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Ok so I think my ULTIMATE goal after I can get the card game side fully functioning, is to build out a very tiny RPG around it. I loved the old yugioh and Pokemon ones so maybe I can make a simple one?

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice

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Progress has definitely been slow, but as my professor always used to say "celebrate the little triumphs." So here is a title screen transitioning into small gameplay. This is everything that is working so far

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice

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Little hard to see in the debugger but yea, I was over complicating things. Card is clickable, flips over, activates its ability and then discards. One step closer

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice

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I think I was just over complicating things. Looks like I have the "base" for the Hidden cards being placed and activated

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice

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A screenshot of a Nichi stream, a handcam in the gaming window. The handcam shows two booster boxes of the 2003 .hack//ENEMY TCG series, one Contagion and the other Distortion.

A screenshot of a Nichi stream, a handcam in the gaming window. The handcam shows two booster boxes of the 2003 .hack//ENEMY TCG series, one Contagion and the other Distortion.

Financial decisions were made.

Anyways, first handcam stream going like like.. now? :D Gonna rip both these of the 2003 .hack//ENEMY TCG booster boxes, one Contagion and the other Distortion.! ;D

twitch.tv/nichibotsune...
#nichilive #dothacktcg #dothackenemy #handcam #envtuber #420friendly

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Currently learning the .hack//ENEMY card game for my fan project and its a really fun game!

#dothack #dothackZERO
#ドットハック #ドットハックZERO #Dothack #Dothackers #DothackTCG #TCG

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Haven't shared an update in awhile, but I have a very simple game flow. Just need to get over the last hurdles of trigger effects and card replacements and the BASE will be completed. #dothack20th #ドットハック #Dothack #Dothackers #RememberDotHack #DothackTCG #DothackEnemy #Godot #TCG

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Not a ton of progress, but trying to figure out an elegant way to have these popups appear and keep the flow of battle solid. I may be avoiding the abilities, but more foundation should probably be laid, huh? Lol

#dothack20th #ドットハック #Dothack #Dothackers #DothackEnemy #DothackTCG #Godot #TCG

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Mornin all. Hope you have a good day, today. Extremely slow day at work predicted today, so gonna work on the .hack//Enemy game. See what I can get done today. I'll post results

#dothack20th #ドットハック #Dothack #Dothackers #DothackEnemy #DothackTCG #Godot #TCG

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Alright, so base code is setup and tested. I can now create/modify....every....single....Action, Event, Field and PC/Monster ability....oh boy lol

#DothackTCG #dothack20th #ドットハック #Dothack #Dothackers #TCG #DotHackEnemy #Godot #GameDevelopment #FirstGame #RememberDotHack

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Wont be ready for .hack//Day but I'm starting the ground work for the hardest part; effects/abilities!

#DothackTCG #dothack20th #ドットハック #Dothack #Dothackers #TCG #DotHackEnemy #Godot #GameDevelopment #FirstGame #RememberDotHack

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Preview
.hack//Enemy Godot by RoxKinoske .hack fan game based around the .hack//Enemy TCG

Been doin mostly backend stuff so nothing glamorous to say but, I have an #itchIO page up for it for anyone that wants to test what I have now!

roxkinoske.itch.io/dot-hack-ene...

#dothack20th #ドットハック #Dothack #Dothackers #dothacktcg #dothackenemy #tcg #tradingcardgame #godot #godotengine

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If you are at #Anthrocon, give this a look! You might find a new card game to love!

#dothack20th #ドットハック #Dothack #Dothackers #dothacktcg #tcg #dothackenemy #anthrocon2025

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Got all the cards from Distortion and Contagion in the database and now have full 60 decks of Kite and Blackrose. Now to test logic and basic flow!

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #tcg #dothacktcg

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Gotta fix up the portal lining, but its ready

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #godot #godotengine #dothacktcg #tcg

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It wasn't as complicated as I thought it would be, but it still took my smooth brain a moment to get it working. Just need to clean up a bit more code and it will be ready to test

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #godot #godotengine #dothacktcg #tcg

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Added a mute button and change song button so you aren't stuck all match with the same song

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #godot #godotengine #dothacktcg #tcgBase

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Audio playlist works and shuffles. Wont go crazy music-wise, but will have tracks that span the franchise that are easy to listen to while you play!

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #godot #godotengine #dothacktcg #tcgBase

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Base battle logic is "done." Now a very simple match can be played to completion. Need to fix the monster alignment, make a couple of variety decks and set a bgm playlist. Gettin closer!

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #godot #godotengine #dothacktcg #tcg #.hack #.hackenemy

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Loop is set, win conditions set. I just need to clean the code up for smooth monster vs pc checks and then its ready for simple matches. Next comes abilities!

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #dothacktcg #tcg #godot #GodotEngine #.hack #.hacktcg #.hackenemy

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Wound state officially set. Gettin closer to a fully playble basic match

#.hack #dothack20th #ドットハック #Dothack #Dothackers #.hackenemey #.hacktcg #dothacktcg #dothackenemy #tcg #godot #godotengine

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Wound state is implamented and is semi-working. Need to get the rotation set properlly and then set the conditions for score counting and the win/loss state. Almost there!

#.hack #dothack20th #ドットハック #Dothack #Dothackers #.hackenemey #.hacktcg #dothacktcg #dothackenemy #tcg #godot #godotengine

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Life has been crazy but havent neglected the project. Finally got the deck code working. Currently it loads with a random deck but its working. Next is to finish the simple battle logic
#dothack20th #ドットハック #Dothack #Dothackers #.hack #Godot #GodotEngine #DothackTCG #DothackEnemey #.hackenemy

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Haven't had a lot of time to code lately but just need to get the Wound state set and then an extremely basic match can be played

#.hack #dothack20th #ドットハック #Dothack #Dothackers #dothackenemy
#dothacktcg #tcg #godot #godotengine

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Monster Portal is semi-working and Ai will now only attack with the Monster cards when a PC card is on the field. Lil more and very basic match can be played!

#godot #GodotEngine #dothack20th #ドットハック #Dothack #Dothackers #tcg #dothacktcg #dothackenemy

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Workin on the Monster Portal now. This is going to be an interesting part to try to code. This and the battle logic

#.hack #dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #dothacktcg #tcg #godot #godotengine

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Mornin all. No visual update but I now have all of the Breakout set of cards coded into the database. I now have enough card variations to build some test decks

#.hack #dothack20th #ドットハック #Dothack #Dothackers #tcg #dothacktcg #dothackenemy #godot #godotengine

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I haven't finished the tutorial yet, but I'm tsking the time to build out the Database of cards since I may need to revamp this as I learn .hack//ENEMY. This shell will help!

#dothack20th #ドットハック #Dothack #Dothackers #dothacktcg #dothackenemy #tcg #godot #GodotEngine

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Now I have it to where the cards recognize each other and the game recognizes Life Points. This tutorial is really solid but now I gotta start updating stuff to fit the needs of .hack//Enemy. Got the music workin though

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #dothacktcg #tcg #godot

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Not playable but getting there

#.hack #dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #dothacktcg #tcg #godot #godotengine

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