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Posts by Slow Rush

Porting, Performance and Playback | Slow Rush Games I meant to port this game to SDL but one brief detour turned into another, and suddenly I've implemented time travel debugging.

Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months

And multi-threaded the heck out of it too.

GIF-heavy devlog: www.slowrush.dev/news/porting...

#indiedev #gamedev

1 week ago 16 5 0 0
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So my #noita -like is 100% deterministic (for multiplayer netcode)

Hacked up time travel as a debug tool - so awesome being able to replay backwards w/ full debug info and explore alternative timelines!

New thought: how about a "rewind 5 secs when you die" perk

#indiedev #gamedev #roguelite

2 weeks ago 17 5 0 0
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Reworked character controller on my #noita -like to run directly against the falling sand pixels

No kinematic bodies for movement -> 20% speed up!

Looking forward to spamming a bucket load of enemies now

#indiedev #gamedev #roguelite

3 weeks ago 18 5 0 0
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Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics

60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.

It's actually surprisingly fun? (captured in slo-mo-dbg build)

#gamedev #indiedev #fallingsand #roguelite

1 month ago 20 6 0 0
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Graphics programming is such a weird beast

Even when you stuff it up you get cool results

Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions

#gamedev #indiedev #shaders

1 month ago 9 4 1 0
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Started trying to solve a minor bug of players getting mixed up

Ended up making my own gamepad-compatible UI framework with animations and localization: www.slowrush.dev/news/uis-pla...

Taffy-powered, iced-inspired: immediate API, retained UI under the hood (tree diffing)

#gamedev #indiedev #rust

1 month ago 14 4 0 0

Yep! A super annoying biome maybe

1 month ago 2 0 0 0

Oh yeah! Reduce the parallax effect a bit to make it seem closer to the terrain, maybe shrink a bit..

Still not sure I want it because obscuring gameplay when stray pixels can kill seems a bit harsh - but maybe as a challenge modifier?

1 month ago 2 0 1 0
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Accidentally got a parallax terrain effect for my #noita -like

Except it's in front of terrain instead of behind it

Definitely file under "shader accidents not worth keeping"

#gamedev #indiedev #shaders

1 month ago 20 6 1 0
Zeroth - Official Trailer
Zeroth - Official Trailer YouTube video by Contrary Games

Our Steam page is live now!

Welcome to Zeroth, a post-life roguelike adventure where you guide fallen adventurers through the 0th circle of Haell to find closure.

Wishlist here: store.steampowered.com/app/4062680/...

New trailer:
youtu.be/nVJ7-g5xjzs

#indiedev #gamedev #roguelike #indiegame

2 months ago 23 10 1 2
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It’s finally time to…

Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦

Don’t Stop, Girlypop! is officially OUT NOW!!!!

You better be ready, because this sh❤t is serious 👇

https://bit.ly/45CRvme

2 months ago 731 322 13 31
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New devlog exploring my equiv to #noita wandcrafting

With new playable web build - feedback welcome, hit me with your hard words!

www.slowrush.dev/news/signcra...

#indiedev #gamedev #roguelite #devlog

2 months ago 13 3 0 0
Subscribe to Caspar's falling sand game | Slow Rush Games

Will be working on getting a rough (rough!) demo up on itch.io soon :)

You can subscribe at slowrush.dev/sub to stay in the loop (one email every few weeks, will notify playtesting opportunities there)

And/or wishlist at store.steampowered.com/app/3816900/... :)

3 months ago 4 0 0 0

It's still in pre-alpha, but I'm working on getting a build up on itch.io to get wider feedback soon!

3 months ago 2 0 0 0
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When you give a #noita player access to your game's version of wandcrafting, but you haven't actually balanced it yet

#gamedev #indiedev #roguelite

3 months ago 8 4 2 0
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My equiv of #noita 's wandcrafting is coming along

I directly show the relationships of what Signs can trigger other Signs, which is hopefully clearer to players than Noita's wand draw rules.

Force directed tree was too springy so trying out Reinhold-Tillford trees!

#gamedev #indiedev #roguelite

3 months ago 13 3 0 0
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Prototyping a new take on my equiv of #noita 's wandcrafting.

Instead of a linearish wand with insanely complicated draw rules for spells, maybe I just directly show the relationships of what Signs can trigger other Signs?

This tree is a bit too springy though!

#gamedev #indiedev #roguelite

3 months ago 11 4 0 0
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Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/...

Announce Trailer: www.slowrush.dev/signs-trailer

2 years of hard work, but now the real work begins :)

#fallingsand #indiegame #indiegamedev #indiedev #gamedev

4 months ago 44 21 3 5
Signs of Danger | Announcement Trailer | Frosty Mini 2025
Signs of Danger | Announcement Trailer | Frosty Mini 2025 Featured in Frosty Mini 2025! Watch the full showcase here: Steam: TBA Find more games made in Australia and Aotearoa New Zealand on our Steam event page here:…

Signs of Danger by @slow-rush.bsky.social is an online & couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed!

Watch the announcement trailer:

4 months ago 10 2 0 0
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Only 1 day until big announcement! Subscribe at slowrush.dev

Important life tip: electric arc thrower + water = not a good time

#indiedev #gamedev #indiegame #fallingsand

4 months ago 10 2 0 0
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Only 2 days now till the reveal! Subscribe at slowrush.dev

Yes that is snow melting from the fire :)

#indiedev #gamedev #indiegame #fallingsand

4 months ago 12 3 0 0
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3 days - slowrush.dev/follow

#indiedev #gamedev #fallingsand

4 months ago 8 2 0 0
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4 days until big announcement!

Follow or slowrush.dev/subscribe for more :)

#indiedev #gamedev

4 months ago 12 4 0 0
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A new level editor for my multiplayer falling sand game: www.slowrush.dev/news/falling...

(You would not believe how much time I spent reading about how undo and redo works in image editors just to make this go, but it was worth it)

#fallingsand #indiegame #indiedev #gamedev

4 months ago 11 5 0 0
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Big announcement coming up soon! Tune in to watch live :)

4 months ago 2 0 0 0
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I can't say that it's a *great* experience, but it is now *possible* to play the playable web build on your phone :)

www.slowrush.dev/news/touchin...

4 months ago 6 0 0 0
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Trying out what lightning gun could be like

#fallingsand #gamedev #indiegame

5 months ago 11 4 0 0
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What if Noita and Helldivers had a baby? #PitchYaGame

* Online and Couch Co-Op multiplayer for 1-4 players
* Falling sand physics chaos
* Solo developer (mostly), custom engine written in Rust

No Steam page yet - follow at slowrush.dev

5 months ago 33 9 1 0