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Posts by Stone Sigil Games

Tombs of Telleran Armor System Hello everyone! I thought about the way melee enemies work in the game, and they are all very similar. You smack them until the HP goes to zero, and you always use whatever weapon deals the highest da...

To add more strategy to combat I added an armour system to Tombs of Telleran. Managing your own armour and dealing with the enemies' also adds great opportunities for different character builds!

#godot #indiedev #roguelikedev #tombsoftelleran

4 days ago 4 0 0 0
Tombs of Telleran - Creating Sticky Combat Hello everyone and belated happy new year! During the holidays I’ve been experimenting with combat stickiness in Tombs of Telleran. “Combat stickiness,” you ask? Let me show you what I mean with an ex...

I thought a bit about how to design sticky combat in grid based roguelikes. In the end I decided leverage a stamina system to make chasing and running more mechanically interesting. I'm pretty happy with it!

#tombsoftelleran #roguelikedev #indiedev #godot

1 month ago 3 0 0 0
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Juicing your game is fun! I added animated knock back effects to Tombs of Telleran. What do you think?

#tombsoftelleran #indiedev #gamedev #godot #solodev

1 month ago 4 2 0 0
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Iterated on the combat log for #tombsoftelleran this week. It now shows all the actions actors have taken and what effects they had in a menu you can show/hide. I'm pretty happy with it!
#roguelike #gamedev #indiedev #godotengine

2 months ago 6 2 0 0
Creating Pixel Art Isometric Walls for Godot Hello everyone! For the longest time I have thought about adding visual isometric walls to Tombs of Telleran. But since they don’t impact gameplay, I kept postponing it. But no longer! During the holi...

I finally added isometric walls to Tombs of Telleran! Godot had some quirks but I'm happy with the results. Read about how I did it in the blog post below!

#godot #indiedev #aseprite #roguelike #tombsoftelleran

3 months ago 6 1 0 0

What are your thoughts on the Attack of Opportunity mechanic? It's such a simple way to make melee combat sticky but feels a tad uninspired entering 2026.

Instead of punishing leaving combat, perhaps we could reward staying engaged? Thoughts?

#indiedev #godot #roguelike #tombsoftelleran

3 months ago 0 0 0 0
Tombs of Telleran Christmas 2025 Update Hello everyone! I hope you are all enjoying Christmas times. We got lucky with some snow just before Christmas. Everything is crisp, cold and calm. The past autumn has been very busy. Job hunting, tra...

Merry Christmas everyone!

What an autumn. Job hunting. Flat hunt. Travelling.
Fortunately, in the cold and quite of winter, things are calm again. So I implemented a utility based AI in Tombs of Telleran which makes combat encounters much more interesting.

Happy holidays! 🎄

3 months ago 0 0 0 0
Tombs of Telleran - One Year Retrospective About a year ago I started development of the roguelike Tombs of Telleran. With a software engineering background with literally zero experience with Godot, what could possibly go wrong? What I set ou...

Wow. A full year of developing Tombs of Telleran. I'm surprised how far I've gotten, and equally surprised how much there is still to do. Are you also working on a marathon project? Any learnings you would like to share?

#godot #roguelike #indiedev #gamedev

7 months ago 6 2 0 0
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Recalling Language - A Roguelike Item Identification System Hello there! Today I want to share my first design for an identification system and for magic scrolls in Tombs of Telleran. It aims to provide you as a player with enough information to prevent random...

What's your favourite item identification system in roguelikes? I like the one in Golden Krone Hotel and have iterated on it for Tombs of Telleran, where identifying items means recalling your lost language. Check it out in the blog post!

#godot #indiedev #roguelike

9 months ago 10 1 0 0
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gamedev: 'finding the fun' ASAP is the most important thing
me: absolutely
gamedev: ...
me: look at these damage numbers neat huh

9 months ago 5 0 0 0
Adding a better corruption system and Factions to Tombs of Telleran Hello everyone! I hope spring has been treating you well. Personally, In Real Life Things have kept me very busy, but I have had some time to iterate on the corruption mechanic of Tombs of Telleran an...

Do you like the corruption mechanic in ADOM? No? What if **you** controlled area corruption? What if an area's corruption affected its content? And what if all this tied into a faction system? Check out how corruption works in Tombs of Telleran!

#gamedev #indiedev #godotengine #procgen #roguelike

10 months ago 5 2 0 0
Dungeon Generation using Binary Space Partitioning in Godot C# for Traditional Roguelikes As we all know, you can’t spell ‘roguelike’ without ‘procedural generation’ (try it). And what could be more iconic in procedurally generated content than dungeon layouts? In this article I want to sh...

Alongside the code I also wrote an explanation with pretty pictures on how it works which is available on my dev blog. Let me know if you have questions or comments!

1 year ago 1 1 0 0
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GitHub - stonesigil/BinarySpacePartitioningGodotCSharp: An example project on how to implement the BSP algorithm for procedurally generating a dungeon in Godot with C#. Includes optimized corridor pla... An example project on how to implement the BSP algorithm for procedurally generating a dungeon in Godot with C#. Includes optimized corridor placements and loop generation. - stonesigil/BinarySpace...

Are you interested in procedurally generated dungeons? Godot? Then I have some great news! I just released an open source Godot project containing the dungeon generation algorithm used in Tombs of Telleran. Check it out in the GitHub link!

#gamedev #indiedev #godotengine #procgen

1 year ago 14 7 1 0
Breathing Life into Tombs of Telleran's Resource Management Systems At the heart of roguelikes lies interesting decision making and tactical gameplay. Every turn should present meaningful choices that impact both immediate survival and long-term success. In designing ...

I just finished the initial design for the resource system in my roguelike Tombs of Telleran! To win you will need to balance your spiritual purity against the corrupting (but empowering) influence of the tombs. Read more about their design in this new blog post

#gamedev #indiedev #roguelike

1 year ago 7 3 0 0

Glad to hear you're back!

1 year ago 1 0 0 0

Nice! I'm sure you'll be happy with arch as a daily driver

1 year ago 0 0 0 0
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Mr Microsoft pls stahp

1 year ago 4 0 0 0
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1/3/2025, Fibonacci sequence in visual editor This is "1/3/2025, Fibonacci sequence in visual editor" by crowdhailer on Vimeo, the home for high quality videos and the people who love them.

Calculating the Fibonacci sequence in EYG

vimeo.com/1043702197

1 year ago 4 1 0 0

Welcome to the penguin gang! Arch is nice. What do you mainly use your computer for? I switched from Arch to NixOS a year or so ago and it's been cool

1 year ago 1 0 1 0
Randomness in Game Design: How Uncertainty Can Improve Gameplay If you have ever played a game with random numbers you have probably encountered situations of frustration where the glorious polyhedron in the sky did not favour you. It simply sucks to miss multiple...

Randomness in games can be both fun and frustrating, but I firmly believe it adds to the gameplay experience. In the linked post I explore what makes randomness in games work and how I'm applying these lessons in Tombs of Telleran.

What are your thoughts on randomness in games?

1 year ago 0 0 0 0

Uh, for street cred? A vulgar display of wealth? I'm sure we can come up with a reason

1 year ago 0 0 0 0

you're going to jailbreak it and put Linux on it, right?

1 year ago 1 0 2 0

I'd encourage you to build a roguelike! It's great fun, and surprisingly complex. Or perhaps something more puzzle like akin to Into the Breach if that's your forte

1 year ago 0 0 0 0
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Happy holidays and merry Christmas!

// one bony boy

1 year ago 1 0 0 0

Cool! What's kind of genre would you like to make?

1 year ago 0 0 1 0
Being nostalgic about video games (And deciding to build one) Remember when games were toys you would simply play with? Perhaps you tried wacky strategies in Red Alert, or built amazing looking (and completely lethal) parks in Rollercoaster Tycoon, or the cooles...

Hello bluesky, cool to be here! I recently started developing a traditional roguelike on my spare time and got convinced by a friend to start sharing the progress on the cool new social media platform.

Are you also into roguelikes or game dev? Let's talk!

1 year ago 7 1 1 0
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