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Posts by Marcos

I recently started a new job (not related to gamedev, but it involves graphics programming), so I'll have less time for #gamedev, but maybe the quality of it will improve because I won't have the stress of being unemployed. Who knows...

5 days ago 7 1 0 0
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I love Double Commander for many things, but my favorite is that "unlock" button right there

1 week ago 1 0 0 0
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Simulation instabilities can be beautiful

#recreationalprogramming #dlang #raylib

2 weeks ago 8 1 0 0
February 2026
February 2026 YouTube video by Feeling of Computing

A wild PuzzLisp appears!

www.youtube.com/watch?v=tXXM...

Thanks @spiralganglion.com for the opportunity to show it, even in its current very WIP state :)

#gamedev #feelingofcomputing

4 weeks ago 6 3 0 0
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On this #WeirdWednesday I added a 'swap' command to spice things up:

#gamedev #puzzle #lisp

1 month ago 7 3 0 0
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this is getting out of hand

1 month ago 2 0 0 0

The corruption depicted in "House of Cards" seems so... civilized, comparing it with the current united states...

1 month ago 1 0 0 0

The three most difficult problems in computer science are cache invalidation, naming things, and undo for puzzle games
#gamedev

1 month ago 7 1 0 0
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I see the statement "I care more about game development than politics" as indicative of an impoverished mind, and also a bit stupid: the video game industry depends on policies that allow people to have free time and extra money to spend in games.

1 month ago 1 0 0 0

haha the player's shadow is dynamic but the crate's shadow is not :)
to be fixed

1 month ago 1 0 0 0
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feature creep is fun sometimes
#gamedev #puzzlegame

1 month ago 19 5 1 0
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Testing GIF exporting for a little something something I'll present soon...

#puzzle #gamedev

2 months ago 4 1 0 0

Gazillion dollar idea:
A social network where instead of "likes" each post gets a score indicating how unique it is among all previous posts, using a mixture of informational entropy, Kolmogorov complexity, etc.

2 months ago 4 1 1 0

is @discord.com down or something?

2 months ago 0 0 0 0
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80s voice synth in a 2020s game ๐Ÿค–
The Robots in Reconfigure can speak now! If you grew up with C64, Atari ST or Apple II you know the voice. #godot #gamedev

store.steampowered.com/app/3989530/...

2 months ago 72 12 5 0

I'm experimenting with porting the generator from D to C (to make it more portable and standard, and to learn a bit myself) and discovered that the C version is roughly twice as fast than the D version. Either C compilers are more mature, or the port has many bugs :)

2 months ago 2 0 0 0

dangerous!!! I'll keep it in mind. Thanks!

2 months ago 1 0 0 0
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I need more details please :)

2 months ago 0 0 1 0
Indicating shapes with a sparkling border - Marcos' Mysterious Maze devlog #116
Indicating shapes with a sparkling border - Marcos' Mysterious Maze devlog #116 YouTube video by Puzzling Gamedev

Indicating shapes with a sparkling border

youtu.be/Mh2RglkN2X4

#gamedev #godotengine #puzzle #procgen

2 months ago 8 1 0 0

Remember when Donald Trump said: 'I Could ... Shoot Somebody, And I Wouldn't Lose Any Voters' ?
He never intended to do it himself, obviously. Too much work. But his minions are more than happy to do it.

2 months ago 1 0 0 0
Nazis Have the Dumbest Star Trek Opinions
Nazis Have the Dumbest Star Trek Opinions YouTube video by Jessie Gender

I don't agree with all of Jessie's tastes about Star Trek, but this video is a masterpiece.
Those who complain that the series has "become woke" seem not to have understood a single episode of their favorite series.

youtu.be/3HOzBtDUlbo?...

3 months ago 1 1 0 0

Thanks to my insightful playtesters (well, for now he's only one) I enhanced the level generator to avoid some frustrating situations in the game.
It's now 10x slower, but it generates much better levels.
Game design is tradeoffs all the way down :)
#gamedesign #procgen

3 months ago 1 0 0 1

Number of puzzles per kind of crate I generated so far for my game.
The distribution is a bit weird, but perhaps it's a "natural" consequence of the way they interact.

72037 Normal
30549 Bone
17268 Radioactive
12897 Heavy
10650 Sticky
10221 Fragile

#gamedev #procgen

3 months ago 5 1 0 0

We don't need artificial intelligence; we need intelligent artifacts.

4 months ago 2 0 1 0
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Switch Angel (@switchangel.bsky.social) I create high energy music with math and code https://linktr.ee/switchangel

(by @switchangel.bsky.social, sorry I did not put it above)

4 months ago 0 0 0 0

Excellent questions, and part of why I'm torn :)

4 months ago 1 0 0 0
Coding Trance Music from Scratch (Again )
Coding Trance Music from Scratch (Again ) YouTube video by Switch Angel

this is so impressive
youtu.be/iu5rnQkfO6M?...

4 months ago 0 0 1 0
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I'm a bit torn between two options: making the entire map before the player begins to play (like it's shown here) or let the player "create" the map, so to speak, only constructing a corridor and adding a new level each time (if possible) they open a door.
#gamedev #godotengine

4 months ago 4 2 1 0
A rare example of fixing a bug with simpler code - Marcos' Mysterious Maze devlog #115
A rare example of fixing a bug with simpler code - Marcos' Mysterious Maze devlog #115 YouTube video by Puzzling Gamedev

A rare example of fixing a bug with simpler code
youtu.be/AEjp2Fd0C8g
#gamedev #godotengine #procgen #puzzle

4 months ago 6 2 0 0

ah, the famous Greek philosopher Apropos of Nothing

4 months ago 1 0 0 0