To add more strategy to combat I added an armour system to Tombs of Telleran. Managing your own armour and dealing with the enemies' also adds great opportunities for different character builds!
#godot #indiedev #roguelikedev #tombsoftelleran
Posts by Stone Sigil Games
I thought a bit about how to design sticky combat in grid based roguelikes. In the end I decided leverage a stamina system to make chasing and running more mechanically interesting. I'm pretty happy with it!
#tombsoftelleran #roguelikedev #indiedev #godot
Juicing your game is fun! I added animated knock back effects to Tombs of Telleran. What do you think?
#tombsoftelleran #indiedev #gamedev #godot #solodev
Iterated on the combat log for #tombsoftelleran this week. It now shows all the actions actors have taken and what effects they had in a menu you can show/hide. I'm pretty happy with it!
#roguelike #gamedev #indiedev #godotengine
I finally added isometric walls to Tombs of Telleran! Godot had some quirks but I'm happy with the results. Read about how I did it in the blog post below!
#godot #indiedev #aseprite #roguelike #tombsoftelleran
What are your thoughts on the Attack of Opportunity mechanic? It's such a simple way to make melee combat sticky but feels a tad uninspired entering 2026.
Instead of punishing leaving combat, perhaps we could reward staying engaged? Thoughts?
#indiedev #godot #roguelike #tombsoftelleran
Merry Christmas everyone!
What an autumn. Job hunting. Flat hunt. Travelling.
Fortunately, in the cold and quite of winter, things are calm again. So I implemented a utility based AI in Tombs of Telleran which makes combat encounters much more interesting.
Happy holidays! 🎄
Wow. A full year of developing Tombs of Telleran. I'm surprised how far I've gotten, and equally surprised how much there is still to do. Are you also working on a marathon project? Any learnings you would like to share?
#godot #roguelike #indiedev #gamedev
What's your favourite item identification system in roguelikes? I like the one in Golden Krone Hotel and have iterated on it for Tombs of Telleran, where identifying items means recalling your lost language. Check it out in the blog post!
#godot #indiedev #roguelike
gamedev: 'finding the fun' ASAP is the most important thing
me: absolutely
gamedev: ...
me: look at these damage numbers neat huh
Do you like the corruption mechanic in ADOM? No? What if **you** controlled area corruption? What if an area's corruption affected its content? And what if all this tied into a faction system? Check out how corruption works in Tombs of Telleran!
#gamedev #indiedev #godotengine #procgen #roguelike
Alongside the code I also wrote an explanation with pretty pictures on how it works which is available on my dev blog. Let me know if you have questions or comments!
Are you interested in procedurally generated dungeons? Godot? Then I have some great news! I just released an open source Godot project containing the dungeon generation algorithm used in Tombs of Telleran. Check it out in the GitHub link!
#gamedev #indiedev #godotengine #procgen
I just finished the initial design for the resource system in my roguelike Tombs of Telleran! To win you will need to balance your spiritual purity against the corrupting (but empowering) influence of the tombs. Read more about their design in this new blog post
#gamedev #indiedev #roguelike
Glad to hear you're back!
Nice! I'm sure you'll be happy with arch as a daily driver
Mr Microsoft pls stahp
Welcome to the penguin gang! Arch is nice. What do you mainly use your computer for? I switched from Arch to NixOS a year or so ago and it's been cool
Randomness in games can be both fun and frustrating, but I firmly believe it adds to the gameplay experience. In the linked post I explore what makes randomness in games work and how I'm applying these lessons in Tombs of Telleran.
What are your thoughts on randomness in games?
Uh, for street cred? A vulgar display of wealth? I'm sure we can come up with a reason
you're going to jailbreak it and put Linux on it, right?
I'd encourage you to build a roguelike! It's great fun, and surprisingly complex. Or perhaps something more puzzle like akin to Into the Breach if that's your forte
Happy holidays and merry Christmas!
// one bony boy
Cool! What's kind of genre would you like to make?
Hello bluesky, cool to be here! I recently started developing a traditional roguelike on my spare time and got convinced by a friend to start sharing the progress on the cool new social media platform.
Are you also into roguelikes or game dev? Let's talk!