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Meaningful Play 2026

Meaningful Play 2026

Meaningful Play, the international conference for designing and studying games that matter, is back for 2026! The conference will take place October 13-15, 2026 at Carnegie Mellon in Pittsburgh, PA.
event.fourwaves.com/meaningfulpl...
#meaningfulplay #gamedesign #seriousgames

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Overlapping labels? We just fixed that: just drag to reposition along their connection. 😊 One more quality-of-life step towards cleaner boards!

👉 Here's everything on labels: docs.arcweave.com/project-item... #gamewriting #gamedev #gamedesign #seriousgames #narrative

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Zo ontwierpen we voor Heijmans 2 spellen die op een beurs studenten op een innovatieve manier kennis laten maken met Heijmans.💪

Meer informatie? Stuur gerust een bericht. 📨
#recruitment #heijmans #samenwerking #portable #games #spellen #seriousgames #oplocatie #training #onboarding #teambuilding

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🔬 El pasado viernes, estuvimos en la Casa del Mayor de Cáceres con los participantes del proyecto #EUROAGE+ para presentar los serious games que estamos desarrollando. 🎮👴🏻👵🏻

#SeriousGames #EnvejecimientoActivo #FundaciónCCMIJU #InnovaciónSalud

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Not everything needs to go global... Here come the Board Variables!

Scoped and namespaced per board, they declutter your variables list, in 🗺️ design and in 🎮 playtesting.

Discover Arcweave's board variables: docs.arcweave.com/project-item... #gamedev #seriousgames #indiedev

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Podiumsdiskussion mit 4 Sitzen von links nach rechts: Anna Klara Falke (Boardgame Historian/ LVR Landesmuseum), ich, Jonas André (Playing History) und Matthias Thanos (BPB)

Podiumsdiskussion mit 4 Sitzen von links nach rechts: Anna Klara Falke (Boardgame Historian/ LVR Landesmuseum), ich, Jonas André (Playing History) und Matthias Thanos (BPB)

Serious Games - Serious Problems? Zu dieser spannenden Frage durfte ich im Rahmen der Veranstaltung Campus Spielkultur ein Panel mit Anna Klara Falke (Boardgame Historian/ LVR Landesmuseum Bonn), Jonas André (Playing History) und Matthias Thanos (BPB) moderieren. Was eine tolle Runde!
#SeriousGames

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El CITM, al Saló de l'Ensenyament 2026 El CITM serà present al Saló de l’Ensenyament 2026, que tindrà lloc del 18 al 22 de març a Fira Barcelona. En aquesta edició, el centre participarà amb una activitat a l’Espai Ciència, on es mostraran...

El CITM porta els Serious Games a l’Espai Ciència del Saló de l'Ensenyament!🚀

📅 Divendres 20 març 🕓 De 16h a 18h.

Descobreix projectes de Realitat Virtual i Videojocs amb impacte real en àmbits com la salut i l’educació. www.citm.upc.edu/blog/el-citm...

@upc.edu #recerca #UPC #vr #seriousgames

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Sometimes it feels like there’s so little time, and so much to do ⏳

Life is full of different pressures, and each can shape our mental health in ways big and small. In Waning Light, we’re working to reflect that.

Artwork (IG @_guffaw__)
#gamedesign #Gamedev #indiegame #mentalhealth #seriousgames

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Scanarix Media Game: fostering media and information literacy skills through play by Larysa Nazarenko, CSO Segalor, Ukraine. Today’s information space is governed not just through policy and legislation, but through socio-technical infrastructures and human-AI collaboration.

🎮 Discover the Scanarix Media Game, a serious game boosting media literacy through interactive play! 👾🕹️

Learn more 👉 buff.ly/5VtVJ3Y

#MediaLiteracy #AIliteracy #DigitalLiteracy #SeriousGames #GameBasedLearning

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Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study Background: It is considered advantageous to adopt an interdisciplinary approach when creating serious games in the sphere of health practice. However, different fields have reported that interdisciplinary work is challenging. Yet, the literature is scarce regarding how participants within health research have experienced collaborative research. In 2019 and 2020, total 3 teams collaborated to produce a serious game for children undergoing radiotherapy. Objective: The aim of this study was to describe the experiences of collaborating within and between teams, during their participation in the development of a serious game about radiotherapy for children. Methods: A qualitative design was used for gathering data through in depth interviews and a reflective thematic analysis was made. The collaboration included 15 people, 14 of them were asked to participate and 13 accepted. The teams included a game design team, a research team, and an expert team. The latter consisted of a play therapist, a pediatric nurse, and radiation oncology nurses. Results: In total, 1 main theme and 4 subthemes were formulated. The main theme was a learning experience during the participatory process. The subthemes were: (1) new insights were established due to the collaboration, (2) discovering the mechanisms behind the design elements provided understanding of the game’s complexity, (3) collaboration within teams and between teams needs time and takes time, and (4) confidence that the project was going to make a difference created engagement. Conclusions: In conclusion, knowledge expansion arose on several levels during the time the participants were part of the project. Having time and building trust in team constellations are significant factors in achieving a productive, favorable and beneficial experience for participants. Furthermore, confidence in the usefulness of the end product could be a contributory factor for participants continuing to work and the understanding of the complexity of the evolving process. Based on the findings of the team members’ individual experiences, we recommend other medical research teams to consider the following implications for practice before starting interdisciplinary design research: (1) establish who can bridge the fields and act to establish mutual understanding; (2) make time for frequent meetings to update on progress; and (3) be responsive, because when everybody feels connected to what needs to be done and feel safe it gets easier to work together.

JMIR Formative Res: Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study #SeriousGames #Radiotherapy #ChildHealth #Interdisciplinary #HealthResearch

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PandemiQuest
PandemiQuest Ready to plunge into a nightmarish world of chaos and unbridled disease? Neither are we.

A look back at our game PandemiQuest: Playing as an essential worker, you must balance social distancing and making deliveries—and connections—on a journey through Toronto.
#COVID19 #SeriousGames #ThrowbackThursday 🩺🧪🐡🎨
https://youtu.be/eQ14k_6JptU?si=bvSw1dr659VyHuOj

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Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Lorenz Prager war für Zentrum polis in Reus, Spanien, um an einem Projektreffen für das VAL-YOU-Projekt teilzunehmen. Mehr Informationen zum Projekt finden sich hier:
www.politik-lernen.at/valyou

#PolitischeBildung #SeriousGames #ValYou #GameBasedLearning #Schule #Material #ErasmusPlus

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Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Lorenz Prager war für Zentrum polis in Reus, Spanien, um an einem Projektreffen für das VAL-YOU-Projekt teilzunehmen. Bei dem Projekt geht es um die Vermittlung bzw. Thematisierung europäischer Werte im Unterricht und zwar mit Hilfe eines Serious Games. Das digitale […]

[Original post on fedi.at]

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¿Necesitas un videojuego publicitario o educativo para tu empresa o institución? ¡Contáctanos! Tenemos 20 años de experiencia creando #seriousgames y #advergaming.

www.sphericalpixel.com

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Three lessons for designing serious games for educational settings By Alice H. Aubert. What is Triadic Game Design and what lessons does it provide for designing and analysing serious games in an educational setting? Triadic Game Design The Triadic Game Design is …

Interested in managing the tensions that arise in developing #SeriousGames among research experts, players and game designers? Check out this week’s great i2Insights contribution by Alice Aubert at i2insights.org/2026/02/24/s...

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Sky Lantern Studio is celebrating Black History Month!

Black History Month Spotlight: Carl Brashear #blackhistorymonth #skylanternstudio #gamedev #diversityingames #deepdive #seriousgames

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Homepage - Serious Play Conf

Serious Play 2026 (Aug 5-7), just bought my EARLY BIRD ticket (ends tonight), in Durham, NC at Duke. First time attending!

Cooking up a biographical, narrative game that addresses a tough situation: How best to communicate with someone who has dementia?

#seriousplay #seriousgames #gamesforimpact

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Abertay University awarded funding to develop ‘digital twin’ technology to revolutionise healthcare planning FLOW Fusion is one of 18 Scottish university projects funded to turn health research into practical applications for patient care

Thrilled to be part of the team pushing this incentive forward on how serious games can be used in health care www.abertay.ac.uk/news/2025/ab...

#seriousgames #digitaltwin #abertayuniversity #healthcareinnovation

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Roman town house with the dipinto “Romanes Eunt Domus” (Level “Roman metal extraction and minting”).

Roman town house with the dipinto “Romanes Eunt Domus” (Level “Roman metal extraction and minting”).

#280CharAbstracts: Stefan Krmnicek & Kevin Körner present *Graveler*, a serious game for numismatic teaching. It helps students explore coins interactively, linking play with academic learning.

🔗 doi.org/10.11588/pro... #Numismatics #SeriousGames

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Localization | Arcweave Documentation Translate your project in multiple languages efficiently

🔡Arcweave's #localization features are now LIVE in Team workspaces. Handle all translations of your project:

✅ in one place
✅ in context
✅ without spreadsheet juggling

👉See how: docs.arcweave.com/project-tool... #interactive #narrative #design #seriousgames

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Inoculation theory as a design approach to game-based misinformation interventions: a review Misinformation has been demonstrated to pose a great risk to society, demanding action from policymakers and educators. Inoculation theory is a theory of resistance to influence, which in recent ye...

🚨New paper in Popular Communication! 🚨 "Inoculation theory as a design approach to game-based misinformation interventions: a review". (1/9)🧵🔽
dx.doi.org/10.1080/1540....
#InoculationTheory #misinformation #socpsyc #design #seriousgames #learning

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Localization | Arcweave Documentation Translate your project in multiple languages efficiently

🎮Unity teams, huge news! Arcweave's Unity integration now supports #localization data: unlock your project's languages straight from our official plugin. Build once. Ship everywhere.🌎

👉Localization in Arcweave: docs.arcweave.com/project-tool... #gamedev #seriousgames #gamedesign

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Made your project in a different app? You can now migrate its data to Arcweave, with our new "import JSON" feature! See how it works: docs.arcweave.com/workspaces/p... #gamedev #gamedesign #seriousgames #narrative #gamewriting

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Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study Background: Serious games present a promising avenue for clinical care, enhancing patient engagement while delivering therapeutic benefits. Pain is present in many diseases, notably in Psoriatic Arthr...

📚 New publication from @iprolepsis.bsky.social in JMIR Serious Games (@jmirpub.bsky.social): Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study.

🔗 games.jmir.org/2026/1/e75072

#SeriousGames #DigitalHealth #PsoriaticArthritis

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Equal parts excited and terrified to have started laying out the potential structure of my thesis.
#gbl #seriousgames #empathy #universityofaberdeen #phd

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Why developing a serious game is the right move (and how Arcweave helps you build it) Learn why serious games outperform gamification, ensuring deeper learning and real behavior change, and how Arcweave simplifies their development.

Thinking about building a 🧐serious 👾game? Our latest blogpost breaks down why it's worth it and how Arcweave can help you design #seriousgames, without the dev overhead!🤩
blog.arcweave.com/when-develop... #gamedev #indiedev #gamedesign #gamification

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A pixellated pacman ghost peeking out from behind a tree.

A pixellated pacman ghost peeking out from behind a tree.

Call for interactive sessions for #PlayfulLearning closes midnight on Monday 2nd February!
If you work at the intersection of #learning and #play for adults, take a look. This year's theme is "Into the Woods".

playfullearningassoc.co.uk/conference/

#GBL #games4Research #seriousGames #creativeHE

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a pixel art illustration of a green apple ALT: a pixel art illustration of a green apple

🛠️ Skills: Unity, Reinforcement Learning & Co-design. Work at the intersection of Environmental Sciences & Computer Sciences.

2/2 #SeriousGames #ScienceSky #PhDOpportunity #UKStudents #UKHigherEd #CitizenScience #DigitalHumanities #GreenAI #ClimateChange #Biodiversity #Sustainability

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🗨️Comments in Arcweave now support @-mentions, with mention-aware 📨email notifications! Bring the relevant writers, designers, and developers into the conversation when it matters!

👀Learn more: docs.arcweave.com/project-item... #indiedev #gamedev #gamewriting #gamedesign #seriousgames

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¿Te has planteado usar videojuegos en tus campañas de marketing o programas educativos? 🎮 En Spherical Pixel te ayudamos a hacerlo realidad.

#advergaming #gamificación #seriousgames

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