Advertisement · 728 × 90
#
Hashtag
#BomberfunTournament
Advertisement · 728 × 90

#BomberfunTournament of course. But only if it finally works with #Steam has #SteamAchievements and allows for #MultiPlayer gaming experience also over Steam. Oh wait... this is exactly what I am working on right now. *sigh 😂

1 1 0 0
Post image

Here's a new idea: Since I am routing all game events (including players' input) through a dispatcher no matter if it's a local or a network game, I could record the data packets and thus make replays possible (for an awesome debugging experience for instance).
_______
#BomberfunTournament #GameDev

8 1 0 0
Post image

Does anyone of you remember #GameSpy and #GameSpyArcade? There's actually a community driven replacement client available that you can play old games with that have not been migrated to e.g. #Steam yet. Even #BomberfunTournament still works with it! <3

---
#GameDev #IndieGame #LightBrain

6 0 0 0

Hudson itself created a 3D Bomberman and it sucked. Because the fun of this genre came from its simple 2D gameplay (player moving only in two directions). WE created #BomberfunTournament in 3D, _but_ we still had it base on its original 2D movement idea (with another level in Z-Direction).

1 0 1 0

Who the heck is Peiran?!
For like always since I started to get back into #BomberfunTournament development, I got mad, because the debugger gets always flooded with this message: "Peiran message result is: 0". With the help of #APIMonitor, I found the source of this message... finally. #GameDev

5 1 1 0
Post image

Come alive… 🎶

_______
#BomberfunTournament #GameDev #IndieGame

8 4 0 0
Post image

You all know the gameplay. There's bombs to collect. power-items to increase your range. Theres sneakers that let you run faster. Soon there will be a new ICE BOMB and a new TELEPORT goodie. But what would YOU want?

⬇️ Add your idea below ⬇️

_______
#BomberfunTournament #GameDev #IndieGame

7 4 1 0
Video

With the help of the original 3D engine developer from 25 years ago I managed to solve the animation glitch with the new goodie! The torus rotates smoothly now. Next up: Teleport Goodie feature implementation. 😃

___________
#BomberfunTournament #GameDev #IndieGame

12 5 0 0
Post image

Long time no #GameDev updates. Here's why: While trying to establish a new pipeline to get new 3d objects modelled and integrated into #BomberfunTournament, I noticed that when #BumpMapping is enabled in the game, all new objects are pitch black, no matter what I did.

8 2 1 0

3rd week of vacation. Woke up at 5am. Got up, booted PC, started trying to get my head wrapped around how animations work in #BomberfunTournament because I want inventory items to be animated... *sigh #GameDev

6 2 0 0

Turns out that using Blender 3.79b, I can create keyframe animated 3D object and export them to DirectX x-files. I am then able to do some import and export using my old Deep Exploration tool and then I can actually import the result into my own toolset.

___
#BomberfunTournament #GameDev

6 2 2 0
Post image

The very first _new_ 3D object in #BomberfunTournament created with Blender. 😄 #GameDev

9 4 1 0

All 3d objects in #BomberfunTournament have been designed with LightWave. 25 years ago. They have been exported to DirectX's .x-Format that our own, proprietary level editor was able to import. I will now start finding out how to create new 3D objects using Blender and get this to work. #GameDev

6 2 0 0
Video

So inventory items have a different goodie-frame now to better understand which button to use: You can still drop bombs as you like and only drop ice bombs when it makes "sense" to you. 😄

______________________________________________________________
#GameDev #BomberfunTournament #Steam #IndieGame

10 4 0 0
Post image

It's actually kinda easy adding new keyboard mappings and behaviour to #BomberfunTournament. So you wanted it, you get it. A new key/button for using inventory items. #GameDev

6 2 0 0

I was thinking. Right now, in #BomberfunTournament there are two Buttons. One for dropping/throwing a bomb. One for kicking it. I don’t want to introduce another button which is why there is no inventory… yet. But how about using possible inventory items when pressing both buttons together? #GameDev

9 3 1 0
Post image Post image

What do you think? #BomberfunTournament #GameDev

5 2 0 0

When you think a feature is basically #done, your mind awakens and tells you it's not. Because there's more to add. Like.. #BomberfunTournament has this awesome topbar nobody really looks at. It shows when your character is threatened by a bomb... or dead. Why not showing when its frosted? #GameDev

7 0 0 0
Post image

It's done. New #BomberfunTournament feature "ICEBOMB" is ready for internal testing!

When hit by its explosion, you
✅ freeze,
✅ loose your items,
✅ move extremely slow
✅ blink ice-blueish
✅ immediately melt when hit by a regular explosion

Further more, the special fx is really stunning! #Gamedev

4 2 0 0
Video

Polished Ice Bomb FX in #BomberfunTournament. Now it’s time to implement its desired impact. 😁 #GameDev

6 2 0 0
Post image

So while working on my new IceCrossFX for #BomberfunTournament, I needed a way of understanding how the particle engine does its job on the existing process adapted from the FireCrossFX. This is where #ChatGPT comes in handy. It easily translates code to python for visualization. #GameDev

5 1 0 0
Video

Especially in the Atlantis-Levels, the new IceBombe special effect looks amazing, I think! #BomberfunTournament #Bomberfun #GameDev #IndieGame (also it makes sense that the particles don't vanish completely - which is actually a bug - because it's still water around... #Frozen lol)

9 2 0 0
Post image

While my daughter participates in a scrapbooking event for kids in our local library, I found a quiet place to continue to work on #BomberfunTournament #GameDev. Maybe I even get myself a cup of coffee. 😄

10 4 0 0
Video

It gets better and better! #BomberfunTournament #GameDev #IndieGame Actually it’s a bug that the icy dust does not fade away. However, it looks so cool, that I will make it on purpose. 😅

12 2 0 0
Video

First #poc of new #BomberfunTournament feature „Ice Bomb“. Good news: The asset editing pipeline still works. 😅 #GameDev #IndieGame

11 5 1 0

So I was having dinner with my family and told them I would love to add new features to #BomberfunTournament. My daughter was enjoying some ice cream for dessert and suddenly suggested: How about an ice bomb? #GameDev #IndieGames

⬇️ continue reading ⬇️

9 3 2 0

So I've got GB of #Backup folders from the time back when I was developing #BomberfunTournament. We didn't really use any (working) revisioning system. However, today I would somewhat love to recreate a historical repository including commits so that I can visualize it with #Gource #GameDev

6 3 2 0
Post image Post image Post image Post image

#ScreenshotSaturday #BomberfunTournament #GameDev #IndieGame

8 2 0 0

Today is my last day at work.. before vacation. ;-) I have three weeks off. And I would really love to invest into #BomberfunTournament and really give #GameDev a good amount of time (that is left after family-time and household stuff...). But where do I start? More #Achievements? #Bugfixing? Ideas?

7 3 0 0
Post image

July is #SyLEM (Show your Level Editor Month). This is the editor, we created basically from scratch to design, pack and crunch all Levels of #BomberfunTournament. Including intersection grids for #CollisionDetection, animations and meta objects as marker e.g. for start-positions #GameDev

6 1 0 0