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Posts by MakerTech

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I leave for Amsterdam in two days and I just got these two delivered.
So if you see either of these at #godotcon, come say hi!

I kind of regret not getting both as a hoodie tho.
It is such a nice quality and I can definitely see myself using it as a spring/summer jacket🤩

#godotengine

5 days ago 3 1 0 0
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The next Godot voxel video is finally being recorded and edited.
I’ve decided to divide the script into two videos.
Once these are done, I’m going to work on other projects for a while.

Voxels are a bit too complex when I also have a child that currently needs a little extra nurturing.

2 weeks ago 4 1 0 0
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I had a bug where the robots would stop working and block if I started them quickly after each other.
I've been ignoring it for months, but today I managed to find the problem within an hour😅

Now I just need a button for starting them all at once🤩
#madewithgodot #godotengine #zeldalike #programming

4 weeks ago 5 0 0 0
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GitHub - MakerTechDK/godot-voxel-terrain: MakerTech's Godot Voxel Terrain made for experimental and educational purposes MakerTech's Godot Voxel Terrain made for experimental and educational purposes - MakerTechDK/godot-voxel-terrain

My Godot Voxel Terrain Project is now open source on GitHub: github.com/MakerTechDK/...

Whenever I release a new video for this, the code will be exclusive for Patreons the first month, and then pushed to the public GitHub afterwards.

#madewithgodot #godotengine #opensource #voxelterrain

4 weeks ago 40 4 0 0

Thanks.
I will definitely keep working on it🙂
At the moment it's just easier to find time for projects, where I can get a few things done even if I only have 30 minutes here and there.

1 month ago 1 0 0 0
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Yesterday I finally had more than 30 minutes to myself, and got Binary Greedy Meshing using Integers and bit shifting to work.

It seems to be ~33% faster than my regular Greedy Meshing algorithm.
I havn't looked into if it could be optimized further or would be faster in C++.

#godotengine #voxels

1 month ago 13 3 1 0

Sounds like a good first step.
We have a one week summer camp for the family each year with tons of activities made by all the parents.
And it’s our youngest favorite week of the year.

1 month ago 0 0 0 0

How old is she?
Ours are the same.
People that don't have kids like this can have a hard time understanding what it's like.
In Denmark we have a group/club 'Gifted Children'.
It is mainly for the kids to meet like minded kids.
But it is also very much for the parents to meet parents that get it.

1 month ago 2 1 1 0
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Don't mind me, I'm just over here destroying my voxel project😅
Also known as in the process of figuring out how to create a binary mesh using bit tricks🥳

#madewithgodot #godotengine #voxelterrain #greedymeshing

1 month ago 7 1 0 0
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I'll be at GodotCon in Amsterdam and I'm bringing goodiebags! Inside is a keychain, sticker, button, an exclusive set of game assets and some candy (I'll be buying later, of course). I'll be handing them out for free 🎁

1 month ago 279 14 14 1
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Echo now has a few menus.
And now I'm realizing I forgot to add a pause menu with an option to exit to the main menu...

Next is exporting and uploading to Itch.
And then hopefully I will have time to make the player a bit slower for a while when the wall is hit.

#madewithgodot #gamejam #godot

1 month ago 5 1 0 0
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Echo is now playable (-ish).
With a random start and random goal.
The cave system is connected.
And we can create a new random game or replay the same.

Next up is creating a main menu and make it possible to create a game from a specific seed.

#madewithgodot #godotengine #gamejam

1 month ago 5 1 0 0

Yup, things happen :)

1 month ago 1 0 0 0
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Life and a kid that didn't want to go to school stole 2-3 days of the game jam.
I guess this is going to be a very limited scope game😅

Anyways, I just managed to get the algorithm to connect rooms to work.

#proceduralgeneration #madewithgodot #godotengine #gamejam #cellularautomata #cavegeneration

1 month ago 9 1 1 0

We now have access to powerful and complex tools at no cost, it can be overwhelming. Sometimes the best way to spark creativity is to add contrains. Try restricting your color palette, or work with just cubes, or even try a more limited tool. Boundaries can push you!

1 month ago 240 25 8 2

That’s a great idea!
Thanks

1 month ago 1 0 1 0

Yay!
I just need to add a goal of some sort and then make sure that the start and end are connected😅

1 month ago 1 0 1 0
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I think I‘m going to make my own multiplayer jam week later and try to see if I can get it to work.

1 month ago 1 0 1 0

I wa so confused since the code is almost identical to something I’ve made before.
I double checked again and again and then… wait a minute!!!

1 month ago 1 0 0 0
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And now we have the water cave drawn using simple marching squares🤩

#madeusinggodot #godotengine #gamejam #marchingsquares #proceduralgeneration

1 month ago 11 1 1 0
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Sometimes you just need to spend two days working on a bug that just doesn't make sense.
In the end you will see that you wrote 'pos' instead of 'n_pos' and thus didn't really count the number of neighbour walls as you thought...

Cellular automata is now working for Echos level generation.

#godot

1 month ago 7 1 1 0

We play a lot of Mario Party with the kids.
I think that is where the idea sort of comes from.
I can totally see them rushing through the levels trying to beat each other (and their parent) to the goal.

I'm contemplating if it would also be possible to do split screen as well as local multiplayer🤔

1 month ago 1 0 1 0
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Echo dev, day 2.

I didn't have much time to work on this today, but I implemented a basic cellular automata cave generation.
Or I though I did - each iteration isn't actually changing the initial noise and I'm to tired to figure out why😅

To be continued!

#gamejam #madewithgodot #godotengine

1 month ago 6 1 0 0

I'm also going! Yay!

And I need to figure out some good places my husband can take the kids while I'm at the conference, since we are using the conference as an excuse to spend a week in Amsterdam🥳

1 month ago 2 0 0 0

I've though about something like that as well.
And I'm also starting to realize, that this game has a lot in common with the last game jam project I made😅

If I ever got around to making local multiplayer, then I would add pickups that can make things difficult for your opponents somehow.

1 month ago 3 0 2 0

Using the sonar should either slow down the player, have a cool down or something like that.
So it should be used wisely.
The goal is then to balance using the sonar and remembering the level to get through as fast as possible.

If I had more time, I would also like to add simple local multiplayer.

1 month ago 2 0 1 0

I think I'll try out both and see what I like.

There isn't going to be many enemies as such (I think ;) ).
It's more about finding the goal as fast as possible / before the time runs out (without getting killed).
You can then use the generation seed to replay the level or challenge friends.

1 month ago 2 0 1 0
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Instead of moving on the level generation as planned, I drew two water tiles and looked for shaders, that could help improve the water feel of the game.

I'll look at level generation to night (if the kids fall asleep quickly) or tomorrow.

#gamejam #madewithgodot #godotengine

1 month ago 8 1 0 0

Thanks.
I’m thinking the visibility should be in a wide cone in front of the player instead of all around.
And then next up is leve generation which is going to be a bit similar to what it did in the last (first😅) game jam I participated in.

1 month ago 1 0 1 0
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Okay, here we go @jackiecodes.bsky.social
Jackie Jam #3 - Signal

I'm not sure I'll have time to finish this jam, but inspiration struck, and here we are.

This is two hours in.
The player is a small underwater vessel using sonar (signal) to navigate.

#madewithgodot #godotengine #gamejam

1 month ago 7 1 1 0