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PEOPLE:
- Shigeru Miyamoto, age 60. Director of Mario Bros. (1983). Creator of Zelda.

QUOTE: 
Miyamoto: We spoke to our colleagues in America and wanted help finding a name for the second character [in Mario Bros.] They said that if you want Italian brothers and the first brother is called Mario, you should call the other brother Luigi. We noticed that ruiji, which means "similar" in the Japanese language, was very close to Luigi, so it became a joke in Japan that Mario is similar to Luigi. 

PEOPLE: - Shigeru Miyamoto, age 60. Director of Mario Bros. (1983). Creator of Zelda. QUOTE: Miyamoto: We spoke to our colleagues in America and wanted help finding a name for the second character [in Mario Bros.] They said that if you want Italian brothers and the first brother is called Mario, you should call the other brother Luigi. We noticed that ruiji, which means "similar" in the Japanese language, was very close to Luigi, so it became a joke in Japan that Mario is similar to Luigi. 

Miyamoto on how Luigi got his name, 2013.

Source: Time For Kids (Time Magazine)

#MarioBrosQuote
#MiyamotoQuote

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PEOPLE:
- Shigeru Miyamoto, age 56. Director of Mario Bros. (1983). Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Iwata: So without any risk to yourself, you could defeat your enemies simply by hitting them from below [in Mario Bros.]

Miyamoto: And that made it a really cowardly kind of game. So then we made it so that you hit the enemies from below before going up to deliver the decisive blow.

That's when we thought about what kind of creature could withstand being struck from below and would eventually recover. We racked our brains thinking what we could use…

Iwata: And that's how you came up with the turtle! [laughs]

Miyamoto: The turtle was the only solution! [laughs] Strike it from below and it flips over! Leave it for a while and it rights itself!

PEOPLE: - Shigeru Miyamoto, age 56. Director of Mario Bros. (1983). Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo. QUOTE: Iwata: So without any risk to yourself, you could defeat your enemies simply by hitting them from below [in Mario Bros.] Miyamoto: And that made it a really cowardly kind of game. So then we made it so that you hit the enemies from below before going up to deliver the decisive blow. That's when we thought about what kind of creature could withstand being struck from below and would eventually recover. We racked our brains thinking what we could use… Iwata: And that's how you came up with the turtle! [laughs] Miyamoto: The turtle was the only solution! [laughs] Strike it from below and it flips over! Leave it for a while and it rights itself!

MIyamoto on how they came up with turtle enemies for Mario Bros., 2009.

Source: Iwata Asks

#MarioBrosQuote
#MiyamotoQuote, #IwataQuote

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PEOPLE:
- Shigeru Miyamoto, age 56. Director of Mario Bros. Creator of Mario & Zelda.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
"Miyamoto: When I was making Mario Bros., I realized that if all the turtles were to fall down to the bottom of the screen, they'd end up piled up there. …

That's why I thought that in a closed-off space, we needed the same turtles to come and go. As the left and right of the screen were connected…

Iwata: If Mario went off the right of the screen, he would appear again from the left, wouldn't he?

Miyamoto: Right. But … having the top and bottom of the screen connected in the same way would have been somewhat odd. Then, on the way home from the office, I spied a concrete wall in a residential area which had a number of drainage pipes coming out of it. I thought: ‘I can use those!’ [laughs]"

PEOPLE: - Shigeru Miyamoto, age 56. Director of Mario Bros. Creator of Mario & Zelda. - Satoru Iwata, age 49. President of Nintendo. QUOTE: "Miyamoto: When I was making Mario Bros., I realized that if all the turtles were to fall down to the bottom of the screen, they'd end up piled up there. … That's why I thought that in a closed-off space, we needed the same turtles to come and go. As the left and right of the screen were connected… Iwata: If Mario went off the right of the screen, he would appear again from the left, wouldn't he? Miyamoto: Right. But … having the top and bottom of the screen connected in the same way would have been somewhat odd. Then, on the way home from the office, I spied a concrete wall in a residential area which had a number of drainage pipes coming out of it. I thought: ‘I can use those!’ [laughs]"

Miyamoto & Iwata on the origin of pipes in Mario Bros., 2009.

Source: Iwata Asks

#MarioBrosQuote
#MiyamotoQuote,#IwataQuote

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PEOPLE:
- Shigeru Miyamoto, age 56. Director of Mario Bros. Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo .

QUOTE: 
"Miyamoto: I wanted to make it easy to see when the turtle [in Mario Bros.] was about to get up again. … We'd get excited discussing ideas like: ‘What if … the turtle flew out of his shell and trotted around for a while before coming back to its shell? Then when it gets back into its shell, it's back on its feet!’

Iwata: … But turtles aren't just borrowing their shells like hermit crabs, you know! [laughs]

M: That's just ridiculous! [laughs] No, turtles' spines develop to become shells. … But in the end, while I knew that I was lying to children, I decided: ‘Look, this way it's easy to understand so we're going to make a creature like this!’

It's not a turtle! It's a Koopa Troopa!"

PEOPLE: - Shigeru Miyamoto, age 56. Director of Mario Bros. Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo . QUOTE: "Miyamoto: I wanted to make it easy to see when the turtle [in Mario Bros.] was about to get up again. … We'd get excited discussing ideas like: ‘What if … the turtle flew out of his shell and trotted around for a while before coming back to its shell? Then when it gets back into its shell, it's back on its feet!’ Iwata: … But turtles aren't just borrowing their shells like hermit crabs, you know! [laughs] M: That's just ridiculous! [laughs] No, turtles' spines develop to become shells. … But in the end, while I knew that I was lying to children, I decided: ‘Look, this way it's easy to understand so we're going to make a creature like this!’ It's not a turtle! It's a Koopa Troopa!"

Miyamoto & Iwata on the origin of Koopa Troopas, 2009.

Source: Iwata Asks

#MarioBrosQuote
#MiyamotoQuote,#IwataQuote

www.notion.so/309b8c772861...

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PEOPLE:
- Shigeru Miyamoto, age 56. Director of Donkey Kong and Mario Bros. Creator of Mario, Zelda, and Donkey Kong.
- Gunpei Yokoi, age 68. Producer of Donkey Kong & Mario Bros. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. .

QUOTE: 
"Miyamoto: In Donkey Kong, if Mario fell any distance that was greater than his height, you'd lose a turn. … Yokoi-san said: ‘Why don't we let him jump down from higher places [in Mario Bros.]?’ 

I thought … it wouldn't be much of a game. But as I pondered it, I thought: ‘Why shouldn't Mario be able to perform super-human feats?’ Then we made a prototype with Mario running and bouncing around and we realized that this was great fun.

But … we wondered what kind of game it was going to be. It was at this point that Yokoi-san, who is someone who considers problems from first principles, said: ‘Since we've got all these floors, why don't we make it so that Mario can hit the floors from beneath?’"

PEOPLE: - Shigeru Miyamoto, age 56. Director of Donkey Kong and Mario Bros. Creator of Mario, Zelda, and Donkey Kong. - Gunpei Yokoi, age 68. Producer of Donkey Kong & Mario Bros. Creator of Nintendo’s first video game, the D-Pad, and the Gameboy. . QUOTE: "Miyamoto: In Donkey Kong, if Mario fell any distance that was greater than his height, you'd lose a turn. … Yokoi-san said: ‘Why don't we let him jump down from higher places [in Mario Bros.]?’ I thought … it wouldn't be much of a game. But as I pondered it, I thought: ‘Why shouldn't Mario be able to perform super-human feats?’ Then we made a prototype with Mario running and bouncing around and we realized that this was great fun. But … we wondered what kind of game it was going to be. It was at this point that Yokoi-san, who is someone who considers problems from first principles, said: ‘Since we've got all these floors, why don't we make it so that Mario can hit the floors from beneath?’"

Miyamoto on working with Yokoi to design Mario Bros (1983) for arcade, 2009.

Source: Iwata Asks

#MarioBrosQuote
#MiyamotoQuote,#YokoiQuote

www.notion.so/309b8c772861...

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PEOPLE:
- Shigeru Miyamoto, age 56. Director of Mario Bros. (1983). Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
"Iwata: So without any risk to yourself, you could defeat your enemies simply by hitting them from below [in Mario Bros.]

Miyamoto: And that made it a really cowardly kind of game. So then we made it so that you hit the enemies from below before going up to deliver the decisive blow.

That's when we thought about what kind of creature could withstand being struck from below and would eventually recover. We racked our brains thinking what we could use…

Iwata: And that's how you came up with the turtle! [laughs]

Miyamoto: The turtle was the only solution! [laughs] Strike it from below and it flips over! Leave it for a while and it rights itself!"

PEOPLE: - Shigeru Miyamoto, age 56. Director of Mario Bros. (1983). Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo. QUOTE: "Iwata: So without any risk to yourself, you could defeat your enemies simply by hitting them from below [in Mario Bros.] Miyamoto: And that made it a really cowardly kind of game. So then we made it so that you hit the enemies from below before going up to deliver the decisive blow. That's when we thought about what kind of creature could withstand being struck from below and would eventually recover. We racked our brains thinking what we could use… Iwata: And that's how you came up with the turtle! [laughs] Miyamoto: The turtle was the only solution! [laughs] Strike it from below and it flips over! Leave it for a while and it rights itself!"

MIyamoto on how they came up with turtle enemies for Mario Bros., 2009.

Source: Iwata Asks

#MarioBrosQuote
#MiyamotoQuote,#IwataQuote

www.notion.so/309b8c772861...

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