐—ฎ๐—ฐ๐—ถ๐—ป๐—ด and ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜†, and run another feedback round focused on readability and vertical flow. ๐ŸŽฏ

4 months ago 1 0 1 0
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Iโ€™m refocusing on verticality. I revisited my references and replayed the main inspirations to study how they use height, sightlines and traversal for gameplay. Iโ€™m reworking the spaces so every platform, ledge and drop serves a clear combat or exploration role, not just visual flair. โ›ฐ๏ธ

4 months ago 0 0 1 0
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Over the last few weeks I have been heavily ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ป๐—ด the combat arenas, going through several passes on encounter layout, cover placement and enemy routes. Playtest feedback has been incredibly helpful and really showed me ๐—ต๐—ผ๐˜„ ๐—ถ๐—บ๐—ฝ๐—ผ๐—ฟ๐˜๐—ฎ๐—ป๐˜ ๐˜๐—ฟ๐˜‚๐—ฒ ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐˜€, not just small tweaks. ๐Ÿ”

4 months ago 0 0 1 0
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Video

Hey everyone! ๐Ÿ‘‹๐Ÿป
Quick update on my ๐˜๐—ต๐—ถ๐—ฟ๐—ฑ ๐—ฝ๐—ฒ๐—ฟ๐˜€๐—ผ๐—ป ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น! ๐ŸŽฎ๐Ÿ—บ๏ธ

#LevelDesign #Blocktober #Blocktober2025 #UnrealEngine #Blockout #Blockvember #Level #GameDesign #Gamedev #Indie #Ue5

4 months ago 9 4 1 0

Still iterating and refining, especially in the arenas, but itโ€™s been incredibly helpful to see how everything connects!
Would love to hear what you think! ๐Ÿ™Œ

5 months ago 0 0 0 0

Finally, Iโ€™m also showing part of the paper design phase, along with an early Lego prototype I built to visualize the level in a hands-on way before moving into Unreal. ๐Ÿ—’๏ธ๐Ÿงฑ
Seeing it like this first really helped me understand verticality and spatial layout before building in the engine.

5 months ago 0 0 1 0

โš”๏ธ Final combat arena, where players can approach the encounter in three different ways: stealth, direct combat, or a more platforming-oriented route.

5 months ago 0 0 1 0

First, hereโ€™s a top-down view of the map to show the overall structure and main player paths. ๐Ÿ—บ๏ธ

Then, Iโ€™ve included two breakdown shots:
๐ŸŽฏ Final objective, visible early as the first thing the player notices when moving through the level, with careful framing and composition.

5 months ago 0 0 1 0
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Hey everyone! ๐Ÿ‘‹
Hereโ€™s a small #Blocktober update! ๐Ÿšง

This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. ๐Ÿงญ๐ŸŽฎ

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout, #Level, #GameDesign, #Gamedev, #Indie, #Ue5

5 months ago 10 4 1 0
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The last playtests show that my #blocktober level has guidance issues. To fix it, I used the enemies' movements, lights, and framing. I'm looking forward to seeing if it's enough.
#leveldesign #gamedev

5 months ago 9 4 0 0
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501 now!

5 months ago 1 0 1 0
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Ada has reached 500 wishlists!!

I made 500 bees chase her to celebrate it ๐Ÿ

#solodev #indiedev #gamedev #ue5

5 months ago 44 7 4 0
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#Blocktober Turbine (UE4,Doom 2016)

The player needs to power a tram terminal on the surface of Mars by aligning the three wind turbines (high/mid/low).

This level work no matter which turbine you decide to approach first and the layout/enemy variety creates a lot of movement/flow for.

5 months ago 3 2 1 0
Escape_From_Hell_Build_04.zip

After the last playtests, I iterated my #blocktober level !
I'm always looking for more feedback, so do not hesitate to test it ๐Ÿ˜
#gamedev #leveldesign
drive.google.com/file/d/115vc...
youtu.be/nyaiaJdl08s

5 months ago 7 2 0 0

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout, #Level, #GameDesign, #Gamedev, #Indie, #Ue5

5 months ago 7 2 0 0

In the next few weeks, Iโ€™ll focus on:
๐Ÿš— Completing the prototype of the final car chase sequence!
โš”๏ธ Revisiting combat arenas to improve pacing.
๐Ÿ› ๏ธ Polishing the entire level and preparing it for the final phase.

What do you think? Iโ€™d love to hear your thoughts and feedback! ๐Ÿซ‚

5 months ago 0 0 1 0

One of the biggest challenges has been managing space and verticality. Itโ€™s something Iโ€™ve always wanted to improve, and working on this project has really helped me understand how to make exploration feel more dynamic and readable. Still plenty to refine, but Iโ€™m happy with the progress so far! ๐Ÿ—๏ธ

5 months ago 1 0 1 0

I started by defining the core pillars, gathering references to set the right tone, and creating a paper design to plan the structure. Then I prototyped key gameplay metrics, like jump distances and movement, and built the first blockout, where the level began to take shape. ๐Ÿง ๐Ÿงฑ

5 months ago 0 0 1 0
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Hey everyone! ๐Ÿ‘‹
Iโ€™d love to share the progress Iโ€™ve made over the past few weeks for this #Blocktober. ๐Ÿšง

Iโ€™ve been working on a third-person action level inspired by Uncharted and Tomb Raider, focusing on platforming and level scripting. ๐Ÿงญ๐ŸŽฎ

(Continue in the comments...)

5 months ago 6 1 1 0

Yeah!

5 months ago 1 0 0 0
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Blockout Challenge part2 Completed! ๐ŸŽ‰

Make a Blockout in 3 hours! โฐ

Here is Overview Pic, TopDown & level Beats!

Whole process has been recorded and will be shown on YouTube soon!

Happy #Blocktober!! ๐Ÿ’ซ

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine

5 months ago 18 10 1 0
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Blockout Challenge part1 Completed!

Make a LDD made under 3 hours!

Pics of the Narrative & Moodboard pages!

Whole process has been recorded and will be shown on YouTube soon!

Happy Blocktober!! ๐Ÿ’ซ

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine

5 months ago 12 5 0 0