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523: What It Was REALLY Like Working at Sony PlayStation in the 90s - The Retro Hour EP523 Alex Sulman joins us to share his journey from typing in code on the ZX Spectrum to designing major titles at Sony, Blizzard, DICE and beyond. We hear about his early days in QA at Sony Cambridge, wor...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 523: What It Was REALLY Like Working at Sony PlayStation in the 90s - The #RetroHour EP523 www.podbean.com/ea/dir-wh772...

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522: The Untold Story of TDK Mediactive: Nintendo, Star Wars & More - The Retro Hour EP522 This week we’re joined by Vincent Bitetti, former CEO of TDK Mediactive, for a fascinating look at one of gaming’s most unusual industry journeys. Starting in the early days of BBS networks and sound-...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 522: The Untold Story of TDK Mediactive: Nintendo, Star Wars & More - The #RetroHour EP522 www.podbean.com/ea/dir-cy2au...

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521: The Story Behind the Vectrex Mini - The Retro Hour EP521 This week we’re joined by David Oghia, the man behind the upcoming Vectrex Mini. We explore his journey from discovering the ZX81 in the early 80s to working on official Star Wars publications and vis...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 521: The Story Behind the Vectrex Mini - The #RetroHour EP521 www.podbean.com/ea/dir-jqszj...

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520: The Graphics of Core Design - The Retro Hour EP520 This week, we’re joined by Core Design artist and animator Billy Allison, whose incredible career spans hand-drawn children’s TV classics like SuperTed and The Forgotten Toys through to iconic 16-bit ...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 520: The Graphics of Core Design - The #RetroHour EP520 www.podbean.com/ea/dir-vm89t...

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519: Three Red Lights: The Wild Story of IGN’s Xbox 360 Podcast - The Retro Hour EP519 This week we’re joined by Hilary Goldstein and Dave Clayman, two of the voices behind IGN’s legendary Three Red Lights podcast, the loud, chaotic and gloriously irreverent Xbox 360 show that helped de...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 519: Three Red Lights: The Wild Story of IGN’s Xbox 360 Podcast - The #RetroHour EP519 www.podbean.com/ea/dir-udgwk...

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518: GameShark: The Rise, Fall & Return with Todd Hayes – The Retro Hour EP518 This week we’re joined by Todd Hayes, original US CEO of GameShark, the device that changed how a generation played games. From arcade beginnings to building a $252 million video game empire, Todd sha...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 518: GameShark: The Rise, Fall & Return with Todd Hayes – The #RetroHour EP518 www.podbean.com/ea/dir-qvxc5...

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517: From Zzap!64 to Thalamus: How a C64 Legend Came Back - The Retro Hour EP517 This week we’re catching up with Andy Robert of the legendary Thalamus Software, for a chat about one of the most fascinating careers of the 8-bit era. From discovering computers via library games and...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 517: From Zzap!64 to Thalamus: How a C64 Legend Came Back - The #RetroHour EP517 www.podbean.com/ea/dir-k7ka3...

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516: Celebrating the Best (and Worst) Video Game Controllers - The Retro Hour EP516 This week on The Retro Hour, we’re getting hands-on with the unsung heroes of gaming: video game controllers! We’re joined by Christian Wenk, author of Trigger Happy, a stunning visual celebration of ...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 516: Celebrating the Best (and Worst) Video Game Controllers - The #RetroHour EP516 www.podbean.com/ea/dir-adhi9...

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515: "We Felt Like Part of the Beatles" - Rock Band with Sean Baptiste - The Retro Hour EP515 What makes a truly great gaming community? Sean Baptiste, who helped grow Harmonix’s forum from a dozen diehards to hundreds of thousands of fans, shares what it really takes. From the secret struggle...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 515: "We Felt Like Part of the Beatles" - Rock Band with Sean Baptiste - The #RetroHour EP515 www.podbean.com/ea/dir-u733h...

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513: Terminator 2D No Fate: The Inside Story – The Retro Hour Podcast EP513 This week we’re joined by Mike Tucker and Quang DX from Bitmap Bureau to talk about the making of Terminator 2D: No Fate. We hear how their lifelong love of Terminator 2 turned into a three-year obses...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 513: Terminator 2D No Fate: The Inside Story – The #RetroHour Podcast EP513 www.podbean.com/ea/dir-icvs4...

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512: The Top 5 Tech & Gaming Innovations of 1994-2024 - The Retro Hour 512 Happy New Year!  As we kick off 2026, we’re treating everyone to something special: a FREE episode of The Retro Hour: After Hours, our podcast that’s usually exclusive to our Patreon supporters. Aft...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 512: The Top 5 Tech & Gaming Innovations of 1994-2024 - The #RetroHour 512 www.podbean.com/ea/dir-hswzi...

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511: Retro Gaming Christmas Quiz 2025 – The Retro Hour EP511 It’s our absolute favourite episode of the year once again, the Retro Hour Christmas Quiz is back! 🎄🎮 This year, Paul Drury and Oliver Wilmot are taking on hosting duties, armed with festive cheer an...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 511: Retro Gaming Christmas Quiz 2025 – The #RetroHour EP511 www.podbean.com/ea/dir-tpa4k...

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510: “We Hid Gabe Newell in Our Game!” – Powerhoof - Making Retro Point & Click Adventures – The Retro Hour Podcast EP510 We go Down Under with Powerhoof’s David Lloyd, the brain behind award-winning indie hits like The Drifter and Crawl. From hiding DOS games as a kid to creating their own game engine and scooping Game ...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 510: “We Hid Gabe Newell in Our Game!” – Powerhoof - Making Retro Point & Click Adventures – The #RetroHour Podcast EP510 www.podbean.com/ea/dir-8dk7m...

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509: “This Shouldn’t Be Possible on an Amiga 500!” – H0ffman - Demoscene and Game Ports – The Retro Hour Podcast EP509 This week, we catch up with the legendary H0ffman to hear some tales from the demo scene trenches, Amiga wizardry, and porting classic arcade titles. From brigning Metal Gear and Knightmare from the M...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 509: “This Shouldn’t Be Possible on an Amiga 500!” – H0ffman - Demoscene and Game Ports – The #RetroHour Podcast EP509 www.podbean.com/ea/dir-i5v7q...

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508: "The 3DO M2 demo was mind-blowing... we were dying to ship it!" – Michael Devine (Former 3DO VP of Sales) – The Retro Hour Podcast EP508 This week we’re joined by industry veteran Michael Devine, former VP of Sales at The 3DO Company, key player at TDK Mediactive, and now CEO of Rockit Games, for an incredible look at four decades insi...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 508: "The 3DO M2 demo was mind-blowing... we were dying to ship it!" – Michael Devine (Former 3DO VP of Sales) – The #RetroHour Podcast EP508 www.podbean.com/ea/dir-mjr66...

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507: "A Single MP3 is Bigger Than the NES Library!" – eXo on Emulation, BBS Days & Saving DOS Classics – The Retro Hour Podcast EP507 This week, we’re joined by eXo, the visionary behind the colossal eXoDOS emulation project, dedicated to preserving DOS, Windows 3.x, and interactive fiction games in all their original (and often qui...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 507: "A Single MP3 is Bigger Than the NES Library!" – eXo on Emulation, BBS Days & Saving DOS Classics – The #RetroHour Podcast EP507 www.podbean.com/ea/dir-gmwmb...

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506: “Atari’s Actually Doing Things RIGHT?!” – Cntrl-Alt-Rees - The Retro Hour Podcast EP506 This week, we catch up with the ever-inventive Cntrl-Alt-Rees in his brand new studio. Rees shares his latest projects, retro tech obsessions, and the bizarre story of a Japanese teaching computer wit...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 506: “Atari’s Actually Doing Things RIGHT?!” – Cntrl-Alt-Rees - The #RetroHour Podcast EP506 www.podbean.com/ea/dir-sb7q4...

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505: “I Presented the Amiga Chipset to Atari… and Everyone Freaked Out!” - Atari's Matt Householder - The Retro Hour Podcast EP505 From hating Pong to working for Atari, this week we chat with Matt Householder.  From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 505: “I Presented the Amiga Chipset to Atari… and Everyone Freaked Out!” - Atari's Matt Householder - The #RetroHour Podcast EP505 www.podbean.com/ea/dir-isbnr...

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504: “I’d Never Even Seen a Computer Until I Worked at Sierra!” – Mark Crowe on Space Quest - The Retro Hour Podcast EP504 This week we're joined by Sierra legend Mark Crowe, co-creator of the Space Quest series and one half of the iconic Two Guys from Andromeda. Mark reveals how he went from never touching a computer to ...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 504: “I’d Never Even Seen a Computer Until I Worked at Sierra!” – Mark Crowe on Space Quest - The #RetroHour Podcast EP504 www.podbean.com/ea/dir-jc8em...

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503: “The Demo Scene Taught Us to Do the Impossible” – Erik Simon of Thalion - The Retro Hour EP503 This week's show features Erik Simon, co-founder of the legendary Thalion Software, the minds behind Lionheart, Ambermoon, and No Second Prize. Erik shares hilarious and jaw-dropping tales from the go...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 503: “The Demo Scene Taught Us to Do the Impossible” – Erik Simon of Thalion - The #RetroHour EP503 www.podbean.com/ea/dir-bmfkq...

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502: “From Modems to Headlines” – Jason Compton on the Amiga Report Revolution - The Retro Hour EP502 This week, we’re joined by former Amiga Report editor, writer, and This Week in Retro host Jason Compton, who takes us into the golden age of 90s computing news. From chasing stories during Commodore’...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 502: “From Modems to Headlines” – Jason Compton on the Amiga Report Revolution - The #RetroHour EP502 www.podbean.com/ea/dir-qiyxa...

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500: "No One Had Storyboarded Games Before - So I Did!" - Atari Legend Roger Hector - The Retro Hour EP500 This week marks our milestone 500th episode, and we’re celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 500: "No One Had Storyboarded Games Before - So I Did!" - Atari Legend Roger Hector - The #RetroHour EP500 on Podbean, check it out! www.podbean.com/ea/dir-jjjxa...

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499: "Nintendo Made Us Cut the Bikini Girls from Duke Nukem 64" - Eurocom's Kev Harrison - The Retro Hour EP499 This week we chat with designer Kev Harrison, whose career began at Eurocom working on Duke Nukem 64 and Duke Nukem: Zero Hour. Kev shares what it was like adapting Duke’s outrageous world for Nintend...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 499: "Nintendo Made Us Cut the Bikini Girls from Duke Nukem 64" - Eurocom's Kev Harrison - The #RetroHour EP499! www.podbean.com/ea/dir-fjntg...

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498: “Arcade Lessons, Nintendo Secrets, and Omega 6” – Takaya Imamura & Junji Seki - The Retro Hour EP498 This week we hear part two of our chat with Nintendo legend Takaya Imamura and game director Junji Seki. We hear about the creation of Omega 6: The Triangle Stars, blending manga, classic adventure ga...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 498: “Arcade Lessons, Nintendo Secrets, and Omega 6” – Takaya Imamura & Junji Seki - The #RetroHour EP498 www.podbean.com/ea/dir-7zimt...

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497: “We Wanted Ocarina’s Opposite - That’s Why Majora’s Mask Got So Dark” - Takaya Imamura Interview - The Retro Hour EP497 This week we welcome Nintendo legend Takaya Imamura, the visionary artist behind F-Zero, Star Fox, and Majora’s Mask. We hear some incredible stories from his three decades at Nintendo: from being int...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 497: “We Wanted Ocarina’s Opposite - That’s Why Majora’s Mask Got So Dark” - Takaya Imamura Interview - The #RetroHour EP497 www.podbean.com/ea/dir-kvhzh...

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496: "The SID Chip Was My First Love” - Jeroen Tel: Maniacs of Noise - The Retro Hour EP496 This week we catch up with legendary C64 composer Jeroen Tel of Maniacs of Noise fame. Jeroen takes us back to the early days of programming music directly in machine code, pushing the SID chip to its...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 496: "The SID Chip Was My First Love” - Jeroen Tel: Maniacs of Noise - The #RetroHour EP496 www.podbean.com/ea/dir-iyuvv...

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494: “Sonic R’s Soundtrack Has a Life of Its Own” - Richard Jacques, The Sound of 90s SEGA - The Retro Hour EP494 This week’s episode comes live from Retromessa 2025 in Norway, where we were joined on stage by legendary video game composer Richard Jacques. From creating music on a ZX Spectrum at age 11 to scoring...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 494: “Sonic R’s Soundtrack Has a Life of Its Own” - Richard Jacques, The Sound of 90s SEGA - The #RetroHour EP494 www.podbean.com/ea/dir-4pcvb...

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493: “Flash Games Should Never Have Died” – Alex Johansson, Experimental Game Maker - The Retro Hour EP493 This week we are joined by award-winning experimental designer, educator and game maker Alex Johansson of ALYO Games. He is the mind behind wild alt-controller creations like Muppet Boxing, syringe-po...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 493: “Flash Games Should Never Have Died” – Alex Johansson, Experimental Game Maker - The #RetroHour EP493 www.podbean.com/ea/dir-vrudy...

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491: Croc Was Meant to Be Yoshi - Then It All Changed! - Matt Porter, Argonaut Programmer - The Retro Hour EP491 This week we’re joined by Matt Porter, former programmer at Argonaut Software and one of the key developers behind Croc: Legend of the Gobbos. Matt shares inside stories from the development of titles...

I'm listening to @theretrohour.com (#Retro #Gaming Podcast) | 491: Croc Was Meant to Be Yoshi - Then It All Changed! - Matt Porter, Argonaut Programmer - The #RetroHour EP491 www.podbean.com/ea/dir-2aadm...

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