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#Megalights
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VISOR | SciFi Prototype Gameplay | Unreal Engine
VISOR | SciFi Prototype Gameplay | Unreal Engine YouTube video by Dylan Browne

High Res 4k 60 extended recording here: www.youtube.com/watch?v=dvS5...

#GameDev #UE5 #UnrealEngine #TechArt #MegaLights

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Really settling into a vibe with this, who dosn't like weird tanks of fluid

#GameDev #UE5 #UnrealEngine #TechArt #MegaLights

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I don't know what's wrong with me but i keep reading Megalights as Magalights for Unreal! 😭 I'm sorry 😔 #unreal #megalights #UE5

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A cool dwarven hold created by a member of the community.
Megalights working well in this build too. 😍

#unrealengine #ue5 #indiedev #gamedev #megalights #pasturesnew

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Some more MegaLights testing from earlier in the week, fresh UE5-Main build and it seems like its always improving!
(Sorry for the low framerate vid here BSKY didnt like my 60fps clip)
4K 60fps clip here: www.youtube.com/watch?v=nVWu...
#UnrealEngine #UE5 #MegaLights #GameDev #SciFi #TechArt

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Preview
MegaLights in UE 5.5 – An Incredible Lighting Design Boost At the Unreal Fest held in Seattle, last week, Epic games revealed the next release of their all-conquering game engine, Unreal Engine 5.5. Alongside a cluster of impressive looking updates and new fe...

We tested the new MegaLights in UE 5.5, last month on the interior scene we did for CNA news new virtual set. We used over 240 lights, working in realtime. It did not disappoint! Here's a blog post on the new Lightwell website...
#UnrealEngine #MegaLights #Virtualset
www.lightwell.tv/blog-posts/m...

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MegaLights in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community A whole new direct lighting path to place many dynamic and shadowed area lights in an Unreal Engine scene.

Also, if you haven't seen it yet, here's some newish documentation on MegaLights (experimental): dev.epicgames.com/documentatio...
#ue5 #documentation #megalights

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Ooh, new MegaLights art blast featured on Artstation! magazine.artstation.com/2024/11/unre...
#unreal #ue5 #engine #megalights #lighting #art

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After about 30 mins of small optimizations I have it running fully playable on the deck! :)
~80 Billion Polys, 150 Ray-Traced Lights using MegaLights, Lumen & Substrate all running at 30fps on the SteamDeck.
#UE5 #UnrealEngine #GameDev #SteamDeck #MegaLights #RayTracing

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Preview
【後継機】Nintendo Switch2の最新リーク情報&噂を一挙公開! 発売が期待されているNintendo Switchの次世代機についての情報をお伝えします。リークされた情報や噂についてまとめました。今後も新たな情報が分かり次第、更新していきます。なお、リーク情報や噂であるため、参考程度にご覧ください。

#NintendoSwitch2 は、 #UnrealEngine5 のLumenやNaniteなど主要機能に対応する予定❗️
#MegaLights もサポートされるかも❓️
詳細はこちら👇️
nozo3-kao6.tokyo/nintendo-swi...

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Nintendo Switch 2、Unreal Engine 5の全機能をサポートか
Nintendo Switch 2、Unreal Engine 5の全機能をサポートか YouTube video by 情報の灯台

#NintendoSwitch2 #UnrealEngine5 #Lumen #Nanite #VirtualShadowMaps #MegaLights #SteamDeck #DLSS #GamingPerformance #Nintendo #TechNews #NextGenGaming

Nintendo Switch 2、Unreal Engine 5の全機能をサポートか

Will Nintendo Switch 2 support all features of Unreal Engine 5?
youtu.be/srjyijuLmkE

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Cardboard Kitty, our #LDjam entry is done!
My daughter Alyx drew all the sprites and came up with the story :)
Go check it out and vote on it here: ldjam.com/events/ludum...
#UE5 #UnrealEngine #GameDev #art #MegaLights

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Mega Lights running on the Steam Deck
#UnrealEngine #UE5 #GameDev #MegaLights #SteamDeck #RayTracing

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Where I'm leaving it for today, tomorrow implementing simple quests and getting the kids to do voice acting.
Alyx has decided on the quests as well.
#LDjam #GameDev #UnrealEngine #UE5 #MegaLights

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And there's the catch.
Unreal's new Megalights do this thing where they fill in slowly when the come on screen. It only happens near the edge of the lights where its dimmest, but its still very obvious.

(taa/lumen on, motionblur off)

#Unreal #Megalights

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MegaLights demo parte 1 na sessão de abertura do Unreal Fest Seattle #MegaLights #UnrealFest #UE5
#Kitbash3D #quixelmegascans #sdv

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MegaLights | New Unreal Engine 5 Light Sampling Mode Comparison | UE5-Main
MegaLights | New Unreal Engine 5 Light Sampling Mode Comparison | UE5-Main YouTube video by Dylan Browne

Some #MegaLights comparisons, amazing to see the performance increase in exchange for few artifacts / slight soft resolve, even gets rid of Nanite Fallback issues. Approx 4 Bill Polys here, 140 RT Lights
www.youtube.com/watch?v=TbZf...
#UE5 #UnrealEngine #GameDev #Rendering #Raytracing #Realtime

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