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WIP Ruins @unrealengine.bsky.social #indiedev #wip #blocktober #enviromentart #gamedev #unrealengine

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Hey everyone! 👋🏻
Quick update on my 𝘁𝗵𝗶𝗿𝗱 𝗽𝗲𝗿𝘀𝗼𝗻 𝗮𝗰𝘁𝗶𝗼𝗻 𝗹𝗲𝘃𝗲𝗹! 🎮🗺️

#LevelDesign #Blocktober #Blocktober2025 #UnrealEngine #Blockout #Blockvember #Level #GameDesign #Gamedev #Indie #Ue5

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A screenshot of a blocky grey and brown scene with what might be a fountain, with buildings elevated above in a couple of tiers in the background. The floor is made of gridlines, but the skybox looks GREAT

A screenshot of a blocky grey and brown scene with what might be a fountain, with buildings elevated above in a couple of tiers in the background. The floor is made of gridlines, but the skybox looks GREAT

A screenshot of a very similar scene, except no gridlines, no blockiness, it's gorgeous! Planters in the foreground, a cool fountain with a statue on it, a beautiful mural on the left, scaffolding with blue tarps on the right, and the same building at the top in the background, what might be a post office. The sky is a beautiful blue and the trees are vibrant greens. The floor of the plaza in front of the fountain is paved beautifully in a circular pattern. No gridlines in sight.

A screenshot of a very similar scene, except no gridlines, no blockiness, it's gorgeous! Planters in the foreground, a cool fountain with a statue on it, a beautiful mural on the left, scaffolding with blue tarps on the right, and the same building at the top in the background, what might be a post office. The sky is a beautiful blue and the trees are vibrant greens. The floor of the plaza in front of the fountain is paved beautifully in a circular pattern. No gridlines in sight.

A photo of me, Jacob Mills, squinting against the sun, with the word 'Speaker' at the top and 'GGDF' along the bottom (that stands for Good Game Dev Fest)

I am a white dude with a ginger beard and glasses. In the photo I'm stood in front of the ocean and looking a little windswept, and a the time of the photo i had a slight blue tinge in my medium length blond hair.

A photo of me, Jacob Mills, squinting against the sun, with the word 'Speaker' at the top and 'GGDF' along the bottom (that stands for Good Game Dev Fest) I am a white dude with a ginger beard and glasses. In the photo I'm stood in front of the ocean and looking a little windswept, and a the time of the photo i had a slight blue tinge in my medium length blond hair.

well it's a bit late for #blocktober but if you'd like some insight into the #leveldesign process of building the world of TANUKI Pon's Summer, i will be at Good Game Dev Fest on saturday talking about it! alongside a bunch of other talented devs and festivities!!

see you there? luma.com/GGDF25

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Lunar Stowaway - Slipgate Crisis (LD Jam11) by CodeStew Non-Euclidean Boomer Shooter - Spaceship Prison Escape

Better late than never.

Recently took part in Steve Lee’s Level Design Jam and I chose to make a new level for Slipgate Crisis based on the theme of Escape.

#gamedev #blocktober

codestew.itch.io/slipgate-cri...

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Download the latest indie games itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...

The itch.io page of my #blocktober level is up, feel free to check it !
itch.io/jam/ld-jam-1...
#gamedev #leveldesign

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It's no longer #Blocktober, but wanted to chip in.

Blockout version vs. Final version.

#gamedev

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Just to finish up #blocktober I am posting last update on how the Quake level in Unreal ended up!

I have discovered a lot of problems in the previous blockouts regarding line of sights, something I severly overlooked. I had to make spaces with event-based logic to always provide visual feedback.

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Crisis of DreamCell's Destroyed Office level at its earliest state. This level has very little lighting and uses blockout for everything including doors.

Crisis of DreamCell's Destroyed Office level at its earliest state. This level has very little lighting and uses blockout for everything including doors.

Crisis of DreamCell's Destroyed Office level further in development with better lighting and replaced objects closer to the final look.

Crisis of DreamCell's Destroyed Office level further in development with better lighting and replaced objects closer to the final look.

Crisis of DreamCell's Destroyed Office level as it is in the demo. This is the final look for the game.

Crisis of DreamCell's Destroyed Office level as it is in the demo. This is the final look for the game.

Happy Halloween! We're celebrating with a final look at Crisis of DreamCell's demo development! We're happy to show the process of creating levels and can't wait to show more of the full game in the future! #blocktober #indiegame #gamedev #UnrealEngine

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Final day of #Blocktober, so here's a blockout inspired by the Belgian town Dinant and the battle that took place there during WW1. It's been a fun challenge to translate the area's unique features, like the citadel on the cliffs, to gameplay.

#LevelDesign #Blocktober2025 #UnrealEngine #GameDev

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Hey everyone! 👋
Here’s a small #Blocktober update! 🚧

This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout, #Level, #GameDesign, #Gamedev, #Indie, #Ue5

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🎃 Happy Halloween and happy #Blocktober! 👻
Here’s an early peek at Bluegrass Fields in blocking stage - with the grass acting like ghosts (‘cause you can’t see it yet*!) 👻🌾 *well… other than in the last screenshot
#gamedev #leveldesign #indiegamedev

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Prince of Persia: The Lost Crown | Level Design Showcase: Compilation
Prince of Persia: The Lost Crown | Level Design Showcase: Compilation YouTube video by KoW Production

Hello, here is a compilation of stuff I did for Prince of Persia: The Lost Crown as a Level Designer.
Upper City / Sunken Harbor / Sacred Archives

#leveldesign #blocktober #princeofpersia

www.youtube.com/watch?v=06mr...

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I was a little sad I couldn't get something form #blocktober but then I realized I have been doing level design! Each room I craft and the way I make my room based procedural generation is perfect for this. #UnrealEngine #pixelart #indiedev #gamedev

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A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.

A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.

A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.

A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.

A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.

A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.

A bit more progress on the vibe of my Quake brutalist jam map (qbj3). Might be going a bit too gothic and not enough brutalist. Plenty of time to experiment though. Will stop posting progress for now, tons of blockout still to do. #quake #blocktober #levedesign #qbj3

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The last playtests show that my #blocktober level has guidance issues. To fix it, I used the enemies' movements, lights, and framing. I'm looking forward to seeing if it's enough.
#leveldesign #gamedev

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A work in progress Quake level inside a concrete structure. There are huge windows with concrete frames, concrete pillars and supports, and some candles. The scene is lit with lilac twilight from the windows and a warmer yellow light somewhere within.

A work in progress Quake level inside a concrete structure. There are huge windows with concrete frames, concrete pillars and supports, and some candles. The scene is lit with lilac twilight from the windows and a warmer yellow light somewhere within.

A work in progress Quake level inside a concrete structure. There are huge windows with concrete frames, concrete pillars and supports, and some candles. The scene is lit with lilac twilight from the windows and a warmer yellow light somewhere within.

A work in progress Quake level inside a concrete structure. There are huge windows with concrete frames, concrete pillars and supports, and some candles. The scene is lit with lilac twilight from the windows and a warmer yellow light somewhere within.

A little more progress. #quake #leveldesign #blocktober #qbj3 #quakebrutalistjam

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Escape_From_Hell_Build_04.zip

After the last playtests, I iterated my #blocktober level !
I'm always looking for more feedback, so do not hesitate to test it 😁
#gamedev #leveldesign
drive.google.com/file/d/115vc...
youtu.be/nyaiaJdl08s

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#Blocktober Turbine (UE4,Doom 2016)

The player needs to power a tram terminal on the surface of Mars by aligning the three wind turbines (high/mid/low).

This level work no matter which turbine you decide to approach first and the layout/enemy variety creates a lot of movement/flow for.

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Blockout Challenge part2 Completed! 🎉

Make a Blockout in 3 hours! ⏰

Here is some in engine pics! More pics coming! 🤩

Whole process has been recorded and will be shown on YouTube soon!

Happy #Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #game #gamedev #indiegame #ue5 #unrealengine

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#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout, #Level, #GameDesign, #Gamedev, #Indie, #Ue5

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Hey everyone! 👋
I’d love to share the progress I’ve made over the past few weeks for this #Blocktober. 🚧

I’ve been working on a third-person action level inspired by Uncharted and Tomb Raider, focusing on platforming and level scripting. 🧭🎮

(Continue in the comments...)

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a gray box of a level in unreal engine - its a mine / cave level

a gray box of a level in unreal engine - its a mine / cave level

got a bunch more of the grey box done today - will need to adjust some verticality and sculpt the cave walls next. Hiding spots, items, nav mesh and monster after that. #gamedev #blocktober

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Of course we couldn’t skip out on #Blocktober 🎮 Taking a moment to look back at some blockouts from a past project🧱✨ It’s really cool to see how far we’ve come since this point in time!

#blocktober2025 #gamedev #indiedev #indiegame #LevelDesign

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A work in progress Quake level inside an unknown structure with lots of concrete pillars and supporting beams. Scene is lit with lilac twilight entering huge windows and a warmer yellow light somewhere within.

A work in progress Quake level inside an unknown structure with lots of concrete pillars and supporting beams. Scene is lit with lilac twilight entering huge windows and a warmer yellow light somewhere within.

Blocking out my Quake Brutalist Jam map, with some rough texture and lighting for mood. #quake #leveldesign #blocktober #qbj3

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I have more #blocktober posts coming to linkedin this week! I should probably post some here?

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Blockout Challenge part2 Completed! 🎉

Make a Blockout in 3 hours! ⏰

Here is some in engine pics! More pics coming! 🤩

Whole process has been recorded and will be shown on YouTube soon!

Happy #Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #game #gamedev #indiegame #ue5 #unrealengine

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The earliest version of the Containment Gas Leak level, having a very maze like design with a placeholder elevator, ui, and enemies.

The earliest version of the Containment Gas Leak level, having a very maze like design with a placeholder elevator, ui, and enemies.

The start of the redesign for the Containment Gas Leak level, this time taking a very darker tone with less visibility.

The start of the redesign for the Containment Gas Leak level, this time taking a very darker tone with less visibility.

The third iteration of the Containment Gas Leak level, with more lights showing more of the scene. Still in a blockout stage.

The third iteration of the Containment Gas Leak level, with more lights showing more of the scene. Still in a blockout stage.

The final version of the Containment Gas Leak level in the demo.

The final version of the Containment Gas Leak level in the demo.

Take another look at the design process for Crisis of DreamCell's levels! This level had a very different look early on, but when redesigning it for the demo we wanted to keep the same maze like feel! #screenshotsaturday #blocktober #indiegame #gamedev #UnrealEngine

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#Blocktober picking up massively on Blue Sky year on year, which is nice.

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Incredible Blue Sky participation this year. As far as the tag #Blocktober goes there’s an huge amount more posts than last year, maybe more than other platforms too. 🧡 🎃

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Yo #ScreenshotSaturday. Here's ten area idea blockouts for a puzzle platformer. Had a lot of fun putting these together.
#UnrealEngine #gamedev #leveldesign #blocktober

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