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Physically based materials are demonstrated with simple objects in a test blockout scene. Foreground center, a shiny brass cone about 1 meter tall hovers apex-upward over a cylinder of 1 meter radius and 1 meter height. The cylinder is rendered with an abstract noise pattern mixing gold-tan areas with black background. The cone and cylinder are a central column within a spiral staircase made from a single block of translucent green crystal. The scene is a materials test and does not depict a realistic world. Lighting is muted daylight plus two spotlights from oblique angles.

Physically based materials are demonstrated with simple objects in a test blockout scene. Foreground center, a shiny brass cone about 1 meter tall hovers apex-upward over a cylinder of 1 meter radius and 1 meter height. The cylinder is rendered with an abstract noise pattern mixing gold-tan areas with black background. The cone and cylinder are a central column within a spiral staircase made from a single block of translucent green crystal. The scene is a materials test and does not depict a realistic world. Lighting is muted daylight plus two spotlights from oblique angles.

This is another angle of the previous screenshot. Physically based materials are demonstrated with simple objects in a test blockout scene. Foreground right, a shiny brass cone about 1 meter tall hovers apex-upward over a cylinder of 1 meter radius and 1 meter height. The cylinder is rendered with an abstract noise pattern mixing gold-tan areas with black background. An inverted copy of the top cone points downward below the cylinder. The cones and cylinder are a central column within a spiral staircase made from a single block of translucent green crystal. The scene is a materials test and does not depict a realistic world. Lighting is muted daylight plus two warm-tone spotlights from oblique angles.

This is another angle of the previous screenshot. Physically based materials are demonstrated with simple objects in a test blockout scene. Foreground right, a shiny brass cone about 1 meter tall hovers apex-upward over a cylinder of 1 meter radius and 1 meter height. The cylinder is rendered with an abstract noise pattern mixing gold-tan areas with black background. An inverted copy of the top cone points downward below the cylinder. The cones and cylinder are a central column within a spiral staircase made from a single block of translucent green crystal. The scene is a materials test and does not depict a realistic world. Lighting is muted daylight plus two warm-tone spotlights from oblique angles.

My initial foray into the new #Substrate #BSDF materials in #UnrealEngine. Every home needs an emerald spiral staircase with some metal cones and whatever that cylindrical thing in the middle is...right?

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Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

If you're a tech artist or dev that works with Materials in Unreal, I'd highly recommend watching this new talk all about Substrate by Nathaniel Morgan!
www.youtube.com/watch?v=G0h-...
#unreal #ue5 #techart #materials #substrate #unrealengine #BSDF #slab #layers #new #unrealfest

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Blender Principled BSDF Tutorial | Master the Most Used Shader Node Learn everything about the Principled BSDF shader in Blender! In this tutorial, I go through every parameter step by step such as Base Color, Metallic, Roughness, Subsurface, Transmission, Coat, Sheen, Emission, and more. By the end, you’ll know how to use this powerful shader, which is the one we use most of the time when working in the Shader Editor. ⏱️ Chapters / Timeline 0:00 - Introduction 0:27 - Base Color 1:11 - Metallic 1:18 - Roughness 2:03 - IOR 3:03 - Alpha 3:55 - Normal 5:02 - Diffuse 5:40 - Subsurface 8:24 - Specular 8:58 - Transmission 9:10 - Coat 9:59 - Sheen 11:03 - Emission 11:36 - Thin Film #BlenderTutorial #PrincipledBSDF #BlenderShader

The Principled #BSDF in #Blender bit.ly/4gtF6Fk

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The Biggest Node Explained (Principled BSDF) // Blender 4.3 Tutorial Head to https://squarespace.com/cgmatter to save 10% off your first purchase of a website or domain using code CGMATTER 💝 ➟ https://www.cgmatter.com/member/principled 💝 ➟ post is also available on patreon but i'm pivoting to my website!

The Principled #BSDF node in #Blender bit.ly/49bRpT9

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