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Posts by Arrekin

Video

A bit of fun making a force field shader for my tower defence game.
Fields react to each other, fighting for space and forming Voronoi diagrams in the process.

#bevy #rustlang #shaders

1 month ago 10 2 0 0
Video

I waited 2 years, checking every few months for AI to get me working custom render pipeline for a ripple effect.
They always failed until today Claude Opus 4.6 did it! And it's beautiful : d

#Bevy #shaders #ai #claude #rustlang

1 month ago 3 1 0 0

<Gemini Fast furiously explaining stuff>
Me: <Switches model> Do you agree with the fast model?
Gemini 3.1 pro: I cannot agree with the fast model <incoming essay on why the fast model is a lower life form>

ยฏ\_(ใƒ„)_/ยฏ

#ai #gemini

1 month ago 1 0 1 0

+ Fixed issue with clipping on small screen, now they should properly fit
+ Disabled on mobile since it can display properly there.

1 month ago 0 0 0 0

There was a small issue with pasting text - that should be resolved now :)

1 month ago 1 0 0 0
Video

Arre Mind Reader - A new Speed Reading App is here!

Check out the web version here: arrekin.com/arre-mind-re...

#bevy #rust #reading #speedreading

1 month ago 11 3 2 0
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Any one intrested in speed-reading apps? The kind that shows you one word at the time!

I couldn't find anything nice and free, so I'm building my own. With persisted tabs and other stuff. Web & Desktop versions built on top of a game engine to ensure max smoothness

Release soon!

#bevy #reading

2 months ago 7 1 0 0
Preview
Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

3 months ago 182 72 2 3
Dark Wisps Defence - Expedition Drones
Dark Wisps Defence - Expedition Drones YouTube video by Daniel Misior

Yes, of course I love cameras everywhere in my 2D open-grid tower defence game. How could you tell?

youtu.be/uHZ-H9aCBwk

3 months ago 1 0 0 0
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Visual updates for my open-grid tower defence game:
16px -> 32px for grid cells - the screenshot shows maximal zoom in both versions.
Walls are no longer grey squares! Now they have a texture : d
Side-menu got new icons.
Yellow outline when the game is paused.

#bevy #gamedev #towerdefence

3 months ago 11 2 0 0
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Bevy 0.17 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17

6 months ago 226 79 4 7
Video

No Power, No Ore & Disabled by Player indicators are now clearly displayed over the turrets :)

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang #darkwispsdefence

7 months ago 10 3 0 0
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Bevy's Fifth Birthday Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...

8 months ago 152 40 4 7
Video

A few additions to the repo:
- New visual helper to show which supplier can provide energy to the tower
- Shader using ShaderStorageBuffer to draw the supply
- Examples of Derive macros

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang

8 months ago 12 4 0 0
Video

I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang

8 months ago 14 6 0 0
Preview
Bevy 0.16 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...

11 months ago 262 84 2 19
Preview
GitHub - Arrekin/dark-wisps-defence Contribute to Arrekin/dark-wisps-defence development by creating an account on GitHub.

I just made the repo for my open grid tower defence game public!

Perhaps you will find something useful in there :)
It features advanced pathfinding and a bit of shader work. 7k lines of code.

Check it out here: github.com/Arrekin/dark...

#GameDev #Bevy

1 year ago 8 2 0 0

I'm trying to make online chess in Bevy. Server and Client; with ezsockets(websockets). It is not the easiest setup but I have it working now. WebSockets pass the requests to ECS which in turn processes them and returns responses. The whole fun is in the data flow modelling : d

#Bevy

1 year ago 1 0 0 0
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In my company(not gamedev-related) I did a small workshop before Christmas about Bevy Engine. The result is a simple game where you help Santa collect presents while trying to avoid snowflakes(Santa somehow lost his clothes). Check it out if you are interested in Bevy! :)
github.com/Arrekin/bevy...

1 year ago 4 0 0 0
Video

Somebody kill that fish!!

๐ŸŸ๐ŸŒŠ๐Ÿชฃ๐Ÿงจ๐Ÿ’ซ๐Ÿคฉ

#screenshotsaturday #indiegames #jrpg

1 year ago 21 6 0 0
Video

I wonder what the combination is?

#ScreenshotSaturday #CozyGames #Puzzles #Gaming #IndieGames #SoloDev #IndieDev #GameDev

1 year ago 31 3 2 0
Preview
Times Of Progress is an elegant, focussed city builder set during the Industrial Revolution Times Of Progress is a special game for me, because it's the first news tip I have ever received from Sin Vega, Prime Mโ€ฆ

Holy moly!!

Times of Progress has been covered by Rock Paper Shotgun!!

This is pretty unreal. What a xmas present! ๐ŸŽ

www.rockpapershotgun.com/times-of-pro...

1 year ago 35 4 1 0
Top Game Engines

Bevy is finally registered as a game engine on itch.io!

You can now label your game as "made with bevy" by adding it to its metadata.

itch.io/game-develop...

1 year ago 183 22 3 2
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My TD game grew to the nice 7k lines of code, though it is still far from a playable version

1 year ago 1 0 0 0
Video

Killing wisps now earns you their element's essence!

1 year ago 2 0 0 0

The Advent of Code 2024 has started and I'm glad to see they backtracked on last year's attempt to make the first challenges confusing to fight off AI. Last year it made me drop out early as it felt like a waste of time to focus on decyphering what the authors meant instead of having fun coding

1 year ago 2 0 0 0

Minimal migration to Bevy 0.15 done โœ”๏ธ
I especially like the new Node setup as it massively reduces the nesting. I still need to look into Required Components but the game is now working on the latest version ๐ŸŽ‰

#BevyEngine

1 year ago 7 1 0 0
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Bevy 0.15 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15

1 year ago 274 88 5 24

@gameengines.bsky.social
I would like Bevy & Godot please!

1 year ago 0 0 0 0
Video

More wisps types for my grid-based tower defence game! Fire, Water, Light, Electric. I want them to be able to combine into higher forms but I am not sure what the mechanic will be or what the player could do about it.

1 year ago 2 0 0 0