For day 1202 of coding, I am working on having a push state for the player. I don't have anything to show yet unfortunately
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Posts by Kurolink78
For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well
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For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny
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For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit
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This is my piece for SproutFight2026 of ArtFight
The prompt is Sunshine with the Macarons palette
#artfight #pixelart #pixels
For day 1198 of coding, I think I've figured out how to make the pushing smoother
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For day 1197 of coding, I'm working on the block looking less choppy when being pushed. I don't know if I'm making progress though
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For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far
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For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now
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For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to function as it is right now, but requires work
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For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason
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For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down
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For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet
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For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet
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For day 1189 of coding, I haven't gotten the timer reset to work quite yet
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For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops
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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy
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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad
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For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet
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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally
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EPILEPSY WARNING TO ANYONE WHO USES YOUTUBE
SOME CHANNELS HAVE BEEN POSTING RAPIDLY FLASHING IMAGES
BROWSE WITH CAUTION OR KEEP AWAY FROM YOUTUBE TO PREVENT SEIZURES
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#RapidFlashing #PublicAnnouncement
For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing
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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player
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For 1181 of coding, I am working on being able to push certain objects
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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects
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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill can't get two objects to simultaneously push the player
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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
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For day 1175 of coding, I have found another collision error trough testing
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