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Video

We're so sorry.
(Not really)
Made with #TrapcodeParticular, Shine, Threshold Dither from #RedGiantUniverse, and #MagicBulletLooks

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Some lines, an arrow pointing to the right, and words saying, "Creating an ink pen look" all stylized like blue ink on paper.

Some lines, an arrow pointing to the right, and words saying, "Creating an ink pen look" all stylized like blue ink on paper.

1. Art
2. Invert
3. Uni.Ecto (with these settings)
4. Invert
with examples of the steps demonstrated on line art.

The uni.Ecto settings shown are: 
Glow Intensity, 0.70
Distortion, 103
Size, 2.00
Glow Color from Source, 100.00
Glow Settings
Inner Intensity, 0.00
Outer Intensity, 52.00
Spill Width, 1.00
Post Glow, 0.00
Distortion Settings
Pattern, Electric
Animation
Flow, 0.0
Evolution,  0.00
Pulse Speed, 0.00
Glow Behind, Off

1. Art 2. Invert 3. Uni.Ecto (with these settings) 4. Invert with examples of the steps demonstrated on line art. The uni.Ecto settings shown are: Glow Intensity, 0.70 Distortion, 103 Size, 2.00 Glow Color from Source, 100.00 Glow Settings Inner Intensity, 0.00 Outer Intensity, 52.00 Spill Width, 1.00 Post Glow, 0.00 Distortion Settings Pattern, Electric Animation Flow, 0.0 Evolution, 0.00 Pulse Speed, 0.00 Glow Behind, Off

Use as a Texture in Mir with these settings
And Add AE Lights.

The settings show for Mir are
Geometry, 
Size, XYZ Individual
Size X, 1080
Size Y, 1920
Position, 540.0, 960.0, -37.0
Vertices X, 90
Vertices Y, 160
Fractal
Amplitude, 2.0
Individual Amplitude
Amplitude X, 5
Amplitude Z, 5
Frequency, 261.00
Evolution, expression for time * 4000 
Oct Scale, 3.0
Oct Mult, 01
FBend X, 0.0
Material
Surface Preset, Custom
Specular, 11.0%
Specular Shininess, 1.0
Reflectivity, 19.0%
Reflection Sharpness, 5.0
Reflection Rolloff, 51.0%
Texture
Texture Layer (your line art layer with effects and masks)
Shader 
Shader, Smooth

AE lights settings
Point Light 
Transform Position, -508.0,-520.0,-138.0
Light Options, Point
Intensity, 599%
Color (a warm white)
Falloff, Inverse Square Clamp
Radius, 2190.0
Ambient Light
Light Options, Ambient
Intensity, 37%
Color (a cool white)

Use as a Texture in Mir with these settings And Add AE Lights. The settings show for Mir are Geometry, Size, XYZ Individual Size X, 1080 Size Y, 1920 Position, 540.0, 960.0, -37.0 Vertices X, 90 Vertices Y, 160 Fractal Amplitude, 2.0 Individual Amplitude Amplitude X, 5 Amplitude Z, 5 Frequency, 261.00 Evolution, expression for time * 4000 Oct Scale, 3.0 Oct Mult, 01 FBend X, 0.0 Material Surface Preset, Custom Specular, 11.0% Specular Shininess, 1.0 Reflectivity, 19.0% Reflection Sharpness, 5.0 Reflection Rolloff, 51.0% Texture Texture Layer (your line art layer with effects and masks) Shader Shader, Smooth AE lights settings Point Light Transform Position, -508.0,-520.0,-138.0 Light Options, Point Intensity, 599% Color (a warm white) Falloff, Inverse Square Clamp Radius, 2190.0 Ambient Light Light Options, Ambient Intensity, 37% Color (a cool white)

Uni.Misfire and Uni.Texturize Motion
with these settings
uni.Misfire
Effects
Apply Softness, Off
Apply Saturation, Off
Apply Fading, Off
Dust
White Dust Amount, 0
Dust Frequency, 20.0%
Apply Flicker, Off
Vignette
Vignette Size, 52.0
Vignette Intensity, 15.0%
Apply Basic Scratches, Off

uni.Texturize Motion
Texture Select, Crumpled Paper
Texture Opacity, 3.00
Texture Speed, 12
Displacement Map
Horizontal Displacement, 0.01
Vertical Displacement, 0.01
Jitter
Jitter Speed, 29.00
Rotate Amount, 02
Animate Scale, On
Scale Amount, 020
Animate Position, On
Position Amount, 0.20
Brightness Amount, 3.00
Mask
Mask Size, 1810.00
Mask Aspect, 1.60
Mask Falloff, 0.94

Uni.Misfire and Uni.Texturize Motion with these settings uni.Misfire Effects Apply Softness, Off Apply Saturation, Off Apply Fading, Off Dust White Dust Amount, 0 Dust Frequency, 20.0% Apply Flicker, Off Vignette Vignette Size, 52.0 Vignette Intensity, 15.0% Apply Basic Scratches, Off uni.Texturize Motion Texture Select, Crumpled Paper Texture Opacity, 3.00 Texture Speed, 12 Displacement Map Horizontal Displacement, 0.01 Vertical Displacement, 0.01 Jitter Jitter Speed, 29.00 Rotate Amount, 02 Animate Scale, On Scale Amount, 020 Animate Position, On Position Amount, 0.20 Brightness Amount, 3.00 Mask Mask Size, 1810.00 Mask Aspect, 1.60 Mask Falloff, 0.94

Easy recipe to create a realistic ink pen look on your clean line art. πŸ–‹οΈ
πŸ’Ύ (Don't forget to save this for later.)
βœ’οΈ
The main trick for a subtle ink bleed effect is to invert your line art, apply Ecto from #RedGiantUniverse, and then invert it again. (More details in the pics.)

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Symbol Mapper is just one of over a hundred GPU-accelerated tools you can add to your NLE with #RedGiantUniverse

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πŸ€– DitherBot says, "Let's party!" πŸ•ΊπŸ’ƒ
|
(DitherBot is made of 3D Stroke and #RedGiantUniverse tools Pixel Dither and Analog)

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Glowy, wavery things?
Ecto from #RedGiantUniverse! (And it works on anything with an alpha; no masks required)

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Getting Started with Universe Text
Getting Started with Universe Text YouTube video by Maxon Red Giant

❔ Need text animations in your NLE like #DaVinciResolve, #PremierePro, or #AvidMediaComposer without going into After Effects?

πŸ’‘ #RedGiantUniverse gives you a TON of powerful tools.
Quick overview: https://youtu.be/czjuE3hXA1s

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Light-filled vibes for you this Monday.
Featuring #TrapcodeParticular candles, #RedGiantUniverse Luster for the text, and #MaxonStudio for the background.

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Make things shiny!
uni.Luster from #RedGiantUniverse

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Tweak your warps
#RedGiantUniverse

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#TipTuesday | ChromaTown is deceptively powerful (like a lot of #RedGiantUniverse tools).
Michael breaks down what it's doing, so you can start adding more color to your life (or, at least, to your shots).

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🀩 Powerful chromatic effects for your footage and motion graphics with ChromaTown from #RedGiantUniverse

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#TipTuesday | You can stylize text right in your #NLE with #RedGiantUniverse - do it in #PremierePro #DaVinciResolve #AvidMediaComposer #FinalCutPro and more!

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#TipTuesday | Our #RedGiantUniverse tools are built with production in mind. That's why we have such handy utility presets like "All Off" and "All On" in Misfire, so you can add in just the kinds of film damage you want.

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It's time to go old school!
#TipTuesday | There are a ton of ways you can make your footage look older (of course, lighting and camera work are the first step).
Michael shows you some of the #RedGiantUniverse tools that can help you realize your retro vision.

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#TipTuesday | In this (very) quick tip, you'll see a somewhat hidden way to add a digital glitching look to your footage with #RedGiantUniverse Symbol Mapper.
▢️ Full tutorial: maxonvfx.com/40XncUX

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This presentation covers just about everything #MaxonOne has to offer!
πŸ”¨ Sculpting in #ZBrush
πŸ”₯ Simulations, particles, and animations in #Cinema4D
πŸŸ₯ Rendering in Redshift
🎨 Comping in #AfterEffects with #RedGiant and #RedGiantUniverse.
▢️ maxonvfx.com/4lSUpJY ◀️

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#TipTuesday | Comic book looks are easy with #RedGiantUniverse tools like Halftone Dither and Texturize Motion. Michael shows you some quick setups he made!
Share with us what you make!

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Full video and breakdown in 🧡 for this very slick sci-fi piece from Bright Photon that uses #RedGiantUniverse tools and #RealLensFlares

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#TipTuesday | You can quickly get the look from one of our favorite commercials during the Big Game with tools in #redgiantuniverse
That's right: Halftone Dither can get you surprisingly close to the look in seconds!

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Happy weekend!
Using #Trapcode Sound Keys and Echospace together for some cool moves! (And a bit of #RedGiantUniverse Array Gun for the background.

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🌟 Quickly add the finishing touch to your video with Finisher from #RedGiantUniverse
Pop details, balance color, and even add a touch of stylization - all right in your NLE timeline!

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During the holidays, play with the new Pixel Dither tools in #RedGiantUniverse!

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πŸ“ˆ TipTuesday | The Stippling scale in #redgiantuniverse Custom Dither can go waaaaaaaaay above 100% for some interesting stylization.

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#TipTuesday | Adding saturation before dithering happens can help your footage land on the right colors in your chosen palette.
πŸ₯° And Pre-Saturation is built right into the Pixel Dither effects in #redgiantuniverse

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#TipTuesday | When you're playing, er, WORKING with the new #RedGiantUniverse Pixel Dither effects, remember:

πŸ‘‰ Dithering is for gradients! πŸ‘ˆ

So, consider adding a little gradient for more interesting #motiongraphics.

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There's a bug fix for Unmult from #RedGiantUniverse - it should crash less in #AfterEffects! So, here's a #TipTuesday about one use for it: making fire be...not fire.

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πŸ’― Did you hear? #RedGiantUniverse now has over 100 plugins with the addition of these awesome dither and palette tools!

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