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Three.js & WebGL — Crafting Living Oceans in the Browser
PHAROS: A Digital Obituary of the Lost

Live: pharos.sujitkoji.com

#CreativeCoding #Threejs #WebGL #animation #webgl #shaders #3d #ship #ocean #glsl #r3f #cloudOceanic

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React Overview Build Hello Terrain scenes in react-three/fiber with the @hello-terrain/react package

I've published my first pass at a React API for #HelloTerrain, available now on npm. It's a lot easier to use when developing a react-three/fiber scene. Try it out!

#r3f #threejs

hello-terrain.kenny.wtf/docs/react

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I've uploaded a small example of a world you can walk around in, using the raycast and terrain query API of the terrain library to power a simple character controller. Go have a stroll!

#threejs #r3f #HelloTerrain

hello-terrain.kenny.wtf/examples/ray...

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Raycasting character controller + terrain heightmap stamps
(from github.com/Roland09/Ter... )

#threejs #r3f #helloterrain

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Terrain raycasting API is working so well~ First time I've ever been able to embody a character and walk around one of my terrain scenes!

#threejs #r3f #helloterrain

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Newsletter – Issue 030 | Web Game Dev

💌 The Web Game Dev Newsletter Issue 030 is out! Read it online here: webgamedev.com/newsletter/030, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev

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A quiet moment at the lighthouse. 🌊 This is Tiny Tide, a low-poly interactive world. Built with R3F and models handcrafted in Blender.

nandordevai.github.io/Tiny-Tide/

#R3F #ThreeJS #Blender3D #CreativeWeb #LowPoly #Javascript

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My hello-terrain library is finally getting picked up by game devs :)

hello-terrain.kenny.wtf

#threejs #webgpu #r3f

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I changed the backend of #HelloTerrain to use a texture atlas instead of a flat buffer, hopefully that will make it easier to interpolate between values, because I want to start putting trees and stuff on these terrains!

#threejs #r3f #webgpu

hello-terrain.kenny.wtf/docs/core/el...

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Hello World Quadtree upload to GPU via WorkGraph

I've reached the first milestone of creating an extensible terrain system for #r3f and #threejs

next step: heightmaps via #webgpu compute

hello-terrain.kenny.wtf/examples

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After 3 days of furious Clauding – I mean coding – the high-performance WebGPU particles library r3f-vfx is now ✨ Three VFX ✨. It supports vanilla Three.js with vanilla-vfx, @tresjs.org with tres-vfx, and @threlte.xyz with threlte-vfx. Now go blow things up! 💥 #threejs #r3f

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Having some fun building a quick #r3f POC 🎮

Just testing UVs, lighting, and how everything behaves locally before shipping assets elsewhere.

Still rough, but that’s half the fun — polish coming next ✨
#threejs #configurator

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⚛️ r3f-gamedev – I published a small but growing collection of React Three Fiber game dev techniques, code patterns, and effects, to help you get started in your web game development journey. #r3f #threejs #reactjs #gamedev

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feat: (webgpu) Support WebGPU in View component by wuhhh · Pull Request #2528 · pmndrs/drei Why I wanted to use the View component in a WebGPU project, but it was not compatible, having several bugs and smearing / ghosting on scroll. What Added first party WebGPURenderer support to the Vi...

Made a small contribution to Poimandres Drei, a `<View>` component that supports the WebGPU renderer as well as WebGL ✨ #threejs #r3f github.com/pmndrs/drei/...

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Hockey Pockey Play HockeyPockey machine

Been geeking out on react-three-fibre lately – whipped up a slick hockey proto 👾🏒!

Stack: #JavaScript #ThreeJS #Drei #Zustand #React #R3F #useCannon
Pure coding bliss! 🤖💾🔥

Demo: hockeypockey-98b14.web.app
(Inspired by 'The Coin Game' 🎰)

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Newsletter – Issue 029 | Web Game Dev

💌 The Web Game Dev Newsletter Issue 029 is out! Read it online here: webgamedev.com/newsletter/029, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev

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Video

🎶 Remember what your zine said:
Feed your head (x3)

(sound on)

#3D #AI #VR #b3d #r3f #threejs #webgl

cc @cohhcarnage.bsky.social @martinnebelong.bsky.social @bruno-simon.bsky.social

tolmix.com

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🎶 And your models train on test-time
While the old-guard lose their bet

(sound on)

#3D #AI #VR #b3d #r3f #threejs #webgl

cc @blender.org @vscode.dev @levels.io

tolmix.com

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🎶 When the apps on the Devtop
Become a tool that nets go get

(sound on)

#3D #AI #VR #AIR #Tolmix
#b3d #blender3d #r3f #threejs #webgl
#linux #vscode

cc @blender.org @vscode.dev @linuxfoundation.org @9to5linux.bsky.social @levels.io

tolmix.com

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🎶 Go ask Alter
To share your thoughts

(sound on)

#3D #AI #VR #AIR #Tolmix
#b3d #blender3d #r3f #threejs #webgl

cc @bsky.app

tolmix.com

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🎶 And you're hearing music on repeat
And your mind is moving on

(sound on)

cc @cohhcarnage.bsky.social @dansgaming.bsky.social @itmejp.com @ezekielthethird.bsky.social @kruzadar.bsky.social @threejs.org @blender.org

#3D #AI #VR #AIR #Tolmix
#b3d #blender3d #r3f #threejs #webgl

tolmix.com

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🎶 Tell 'em that Logic of all the robots
Lets you create worlds
Tag your friends
On the mirror or the wall

(sound on)

#3D #AI #VR #AIR #Tolmix #r3f

cc @vroasis.bsky.social , @mrdoob.com , @pmnd.rs , @bruno-simon.bsky.social , @polyfjord.com

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RUNE DIGITAL STUDIO Premium React Three Fiber 3D components

Premium 3D components for React developers.

RUNE DIGITAL STUDIO:
• React Three Fiber assets
• Custom GLSL shaders
• Commercial license included

Deploy in minutes, not weeks.

https://runedigitalstudio.com

#r3f #threejs #react #webgl

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#r3f

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The @threejs.org chrome extension is making lots of progress. #threejs #webgl #webdev #r3f #needle

Some recent videos:

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three-text now has a separate rendering and layout core, with new adapters bringing hi def 3D text to #p5js joining the existing #threejs and #r3f pipeline, along with some new #webgpu and #webgl wrappers. more info: github.com/countertype/...

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Building XRAiAssistant, Part 4: From Multi-Platform Dreams to Production Reality 🚀 The Journey Continues: What We’ve Built Since September

🚀 Big news: #XRAiAssistant is now cross-platform! Android joins iOS with 85% feature parity: 🎮 Full 3D ( #Babylonjs / #Threejs / #R3F) ⚙️ BuildKit = JSX on mobile The future of AI-powered XR dev is here →

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Physics effect on mouse event made with React, threeJS and Rapier. Inspired by Lusion !

#threejs #webgl #code #codeart #react #javascript #3d #websdesign #r3f

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Creation of a WebGL render using @threejs.org and React (R3F). The goal here was to play with lights, post-processing, and particules in attempt to create a nice atmosphere. I added some mouse interactions to move the model.

#threejs #webgl #code #codeart #react #javascript #3d #websdesign #r3f

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Video

Working with HTC Viverse 😮

Concept in ideogram
→ Upload to WorldLabs

Generate Splat (.spz file + Spark JS)

Download the collision mesh with a brand new feature from World Labs.

Drop both files into your #R3F VIVERSE project and can deploy to VIVERSE to use their avatars and account system.

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