A screenshot from the 3D game engine Tinker, showing automatic trimesh collider generation. In the center of the image is a golf course with many yellow lines drawn on top indicating a high polycount mesh has been generated for the collider.
A screenshot from the 3D game engine Tinker, showing automatic hull collider generation. In the center of the view is a golf course, overlaid with several yellow lines, indicating a low quality but faster implementation of collider generation.
This #physics golf demo for #Tinker is taking shape! Tinker offers support for the #RapierPhysics library, which gives amazing features like automatic collider generation.
Here we compare how trimesh and hull colliders work on the scene.
#threejs #3d #gameengine #gamedev #indiegame #indiedev