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PEOPLE:
- Hiromasa Shikata. A Link Between Worlds Game Director.
- Shiro Mouri. A Link Between Worlds Assistant Game Director.
- Shigeru Miyamoto, age 61. A Link Between Worlds General Producer, General Manager of Nintendo EAD.

QUOTE: 
Shikata: No, A Link to the Past wasn't on our minds at all [for early A Link Between Worlds pitches]. We didn't even have the idea of Link entering walls. We were thinking about a Zelda game with the theme of communication. …

Mouri: As soon as we started the presentation, I could clearly see Miyamoto-san's facial expression rapidly darkening. I thought, “This is bad...”

And then at the end he said, “This sounds like an idea that's 20 years old.” That was the killing blow. We were down on the floor.

PEOPLE: - Hiromasa Shikata. A Link Between Worlds Game Director. - Shiro Mouri. A Link Between Worlds Assistant Game Director. - Shigeru Miyamoto, age 61. A Link Between Worlds General Producer, General Manager of Nintendo EAD. QUOTE: Shikata: No, A Link to the Past wasn't on our minds at all [for early A Link Between Worlds pitches]. We didn't even have the idea of Link entering walls. We were thinking about a Zelda game with the theme of communication. … Mouri: As soon as we started the presentation, I could clearly see Miyamoto-san's facial expression rapidly darkening. I thought, “This is bad...” And then at the end he said, “This sounds like an idea that's 20 years old.” That was the killing blow. We were down on the floor.

Shikata & Mouri on a failed Zelda pitch, 2013.

Source: Iwata Asks

#Zelda
#ALinkBetweenWorldsQuote
#ShikataQuote, #MouriQuote, #MiyamotoQuote

www.hyruleinterviews.com/21da00adcfff...

16 3 3 1
PEOPLE:
- Hiromasa Shikata. Field Designer responsible for Clock Town & Romani Ranch in Majora’s Mask.

QUOTE: 
Shikata: Organizing all the various parts of [Clocktown in Majora’s Mask] while managing the size was difficult. We created a complicated area so players would feel uneasy and uncomfortable, like they are in a strange town in a foreign country, carrying the sense of uncertainty that comes with that sort of situation. 

However, “I don't understand it at all” and “I played for a whole day, but I still don't know what to do” among others were many of the opinions that we kept hearing, so we continued to adjust.

Now I think getting lost is a positive part of the game.

PEOPLE: - Hiromasa Shikata. Field Designer responsible for Clock Town & Romani Ranch in Majora’s Mask. QUOTE: Shikata: Organizing all the various parts of [Clocktown in Majora’s Mask] while managing the size was difficult. We created a complicated area so players would feel uneasy and uncomfortable, like they are in a strange town in a foreign country, carrying the sense of uncertainty that comes with that sort of situation. However, “I don't understand it at all” and “I played for a whole day, but I still don't know what to do” among others were many of the opinions that we kept hearing, so we continued to adjust. Now I think getting lost is a positive part of the game.

#Linktober 13: Town/Village
Shikata on the design of Clock Town, 2000.

Source: The Hyrule Journals

#Zelda
#MajorasMaskQuote
#ShikataQuote

www.notion.so/24fa4198de74...

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PEOPLE:
- Hiromasa Shikata. Director of Tri Force Heroes.
- Mikiharu Ōiwa. Tri Force Heroes Boss Planning Lead & VFX Artist.

QUOTE: 
Shikata: There weren't any outfits [for Tri Force Heroes] that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a ‘Stinky Costume’ which would keep enemies at bay, or a ‘Kansai Outfit’ which would put the situation reports into the Kansai dialect of Japanese.

Oiwa: We also considered ‘Emperor's New Clothes’, which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos.

PEOPLE: - Hiromasa Shikata. Director of Tri Force Heroes. - Mikiharu Ōiwa. Tri Force Heroes Boss Planning Lead & VFX Artist. QUOTE: Shikata: There weren't any outfits [for Tri Force Heroes] that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a ‘Stinky Costume’ which would keep enemies at bay, or a ‘Kansai Outfit’ which would put the situation reports into the Kansai dialect of Japanese. Oiwa: We also considered ‘Emperor's New Clothes’, which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos.

Shikata & Oiwa on Tri Force Heroes outfit ideas that didn't make it out of planning, 2015.

Source: Nintendo Miiverse Channel

#Zelda
#TriForceHeroesQuote
#ShikataQuote, #ŌiwaQuote

www.notion.so/fa02c7e93267...

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PEOPLE:
- Hiromasa Shikata. A Link Between Worlds Director.

QUOTE: 
Shikata: Every time we make a new Zelda game, we always look for a different approach, and looked for a long time. When it was time to make this game, I had the vague idea that in A Link to the Past, you could clear multiple dungeons in parallel. But when I played the game again, that wasn't very true.

So I thought it would be good to do that for [A Link Between Worlds] and we made it so that when it comes to the seven dungeons in the latter half, you can go to any of them as you like.

PEOPLE: - Hiromasa Shikata. A Link Between Worlds Director. QUOTE: Shikata: Every time we make a new Zelda game, we always look for a different approach, and looked for a long time. When it was time to make this game, I had the vague idea that in A Link to the Past, you could clear multiple dungeons in parallel. But when I played the game again, that wasn't very true. So I thought it would be good to do that for [A Link Between Worlds] and we made it so that when it comes to the seven dungeons in the latter half, you can go to any of them as you like.

Shikata on over-estimating dungeon choice in his memories of A Link to the Past, 2013.

Source: Iwata Asks

#Zelda
#ALinkBetweenWorldsQuote
#ShikataQuote

www.notion.so/21da00adcfff...

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PEOPLE:
- Eiji Aonuma, age 46. Producer of Skyward Sword & A Link Between Worlds.
- Hidemaro Fujibayashi, age 37. Director of Skyward Sword.
- Hiromasa Shikata. Director of A Link Between Worlds.

QUOTE: 
"Aonuma: As soon as I come to my office I start checking my emails from the Japanese companies as well as from NCL and overseas companies. 

Then I start chatting with the directors on my right and left hand - my desk is situated between the DS director [Shikata] and the Wii director [Fujibayashi]. I start talking with them about the progress made in the last day and then we decide a priority order of what we as a team need to do in the next 24 hours or so. If there are any versions of the software ready by the morning I start checking those."

PEOPLE: - Eiji Aonuma, age 46. Producer of Skyward Sword & A Link Between Worlds. - Hidemaro Fujibayashi, age 37. Director of Skyward Sword. - Hiromasa Shikata. Director of A Link Between Worlds. QUOTE: "Aonuma: As soon as I come to my office I start checking my emails from the Japanese companies as well as from NCL and overseas companies. Then I start chatting with the directors on my right and left hand - my desk is situated between the DS director [Shikata] and the Wii director [Fujibayashi]. I start talking with them about the progress made in the last day and then we decide a priority order of what we as a team need to do in the next 24 hours or so. If there are any versions of the software ready by the morning I start checking those."

Aonuma on his typical day as the Zelda producer in 2010, 2010.

Source: Official Nintendo Magazine

#Zelda
#SkywardSwordQuote, #ALinkBetweenWorldsQuote
#AonumaQuote, #FujibayashiQuote, #ShikataQuote

www.notion.so/ac79957b8190...

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PEOPLE:
- Hiromasa Shikata. Field Designer responsible for Clock Town & Romani Ranch in Majora’s Mask.

QUOTE: 
"Shikata: Organizing all the various parts of the town while managing the size was difficult. We created a complicated area so players would feel uneasy and uncomfortable, like they are in a strange town in a foreign country, carrying the sense of uncertainty that comes with that sort of situation. 

However, ‘I don't understand it at all’ and ‘I played for a whole day, but I still don't know what to do’ among others were many of the opinions that we kept hearing, so we continued to adjust.

Now I think getting lost is a positive part of the game."

PEOPLE: - Hiromasa Shikata. Field Designer responsible for Clock Town & Romani Ranch in Majora’s Mask. QUOTE: "Shikata: Organizing all the various parts of the town while managing the size was difficult. We created a complicated area so players would feel uneasy and uncomfortable, like they are in a strange town in a foreign country, carrying the sense of uncertainty that comes with that sort of situation. However, ‘I don't understand it at all’ and ‘I played for a whole day, but I still don't know what to do’ among others were many of the opinions that we kept hearing, so we continued to adjust. Now I think getting lost is a positive part of the game."

Shikata on the design of Clock Town, 2000.

Via The Hyrule Journals.

#Zelda
#MajorasMaskQuote
#ShikataQuote

www.notion.so/24fa4198de74...

3 0 0 1
PEOPLE:
- Hiromasa Shikata. Director of Tri Force Heroes.
- Mikiharu Ōiwa. Boss Planning Lead & VFX Artist for Tri Force Heroes.

QUOTE: 
"Q: Which costume was the hardest to create [for Tri Force Heroes]?

Shikata: I think we had more trouble than we expected with the black tights that Princess Styla wears for most of the game. They were a major headache!

… We asked the artists to draw something that would make players take pity on her and want to help, and this is the sort of thing they came up with.

Oiwa: But some people thought that it actually looked cute and didn't seem like much of a curse, so we had to go back to the drawing board. We tried all sorts of styles for the tights …

Shikata: Well, it was meant to be a curse, so we thought that anything even remotely stylish—like flowers or crosses—was out of the question."

PEOPLE: - Hiromasa Shikata. Director of Tri Force Heroes. - Mikiharu Ōiwa. Boss Planning Lead & VFX Artist for Tri Force Heroes. QUOTE: "Q: Which costume was the hardest to create [for Tri Force Heroes]? Shikata: I think we had more trouble than we expected with the black tights that Princess Styla wears for most of the game. They were a major headache! … We asked the artists to draw something that would make players take pity on her and want to help, and this is the sort of thing they came up with. Oiwa: But some people thought that it actually looked cute and didn't seem like much of a curse, so we had to go back to the drawing board. We tried all sorts of styles for the tights … Shikata: Well, it was meant to be a curse, so we thought that anything even remotely stylish—like flowers or crosses—was out of the question."

Shikata & Oiwa on the difficulty of getting Princess Styla's curse outfit right.

Via Nintendo Miiverse Channel, 2015.

#Zelda
#TriForceHeroesQuote
#ShikataQuote, #ŌiwaQuote

www.notion.so/fa02c7e93267...

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PEOPLE: 
- Mikiharu Oiwa, Boss Planning Lead & VFX Artist for Tri Force Heroes.
- Hiromasa Shikata, Director of Tri Force Heroes.


QUOTE:
Oiwa: The closest I came to ‘painful’ was when I announced the names I'd come up with [for the bosses in Tri Force Heroes]. Though I suppose it wasn't painful so much as it was painfully embarrassing...

… That's the one, the mid-boss of The Dunes. He's like the king of the Vultures, but he's so big that he can't really fly, so I tried to make a pun that combined ‘can't fly’ and ‘vulture’. When I brought up the name in a meeting, the reactions around the table were pretty much just ‘What?’ - I don't think I'll forget that moment as long as I live.

Shikata: If someone ever asks me to repeat myself in that sort of context, I'll probably be so embarrassed that I'll quit my job on the spot.

PEOPLE: - Mikiharu Oiwa, Boss Planning Lead & VFX Artist for Tri Force Heroes. - Hiromasa Shikata, Director of Tri Force Heroes. QUOTE: Oiwa: The closest I came to ‘painful’ was when I announced the names I'd come up with [for the bosses in Tri Force Heroes]. Though I suppose it wasn't painful so much as it was painfully embarrassing... … That's the one, the mid-boss of The Dunes. He's like the king of the Vultures, but he's so big that he can't really fly, so I tried to make a pun that combined ‘can't fly’ and ‘vulture’. When I brought up the name in a meeting, the reactions around the table were pretty much just ‘What?’ - I don't think I'll forget that moment as long as I live. Shikata: If someone ever asks me to repeat myself in that sort of context, I'll probably be so embarrassed that I'll quit my job on the spot.

Oiwa on his most painful moment in Tri Force Heroes' development.

Via Nintendo Miiverse Channel, 2015.

#Zelda
#TriForceHeroesQuote
#OiwaQuote, #ShikataQuote

hyruleinterviews.notion.site/Miiting-Tri-...

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