The Arkham games felt familiar in a way that went beyond nostalgia. What made them feel like home?
dualisticunity.com/why-the-arkh...
#GamePsychology #EmotionalMemory
Video games are often dismissed as distractions—but why do they hold attention so powerfully?
dualisticunity.com/why-video-ga...
#GamePsychology #MeaningInPlay
Not all challenges need enemies. Why do non-violent games feel quietly satisfying? dualisticunity.com/timberborn-a... #GamePsychology #NonViolentPlay
dualisticunity.com/timberborn-a...
"Player making decisions", Chapter 23: Behaviourism
This chapter was surprisingly good!
(spoiler alert: book gets better from here)
This chapter explains how different reward pattern affect player engagement, on a example we all love: coin pusher
#gamedesign #indiegamedev #gamepsychology
Corso gratuito ed introduttivo alla #psicologiadelgioco #gamepsychology #psicologia #gioco
Sul canale @gameinsightsAM su YouTube (www.youtube.com/@gameinsight...)
www.youtube.com/playlist?lis...
We often talk about well designed games giving players a 'dopamine hit', but what does that really mean? Liam is back at Brain Arcade, bringing a nuanced perspective on the relationship between player engagement and dopamine.
Join the convo!
Episodes: buff.ly/kqmco4K
#Gamedev #GamePsychology
🧠 Why do players 'save-scum' in RPGs - reloading saves to avoid failure? Is it about control, anxiety, or perfectionism?
This BPS article suggests it's a rich area for psychological study.
Do you save-scum? Why or why not?
🔗 www.bps.org.uk/news/save-sc...
#GamePsychology #RPGs
🎰 The dopamine loop in gaming is wild.
Ever wondered why you keep opening loot boxes or grinding for XP? Your brain craves unpredictable rewards.
#GamePsychology #LootBoxes
What are some games that explore themes of human psychology?
I was talking to my wife about this and here's are some I came up with:
Psychonauts
The Stanley Parable
Her Story
Kentucky Route Zero
Freud's Bones
Metamorphosis
Help me round out this list!
#pcgaming #videogames #GamePsychology
Because actual players who care don't tell you. They show you. And you're not looking for those who "like" the game or say nice things. You're looking for people criticizing the game and offering unasked for feedback. They are the ones who really care.
#gamepsychology #testing #feedback #uidesign