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Sometimes it's the simple things. A door has been added to #Project8088. It opens and closes vertically; has a clearance level; and will have access code ability. It can be closed right away by the player - or after 5 seconds, it will close automatically.

#gamedev #indiedev #ue5 #indiegame

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Video

Updated my first venture into the UE5 cinematic camera so that it actually had a non-blank first frame. This is a super quick whirlwind fly through of the Gaming PC level in #Project8088, potentially a boss level.

#gamedev #indiedev #indiegame #ue5

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The Lab - Residence to the Quantum Transfer Chamber
The Lab - Residence to the Quantum Transfer Chamber YouTube video by Project8088

My second game video for #Project8088. There is still so much to learn being a solo dev. This video is going from the Residence to the Quantum Transfer Chamber. The video could be better in many ways, but still, progress has been made.

#gamedev #indiedev #solodev #ue5

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Video

Still learning camera movement and video editing - it might take more patience than developing the game itself. This is a quick video starting at a residence and moving to the Quantum Transfer Chamber. #Project8088

#indiegame #indiedev #solodev #ue5

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Seeing a lot of vertical white flashes in #Project8088. Claude said to check the light map. Yeah *sigh* I think there is problem.

#ue5 #gamedev #indiedev #indiegame

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Development side-questing some basic residences for #Project8088. The furniture is Japanese Furniture Modern which can be found on FAB. I simply don't have the talent to do that level of detail.

Next up are the rest of the narrative areas at The Lab.

#gamedev #indiedev #indiegame #ue5

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An in game view of a hallway in The Lab.

An in game view of a hallway in The Lab.

Some satisfactory progress on the hallways at The Lab in #Project8088. Getting a little bogged down in the layout of the facility, but just letting myself organically work through it.

#indiedev #gamedev #ue5 #indiegame

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Basic wall tile in Unreal Editor

Basic wall tile in Unreal Editor

A wall of 8 x 3 wall tiles.

A wall of 8 x 3 wall tiles.

Samples of a 8x3 wall being implemented in level. The left wall has the two wider spaces along the bottom row to walk through. The right wall has the center 6 spaces removed as if to create a window.

Samples of a 8x3 wall being implemented in level. The left wall has the two wider spaces along the bottom row to walk through. The right wall has the center 6 spaces removed as if to create a window.

Created a wall [actor] for #Project8088 where each wall tile can be turned on and off via a binary string for each row. I plan on adding lighting and window options to each tile as well. This should yield some buku flexibility building out environments.

#indiedev #gamedev #indiegame

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Older version of The Lab. Isometric view of a hexagonal room with the quantum generators in the center.

Older version of The Lab. Isometric view of a hexagonal room with the quantum generators in the center.

Updated The Lab with a modular approach to creating spaces. Base module is a hexagon with black walls and white emitting pillars in each corner.

Updated The Lab with a modular approach to creating spaces. Base module is a hexagon with black walls and white emitting pillars in each corner.

Basic lab module

Basic lab module

Created a lab module which can be used to create spaces for The Lab in #Project8088. A little derivative, but the plan is to add signage and lighting as variables in the module to make them a bit easier to configure. Before | After | Module

#gamedev #indiegame #indiedev

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A cross-section isometric view of The Lab in Project8088. At the center are 6 Quantum generators that go from floor to ceiling in a hexagonal layout. The upper left of the image shows the The Archive - known enemies. Upper center is the observation area.

A cross-section isometric view of The Lab in Project8088. At the center are 6 Quantum generators that go from floor to ceiling in a hexagonal layout. The upper left of the image shows the The Archive - known enemies. Upper center is the observation area.

Current state of The Lab in #Project8088. It has been a neglected area of level development. As the hub and upgrade center to go from one game level to the next, it's time for some updates. More to come!

#gamedev #indiedev #indiegame

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Video

Time to get back into the groove of #gamedev. The deeper I get into #Project8088, the more I appreciate the industry. It's challenge I'm here for. This 29s video of level 7 is a culmination of learning as I go, hours of wtf, and persistence over the last 7 months.

#indiedev #indiegame

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Project8088 Level 7 - The Gaming PC. Inside a gaming pc with LED fans and processor

Project8088 Level 7 - The Gaming PC. Inside a gaming pc with LED fans and processor

Project8088 Level 7 - The Gaming PC. Inside a gaming pc with LED fans, DDR RAM, and a Quantum Probe (boss enemy).

Project8088 Level 7 - The Gaming PC. Inside a gaming pc with LED fans, DDR RAM, and a Quantum Probe (boss enemy).

Project8088 Level 7 - The Gaming PC. Inside a gaming pc with LED fans,  and processor from the starting point in the level - on top of the graphics card.

Project8088 Level 7 - The Gaming PC. Inside a gaming pc with LED fans, and processor from the starting point in the level - on top of the graphics card.

Struggled to get the gaming pc level to do a new type of game mechanic. So I took a step back, reevaluated, a moved forward with the level. Very happy with the outcome. Still some issues to work out, but aren't there always?

#gamedev #indiedev #ue5 #indiegame #Project8088

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Unreal Engine 5 viewport editor screen capture of level 7 in Project8088, a gaming PC.

Unreal Engine 5 viewport editor screen capture of level 7 in Project8088, a gaming PC.

Unreal Engine 5 viewport editor screen capture of level 7 in Project8088, a gaming PC.

Unreal Engine 5 viewport editor screen capture of level 7 in Project8088, a gaming PC.

Time to spawn in a boss and see what happens with #Project8088 level 7.

#gamedev #indiedev #indiegame #ue5

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Unreal Engine 5 screen shot of a gaming pc video card with three fans on top. Each blade tip - 3 blades, 6 tips - has a blue pinpoint light with appears as an LED in the game. The fan is set to spin at a rapid speed.

Unreal Engine 5 screen shot of a gaming pc video card with three fans on top. Each blade tip - 3 blades, 6 tips - has a blue pinpoint light with appears as an LED in the game. The fan is set to spin at a rapid speed.

Screenshot in Unreal Engine 5 showing a below angle looking up image of level 7 - the Gaming PC - of #Project8088. From this angle, the player is looking at the bottom of the video card and can also see cooling fans.

Screenshot in Unreal Engine 5 showing a below angle looking up image of level 7 - the Gaming PC - of #Project8088. From this angle, the player is looking at the bottom of the video card and can also see cooling fans.

Sometimes what seems the simplest of things are indeed simple. After neglecting the modeling tool in UE5, I finally gave it try. That's going to open up a whole new level of development for #Project8088.

First use case: video card fan rim.

#gamedev #indiedev #indiegame

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[Representative] Memory. Down the road, maybe I can circle back around and add in details. But my goal at the moment is to make things *look* they are what they are without a lot of scrutiny. As a solo dev, I understand only have so much in the tank.

#gamedev #indiedev #indiegame #ue5 #project8088

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Just keep building...just keep building...

#Project8088 #indiegame #indiedev #gamedev

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Screenshot of the development for Project8088 Level 7. The screenshot contains a rudimentary gaming pc with cooling fans that have led lights. A vertically mounted motherboard has the DIMMS set as well as few electronic components.

Screenshot of the development for Project8088 Level 7. The screenshot contains a rudimentary gaming pc with cooling fans that have led lights. A vertically mounted motherboard has the DIMMS set as well as few electronic components.

It's been a minute - but now that the holidays are over, I am able to get back to #Project8088. Currently working on the GamingPC level. I am not sure exactly sure how the game play will work since it's a vertical level, but I *feel* like it can be fun.

#indiegame #indiedev #UE5

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Support what works for you! I get a lot of value out the Game Dev feed seeing other developers' progress, ideas, and struggles.

#gamedev #indiedev #indiegame #project8088

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Gameplay Testing of training boss: Quantum Probe
Gameplay Testing of training boss: Quantum Probe YouTube video by Terry

Testing the boss for the training levels in #Project8088. This is from level 1 but with the Quantum Probe spawned in. There is a random check every few seconds to spawn support probes. As QP loses health, the higher the chance to spawn support.

#gamedev #indiedev #indiegame #ue5

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Second level in Project8088 that shows Logic Probes and a collectible 8bit unit that drops after a Logic Probe is destroyed.

Second level in Project8088 that shows Logic Probes and a collectible 8bit unit that drops after a Logic Probe is destroyed.

After some frustration with UE5 structs (seriously broken) #Project8088 now has a game level framework that allows level reuse (at least for the training levels). This means that levels can be spun up easily. AND the first collectible has been added: an 8bit unit.

#gamedev #indiedev #indiegame

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UnrealEngine scene of Project8088. It looks like a motherboard with spherical reflective probes hovering in the scene.

UnrealEngine scene of Project8088. It looks like a motherboard with spherical reflective probes hovering in the scene.

An UnrealEngine blueprint that shows the nodes for the spawned probe. The blueprint includes the Spawn, Move To Random Location, and Collision detection.

An UnrealEngine blueprint that shows the nodes for the spawned probe. The blueprint includes the Spawn, Move To Random Location, and Collision detection.

After about 15 hours of wtf-ing, I finally have spawned "parity probes" in #Project8088. The parity probes spawn in after contact with larger transistors and currently run around randomly on their own. Get too close and they will do some moderate damage.

#gamedev #indiedev #unrealengine

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top down view of an 8088 IBM PC mother board. it is only representative of the board and not a one-for-one recreation.

top down view of an 8088 IBM PC mother board. it is only representative of the board and not a one-for-one recreation.

isometric view of an 8088 IBM PC mother board from the perspective of the card slots that would sit in the back of the PC. it is only representative of the board and not a one-for-one recreation.

isometric view of an 8088 IBM PC mother board from the perspective of the card slots that would sit in the back of the PC. it is only representative of the board and not a one-for-one recreation.

isometric view of an 8088 IBM PC mother board from the perspective of the RAM chips that would sit on the lower left of the PC. it is only representative of the board and not a one-for-one recreation.

isometric view of an 8088 IBM PC mother board from the perspective of the RAM chips that would sit on the lower left of the PC. it is only representative of the board and not a one-for-one recreation.

Definitely not a bit for bit recreation of an 8088 motherboard, but I think it's fairly representative which is all I am going for (and have time to do). Now it's time to scope out the game play mechanics and PvE-ness. On to more learning!

#Project8088 #gamedev #indiedev #indiegames

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#Project8088 is coming along nicely. This will be the intro "world" modeled after an 8088 old school PC. #gamedev #indiegames

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a 9 x 4 grid of 9k RAM computer chips rendered in Unreal Engine

a 9 x 4 grid of 9k RAM computer chips rendered in Unreal Engine

Progress has been slow, but nevertheless, still moving forward. After the first course and diving in, I quickly realized I have no idea what I'm doing. But that's okay - while the destination is important, the journey is where the experience happens.

#gamedev #unrealengine #project8088

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