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A handmade drawing of a pirate looking through his spyglass at the horizon. They command to Hoist the sails! Their companion parrot only shrugs their wings, maybe asking "On which boat?". It is an otherwise glorious day with the sun peeking out of the clouds.

A handmade drawing of a pirate looking through his spyglass at the horizon. They command to Hoist the sails! Their companion parrot only shrugs their wings, maybe asking "On which boat?". It is an otherwise glorious day with the sun peeking out of the clouds.

Time is stretching the motivation a bit, so there are fewer updates. I'm also still supposed to add the crows, and the flying fortresses, and, and...

But we now got a bit of an intro, badges, settings, and a first draft for an itch.io page […]

[Original post on flipping.rocks]

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Video

Well... it could be better, but that's enough for today.

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Another screenshot from the game, still with voxel-ish 2d graphics that like to pretend they are 3d. Now with gradient shading, casting steep slopes into shadow if the angle is not facing the direction of the light.

Another screenshot from the game, still with voxel-ish 2d graphics that like to pretend they are 3d. Now with gradient shading, casting steep slopes into shadow if the angle is not facing the direction of the light.

Things that are surprisingly easy to explain: gradients and the sobel operator. Not so intuitive: dot and cross products.

In other words, there is now some terrain shading.

I still kind of like the voxel-ish 2d look - porting the terrain to Babylon.js or […]

[Original post on flipping.rocks]

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Sketch made in Rnote, of a quadruped sailboat.

Sketch made in Rnote, of a quadruped sailboat.

I'm very late! But, I finally got an idea for #FediJam 3, and I'm very excited about it! ✨.

I'll use this thread for the devlog.

(This sketch was made on Rnote, a FOSS program with infinite canvas, which uses vectors instead of bitmap for the sketches, works pretty well 😄 )

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[Video] Original post on flipping.rocks

A video from the gameplay so far. Yes, there's a treasure marked by the X on the other end of the map.

Happy with the wind and steering mechanics. Realistic, a bit arcade style exaggerated, tough but playable. Takeoffs are possible if ugly, landings are... not so soft.

The terrain rendering - […]

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The pixelated title screen of a game with the experimental title "Hoist the sails!" (this month's topic). You see a pirate, a parrot and a loading bar.

The pixelated title screen of a game with the experimental title "Hoist the sails!" (this month's topic). You see a pirate, a parrot and a loading bar.

A screenshot from the game, top-down view. The pirate is flying in a paraglider, with the parrot in the vicinity. There is some terrain and an overview map of the landscape.

A screenshot from the game, top-down view. The pirate is flying in a paraglider, with the parrot in the vicinity. There is some terrain and an overview map of the landscape.

So, recently, when my kids again asked about "learning to program", we came across the amazing #microstudio IDE¹. You develop your games online, collaboratively, in Microstudio script (or Lua or Python), and it can export to web, desktop or mobile.

They were […]

[Original post on flipping.rocks]

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Joined #fedijam :3

I honestly need a break from the side project I’ve been working on, so this’ll be fun I think `^_^`

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no idea what i wanna do for #fedijam but if anyone wants to team up i could do the sounds and music?

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Black and white line art of a roller coaster, with "I want to get off Mr. Bones Wild Ride" in large text above the artwork.

Black and white line art of a roller coaster, with "I want to get off Mr. Bones Wild Ride" in large text above the artwork.

I did it! *I want to get off MR BONES WILD RIDE* is done, just in time for the various game jam deadlines I wanted to meet! What a great way to end 2024! #fedijam

mortaine.itch.io/i-want-to-get-off-mr-bon...

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Je finalise le jeu pour la #fediJam dès 14h en live sur #twitch !
#gameDev #godot
twitch.tv/NaejDoree

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OK, TODAY I will work on my #Fedijam game! I'm about 2/3 done with it-- I really just have to finish the characters and make a decision about the gameplay loop and whether this game does what I want it to do.

@onlyhavecans and @KittyFangs : Want to be my beta readers?

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Okay, it's kinda fixed, but it's kinda bad.

However I don't think I'll be able to touch this project again for #FediJam, however, I do like the gameplay idea I'm planning on this one, so I probably will continue even after the jam.

#O3DE #GameDev

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The graphic upgrade I made during the stream✨ #gameJam #fediJam #gamedev

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Demain session de dessin en live pour rendre le jeu de la #fediJam un peu plus joli !
#krita #godot #gameJam

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Live game jamming time !
Time to try to get better at #godot and make a cool game for the #fediJam
www.twitch.tv/naejdoree

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I'm sure this is an Itch.io thing, but it's kind of ironic/fucked up that clicking on the #FediJam here leads to shitter.

@njamster

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Hier soir j'ai annoncé mon gros projet de jeu sur scène !
Et cet après midi, à partir de 14h je serai en live pour en parler, faire un bilan de la #githubgameoff et démarrer la #FediJam
Retrouvez moi sur #twitch : twitch.tv/naejdoree

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Working on my #Fedijam game this morning. What rhymes with "you're fucked"?

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Needed a generic playbook name for the character that embodies Wrath. Decided "Authoritarian" was too long, so I shortened it to "Cop."

(I'm early for #fedijam, but this is a new game I'm doing for a couple of jams on itch.)

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Original post on fietkau.social

The little #FediJam browser game I directed and coded, “Up in the Air”, has just been updated to version 1.0. It's playable in these two places:

:fietkau_media: https://fietkau.media/up_in_the_air
🌐 https://jfietkau.itch.io/up-in-the-air

Compared to the game jam version from last month […]

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It's ready! I finished my second game, _The Oni Project_ for #FediJam !

Check it out here!

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Original post on fietkau.social

Hey so, anyone want to help playtest my #FediJam browser game? 🙂

It's a casual dexterity-based game about steering a feather through the clouds. A playthrough takes about five minutes.

I'm especially interested in non-Firefox, non-Linux testers. I have had very little time for cross-browser […]

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Options, General

Controls
Mouse movement (selected)
Virtual touchpad
Virtual thumbstick
Keyboard
Gamepad
The game is controlled by moving the mouse cursor around inside the play area.

Graphics
Quality: Full (selected), Reduced, Minimal

Audio
Music: volume slider, test button
Sound effects: volume slider, test button

Feather Customization
You can change the feather’s visual appearance. This is an aesthetic choice with no impact on the game mechanics.
(feathers censored in screenshot, labeled WIP)

Options, General Controls Mouse movement (selected) Virtual touchpad Virtual thumbstick Keyboard Gamepad The game is controlled by moving the mouse cursor around inside the play area. Graphics Quality: Full (selected), Reduced, Minimal Audio Music: volume slider, test button Sound effects: volume slider, test button Feather Customization You can change the feather’s visual appearance. This is an aesthetic choice with no impact on the game mechanics. (feathers censored in screenshot, labeled WIP)

Options, Accessibility

Visuals
High contrast mode (checkbox)
Render collectibles as bright green dots, replace clouds with dark background.

Font
Standard (selected), Atkinson Hyperlegible, OpenDyslexic

Difficulty
Collecting radius: Standard
This setting adjusts how close you need to get to a collectible in order to pick it up.

Gameplay speed: 100%
This setting adjusts the speed of the gameplay clock, slowing down all in-game movement and giving you more time to react.

Keyboard Settings
These settings only have an effect if keyboard controls are enabled.
Up: Up or W
Right: Right or D
Down: Down or S
Left: Left or A
Reset to default

Tap mode
With this setting enabled, movement gets triggered by tapping the keys instead of holding them. Tap a direction multiple times to accelerate, tap the opposite direction to stop.

Options, Accessibility Visuals High contrast mode (checkbox) Render collectibles as bright green dots, replace clouds with dark background. Font Standard (selected), Atkinson Hyperlegible, OpenDyslexic Difficulty Collecting radius: Standard This setting adjusts how close you need to get to a collectible in order to pick it up. Gameplay speed: 100% This setting adjusts the speed of the gameplay clock, slowing down all in-game movement and giving you more time to react. Keyboard Settings These settings only have an effect if keyboard controls are enabled. Up: Up or W Right: Right or D Down: Down or S Left: Left or A Reset to default Tap mode With this setting enabled, movement gets triggered by tapping the keys instead of holding them. Tap a direction multiple times to accelerate, tap the opposite direction to stop.

With #FediJam nearing its deadline, I've been working on customization and accessibility options for my game. 🙂

Yes, it's a game jam, and this is one area of many where jam games typically cut quality corners to save dev time. But accessibility has kinda […]

[Original post on fietkau.social]

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Video

My #FediJam entry MARTI is updated.
- You can increase your speed
- Extra time power-up

You are a seagull who eats bagels thrown from ferries. Eat as much as you can without scaring the person. Atari 2600 NTSC colors are used.

aslangames.itch.io/marti

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Unveiling the core gameplay loop of my #FediJam entry. 😀 Think you can do better than me? You're probably right! Prove it next month!

Note: still placeholder graphics, have not even started on presentation except basic animation. I wanted to get the […]

[Original post on fietkau.social]

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Finally starting on my #FediJam project today. 😀 Because is it a real deadline if you don't start on the thing halfway through? 😇

This is after an hour or two of getting warmed up again in #threejs. Hand-fudged physics, no graphics yet, but you can guess […]

[Original post on fietkau.social]

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Oh yeah I'm also going to need a name for my game engine. It's a text-based choose-your-own-adventure engine for #FediJam that I've been enjoying working on so far. Any suggestions on a name though? So far it's internally known as `fedijam-engine` but that's too generic lol

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I've been working on a choose-your-own-adventure text-based game engine for #FediJam for the past few days. So far it's been going alright, and the next step will be developing a save system.

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