Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play?
#indiedev #gamedev #bevy
Posts by E.T.
Slightly snarky, as promised
Steam Deck works. Tutorial works. Debug info... still there. Forgot. Oh well.
#screenshotsaturday #soup #gamedev
Manage a game dev studio in this wave-based arcade roguelite demo: juggle weekly projects, earn pay, buy upgrades, train employees, and unlock new characters.
Play the demo: playtester.io/postponed
#IndieGaming #GameDev #Gaming #IndieDev #IndieGame
Desk upgrade: Steam Deck. Currently decorative. Dev setup in progress.
#soup #gamedev #bevy #steamdeck
Bevy 0.18 migration. Broke interpolation. Everything jumps except my own units.
Debugging this now.
#soup #gamedev #bevy
yes turtle eat excel take it away
I totally agree. Thanks!
Win screen. Blobs do the swirl.
#screenshotsaturday #soup #indiedev #bevy
Photo of an off-white lichen. One section of the lichen looks like brain. The rest looks like frilly leaves. Five large, orange apothecia are visible on the lichen. The lichen is growing on grey rock and on other (crustose) lichens.
Orange Rock Posy Lichen. NWT, Canada.
lichen is about 3cm in longest dimension.
#lichen #fungi #fungifriends
Another pass at the first level. Looks almost the same. Subtle differences.
Turns out making levels is hard. Game design, man.
#soup #indiedev #gamedesign #bevy
OMG look at what I just did, activating time stop during the boss explosion totally by accident. It looks so cool. I was just recording a #gameboy run
#indiegame #gamedev #roguelite
That's a procedural skin for Soup - the game I'm crafting. The word "azure" here is for the color palette, not an OS or a desktop environment.
Congrats with the upgrade, I love Linux too!
Azure skin meets actual simulation. Tutorial level running for real now.
#screenshotsaturday #indiedev #soup
Azure skin running on the tutorial level with actual simulation now. Core emitting, consuming, metaballs doing their thing.
Coming together.
#soup #gamedev #indiedev #bevy
Photo of two slime molds that are comprised of black and brown vertically oriented tubes grouped together.
Stemonitis sp Slime Mold. NWT, Canada.
#myxomycetes #fungifriends
The larger slime mold is about 2cm high.
More like "at the end of the world" in fact
Frozen lake #photo
Tutorial mockups evolving. Same scripted scene, now with a proper placeholder skin. Still rough, but easier on the eyes.
#soup #gamedev #indiedev #leveldesign #bevy
Making lemonade - while looking for a designer, adding placeholder skins to the game bsky.app/profile/chai...
Placeholder skin that doesn't hurt. Light blue on deep blue. Good enough to stare at while debugging.
#soup #gamedev #indiedev #devlog #bevy
brief alt text description of the first image
'Space Scooter' by Matiss
blenderartists.org/t/space-scooter/1627699
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
Visual docs continue. How purple enemies work—spawn at edges, drift inward, swarm if ignored.
#soup #gamedev #indiedev #devlog
Wishlisted!
Fog of war. Hardly needs explaining, but documenting it anyway. Filling out the game mechanics visual docs.
#soup #gamedev #indiedev #devlog
Level design mode. Fast HTML sketches for each tutorial scene.
Works for coding. But does it work as a brief for designers? Genuinely asking.
#soup #indiedev #leveldesign #screenshotsaturday