Options, General
Controls
Mouse movement (selected)
Virtual touchpad
Virtual thumbstick
Keyboard
Gamepad
The game is controlled by moving the mouse cursor around inside the play area.
Graphics
Quality: Full (selected), Reduced, Minimal
Audio
Music: volume slider, test button
Sound effects: volume slider, test button
Feather Customization
You can change the feather’s visual appearance. This is an aesthetic choice with no impact on the game mechanics.
(feathers censored in screenshot, labeled WIP)
Options, Accessibility
Visuals
High contrast mode (checkbox)
Render collectibles as bright green dots, replace clouds with dark background.
Font
Standard (selected), Atkinson Hyperlegible, OpenDyslexic
Difficulty
Collecting radius: Standard
This setting adjusts how close you need to get to a collectible in order to pick it up.
Gameplay speed: 100%
This setting adjusts the speed of the gameplay clock, slowing down all in-game movement and giving you more time to react.
Keyboard Settings
These settings only have an effect if keyboard controls are enabled.
Up: Up or W
Right: Right or D
Down: Down or S
Left: Left or A
Reset to default
Tap mode
With this setting enabled, movement gets triggered by tapping the keys instead of holding them. Tap a direction multiple times to accelerate, tap the opposite direction to stop.
With #FediJam nearing its deadline, I've been working on customization and accessibility options for my game. 🙂
Yes, it's a game jam, and this is one area of many where jam games typically cut quality corners to save dev time. But accessibility has kinda […]
[Original post on fietkau.social]