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#tombsoftelleran

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Tombs of Telleran Armor System Hello everyone! I thought about the way melee enemies work in the game, and they are all very similar. You smack them until the HP goes to zero, and you always use whatever weapon deals the highest da...

To add more strategy to combat I added an armour system to Tombs of Telleran. Managing your own armour and dealing with the enemies' also adds great opportunities for different character builds!

#godot #indiedev #roguelikedev #tombsoftelleran

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Tombs of Telleran - Creating Sticky Combat Hello everyone and belated happy new year! During the holidays I’ve been experimenting with combat stickiness in Tombs of Telleran. “Combat stickiness,” you ask? Let me show you what I mean with an ex...

I thought a bit about how to design sticky combat in grid based roguelikes. In the end I decided leverage a stamina system to make chasing and running more mechanically interesting. I'm pretty happy with it!

#tombsoftelleran #roguelikedev #indiedev #godot

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Juicing your game is fun! I added animated knock back effects to Tombs of Telleran. What do you think?

#tombsoftelleran #indiedev #gamedev #godot #solodev

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Iterated on the combat log for #tombsoftelleran this week. It now shows all the actions actors have taken and what effects they had in a menu you can show/hide. I'm pretty happy with it!
#roguelike #gamedev #indiedev #godotengine

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Creating Pixel Art Isometric Walls for Godot Hello everyone! For the longest time I have thought about adding visual isometric walls to Tombs of Telleran. But since they don’t impact gameplay, I kept postponing it. But no longer! During the holi...

I finally added isometric walls to Tombs of Telleran! Godot had some quirks but I'm happy with the results. Read about how I did it in the blog post below!

#godot #indiedev #aseprite #roguelike #tombsoftelleran

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What are your thoughts on the Attack of Opportunity mechanic? It's such a simple way to make melee combat sticky but feels a tad uninspired entering 2026.

Instead of punishing leaving combat, perhaps we could reward staying engaged? Thoughts?

#indiedev #godot #roguelike #tombsoftelleran

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