Physically based materials are demonstrated with simple objects in a test blockout scene. Foreground center, a shiny brass cone about 1 meter tall hovers apex-upward over a cylinder of 1 meter radius and 1 meter height. The cylinder is rendered with an abstract noise pattern mixing gold-tan areas with black background. The cone and cylinder are a central column within a spiral staircase made from a single block of translucent green crystal. The scene is a materials test and does not depict a realistic world. Lighting is muted daylight plus two spotlights from oblique angles.
This is another angle of the previous screenshot. Physically based materials are demonstrated with simple objects in a test blockout scene. Foreground right, a shiny brass cone about 1 meter tall hovers apex-upward over a cylinder of 1 meter radius and 1 meter height. The cylinder is rendered with an abstract noise pattern mixing gold-tan areas with black background. An inverted copy of the top cone points downward below the cylinder. The cones and cylinder are a central column within a spiral staircase made from a single block of translucent green crystal. The scene is a materials test and does not depict a realistic world. Lighting is muted daylight plus two warm-tone spotlights from oblique angles.
My initial foray into the new #Substrate #BSDF materials in #UnrealEngine. Every home needs an emerald spiral staircase with some metal cones and whatever that cylindrical thing in the middle is...right?