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Hashtag
#ScriptableObjects
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Descubre cómo delegar tareas en el desarrollo de juegos con Scriptable Objects. Aprende a optimizar el trabajo entre programadores y diseñadores de juegos para crear experiencias más fluidas y eficientes. ¡No te lo pierdas!
#Unity #ScriptableObjects #gamedev

🗨️ Deja tus dudas...

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Not some flashy gameplay video. Today it's all about making AI easier to change in the inspector.

#gamedev #indiegamedev #scriptableobjects

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#gamedev #unity #indiegame #twine
finally bit the bullet and implemented a #graph for the dialogue that persists #ScriptableObjects. this is so much nicer than having game objects for the dialogue options in the scene.

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If you've ever wanted to edit your data in a spreadsheet-like view directly in Unity, or import and export it as CSV or JSON, then checkout Scriptable Sheets on the Asset Store!

Great for trading card games and Scriptable Object fans!

#unity3d #scriptableobjects #unitytips

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🚨 Beware the Scriptable Object trap! 🚨Modifying them at runtime can mess up your editor configs 😱 Good news? You can instantiate a copy to keep the original safe

Learn how in our new RTS course 👉 www.gamedev.tv/courses/unit...

#GameDev #Unity #IndieDev #RTS #ScriptableObjects #UnityTips

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Just casually browsing all my Prefabs and their Components as a spreadsheet with Scriptable Sheets!

On sale now for Unity's spring sale:
assetstore.unity.com/packages/too...

#unity3d #scriptableobjects

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So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.

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So another #Unity #ScriptableObjects realization: If you clone a ScriptableObject for and later Destroy() it, it might still stick around before being garbage collected. Instead of cloning the object for runtime data, I ended up using a regular C# object.

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Holy cow!
The levels are finally loading in the Windows' Build!

That was the last piece of functionality I needed.

Now it's just finalizing the #Level #ScriptableObjects and cleaning up the #MobileApp...
#GAMEDev

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