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Posts by Mads Maretty 🇩🇰🇬🇱

Just here to say - thank you so much for sharing this! So inspiring, especially for beginners or new devs to see how it looks from the inside 🙌

1 month ago 2 0 1 0
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

1 month ago 373 96 10 2
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Perhaps not surprising, I fully stand with Greenland 🇬🇱. I lived there for a short while, welcomed in by local Greenlanders, and my thoughts are with them as they endure the completely unnecessary pressure they’re facing these days.

3 months ago 5 1 0 0
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Turn the gain up on your holiday cheer! 🎄 Happy holidays from all of us at Audiokinetic, we wish you and your loved ones a very warm holiday season! ❤️

4 months ago 27 7 0 0
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Lot’s of amazing talks! 🙌🎉

5 months ago 1 1 0 0

Hah wow! Canadian sirup! That’s only for the real special folks! 😁

5 months ago 1 0 1 0
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5 months ago 5 1 1 0
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5 months ago 4 1 1 0
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Here we go Sonic Days 🎉 Come by! we got merc 😁

5 months ago 3 1 2 0
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I made something 😁 Join us at Sonic Days to get one! 🎉

5 months ago 0 0 0 0
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Audiokinetic at Sonic Days 2025 Audiokinetic will be at Sonic Days 2025

18 Days left! Come say hi to us at Sonic Days in Kolding Denmark 🇩🇰. I'll be joined by 3 of my colleagues, and 6 of our new Affiliate Wwise Instructors 🙌 info.audiokinetic.com/sonic-days-2...

5 months ago 2 0 0 0
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The Story of Audiokinetic and The Story of Wwise: A Double Documentary Reveal | Audiokinetic Blog Two documentaries that dive deep into Audiokinetic’s history and journey, the making of Wwise & the community that has made it all possible.

We just released two documentaries! 🥳

The Story of #Wwise & The Story of #Audiokinetic explore the history, triumphs, challenges, the incredible team & amazing audio community behind Wwise, to whom we are so grateful. You inspire us every day ❤️

Watch now: hubs.ly/Q03PY-wc0

#GameAudio

5 months ago 12 4 0 0
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The Music System for Avatar: Frontiers of Pandora: 1 Event, 1 Graph | Audiokinetic Blog A deep-dive on the music system for Avatar: Frontiers of Pandora, running the game with a single music switch in Wwise, and a look at the music graph!

This week on the blog, Lasse dives into the music system for Avatar: Frontiers of Pandora! Read on as he discusses running the entire game with a single music switch in #Wwise & looks at the music graph that runs all the music logic from the Snowdrop engine: hubs.ly/Q03DTZQY0

#GameAudio

8 months ago 5 1 0 0
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Wwise 2025.1: The Media Pool & Similar Sound Search | Audiokinetic Blog Introducing the Media Pool, as well as Similar Sound Search, an audio-to-audio and text-to-audio search functionality designed for sound effects.

#Wwise 2025.1 Beta 2 is live! 🎉 With it, we're introducing Similar Sound Search (SSS). A collaboration between Sony AI & Audiokinetic, SSS is an audio-to-audio & text-to-audio search functionality specifically designed for SFX, found as part of the Media Pool in Wwise: hubs.ly/Q03DWyLY0

#GameAudio

8 months ago 8 3 1 0
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Beginner Tips & Tricks with Wwise Podcast Episode · Sonic Days Podcast · S2 E23 · 46m

FYI, a presentation I did at Sonic Days last year is now a podcast. No visuals though, but if you catch me at this years Sonic Days, I'll make sure to share a copy ;)
podcasts.apple.com/dk/podcast/b...
Shoutout to Julius and Rikke for edit and intro!

8 months ago 3 0 0 0
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Here's something for the folks who work with dialogue in Wwise! Learn about Dynamic Dialogue, External Sources, leveraging WAAPI for trim, localization management, text to speech, etc.
www.audiokinetic.com/en/community...

9 months ago 2 0 0 0
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest

The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍

10 months ago 808 232 31 119
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Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌

11 months ago 25 4 1 1
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20 great new audio jobs at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, From Software, NBC Sports, NBCUniversal, Haven, Limit Break, NYU MARL, Round Hill Music, Sine Audio Post, University of Surrey, Ampy, BRRRT! GAME AUDIO, GN Group, and Hatch - Soundlister.com Wanted: Lead Audio Designer, Audio Director, Audio Technician, Sound Designer, Sound Designer/Composer, Audio Designer, Sound Director, Postdoctoral Associate in Music and Audio Research, Sync Licensing Coordinator, Audio Producer, Research Fellow in Generative Audio AI, Business Development Producer, Voice Actor - South American Spanish, Audio Artist, PhD of Acoustic Modelling of the Human Ear, Audio Systems Engineer - Devices and Services, Music Business Internship, and Audio Systems Engineer.

Looking for an #audiojob? There are still 20 openings available in last week's highlight, at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, NBCUniversal & more - good luck!
#gamejobs #filmjobs #work #employment #jobs #audiopost #postproduction #gamedevelopment #gameaudio

11 months ago 1 2 0 0
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To celebrate 20 years of Wwise, we're adding a "Classic" mode that brings back the original user interface of the first version of Wwise. 🎉

1 year ago 23 3 1 1
A graphic for a talk titled "The Evolution of Acoustics Technology in Wwise". The design features a black background with blue Wwise logo in the center.

On the right side, a black-and-white portrait of Nathan Harris is displayed in a circular frame. His name is written just below in white text.

Below the talk title, event details are listed: March 19th @ 1:45 PM, AMC Metreon (Theatre 14), and FREE Entry.

In the bottom left, a QR code is displayed with the text "See the full schedule." The Audiokinetic 25th-anniversary logo is placed at the bottom of the image.

A graphic for a talk titled "The Evolution of Acoustics Technology in Wwise". The design features a black background with blue Wwise logo in the center. On the right side, a black-and-white portrait of Nathan Harris is displayed in a circular frame. His name is written just below in white text. Below the talk title, event details are listed: March 19th @ 1:45 PM, AMC Metreon (Theatre 14), and FREE Entry. In the bottom left, a QR code is displayed with the text "See the full schedule." The Audiokinetic 25th-anniversary logo is placed at the bottom of the image.

Curious about the evolution & future of acoustics technology in #Wwise? Dive in with Wwise Spatial Audio Lead, Nathan Harris!

📅 March 19th @ 1:45 PM
📍 AMC Metreon (Theatre 14)
🎟️ FREE Entry

Full schedule: hubs.ly/Q03bR6l20

#GDC2025 #GameAudio #GameAudioGDC

1 year ago 12 2 0 0

And we're live! Join us over on Twitch or YouTube!

Twitch: www.twitch.tv/audiokinetic
YouTube: www.youtube.com/live/aUSiOvz...

1 year ago 4 1 0 0

🤖 Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine

1 year ago 17 2 3 0
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Sonic Days 2024 - Game Audio Podcast Episode · Sonic Days Podcast · S1, E32 Trailer · 10m

A bit about why to attend Sonic Days ;)
podcasts.apple.com/dk/podcast/s...

1 year ago 3 1 0 0
A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.

A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.

Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, there’s something for everyone!

🔗 Read more: hubs.ly/Q032Wc4Q0

#GameAudio

1 year ago 12 4 0 0
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Kilder til DR: Trumps folk 'bestak' hjemløse og socialt udsatte med dyr hotelmiddag for at lege Trump-støtter Flere kilder genkender flere af deltagerne ved Trump-frokosten i Nuuk som hjemløse og socialt udsatte borgere.

- It's homeless and old people who can't afford to eat at a restaurant they've never been to, says Tom Amtoft, who has lived in Nuuk for 28 years.
- All they have to do is to put on a cap and be in the Trump staff's videos. They're being bribed, and it's deeply distasteful. www.dr.dk/nyheder/udla...

1 year ago 61 14 6 5
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(24/24) Tried the Wwise 24.1 favorites yet? Try right-click > Configure Favorites and open the General + Audio category. While not editable, they're a great way to expose relevant sound info, like Short ID, Work Unit it belongs to, or Audio Codec.
Happy holidays everyone!

1 year ago 4 1 0 0
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(23/24) Looking for a fun Wwise project for the holidays? Did you know you can get the original Witcher 3 Wwise project? Dive into how they designed attenuations, what audio codecs they used, their effect settings, and more! *Requires Witcher 3: Wild Hunt
www.thewitcher.com/us/en/redkit

1 year ago 20 3 1 0
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(22/24) Auditioning a solo'ed sound in your game, but there's too much stuff happening in the Profiler? Try enabling the Mute/Solo Filtering!

1 year ago 4 1 1 0
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Bonus Info: Want your new RTPC, States or Effects view to keep the selected object and not change when selecting a new one? Pin it!

1 year ago 3 0 1 0