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#ALinkBetweenWorldsQuote
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PEOPLE:
- Ryo Nagamatsu, age 31. Composer for A Link Between Worlds.
- Tōru Minegishi, age 38. Composer for Majora’s Mask, The Wind Waker, Twilight Princess, & more.

QUOTE: 
Q: The Milk Bar Folk Duo acoustic tunes [in A Link Between Worlds] are amazing. Can you tell us if these are actual live recordings and, if they are, who performed them?

Nagamatsu: I performed the flute music live myself, using a recorder. Most of the string music was done using a synthesiser set to a lute. However, Toru Minegishi, who also works in the Sound Group, recorded a live guitar performance for the song, Ballad Of The Goddess, that you can hear when you fully complete the Hero Mode.

PEOPLE: - Ryo Nagamatsu, age 31. Composer for A Link Between Worlds. - Tōru Minegishi, age 38. Composer for Majora’s Mask, The Wind Waker, Twilight Princess, & more. QUOTE: Q: The Milk Bar Folk Duo acoustic tunes [in A Link Between Worlds] are amazing. Can you tell us if these are actual live recordings and, if they are, who performed them? Nagamatsu: I performed the flute music live myself, using a recorder. Most of the string music was done using a synthesiser set to a lute. However, Toru Minegishi, who also works in the Sound Group, recorded a live guitar performance for the song, Ballad Of The Goddess, that you can hear when you fully complete the Hero Mode.

Nagamatsu on playing the flute for the milk bar in A Link Between Worlds, 2014.

Source: Official Nintendo Magazine

#Zelda
#ALinkBetweenWorldsQuote
#NagamatsuQuote, #MinegishiQuote

www.hyruleinterviews.com/8efa170ea6fb...

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PEOPLE:
- Eiji Aonuma, age 50. Producer of Skyward Sword and A Link Between Worlds.

QUOTE: 
Aonuma: When we created Skyward Sword, by checking the internet and seeing comments people made about it, it came to mind that maybe the users have started to get bored with Zelda, the traditional Zelda. 

So we’d like to try and change that up. We thought then that it would be more important to implement a kind of hand-holding system, where users would always know what they were supposed to do. But maybe it’s different—perhaps it’s also fun to just get lost in the game and try to figure out what to do by themselves… I’m really happy that I’ve managed to release [A Link Between Worlds] with new features and a uniqueness to it.

PEOPLE: - Eiji Aonuma, age 50. Producer of Skyward Sword and A Link Between Worlds. QUOTE: Aonuma: When we created Skyward Sword, by checking the internet and seeing comments people made about it, it came to mind that maybe the users have started to get bored with Zelda, the traditional Zelda. So we’d like to try and change that up. We thought then that it would be more important to implement a kind of hand-holding system, where users would always know what they were supposed to do. But maybe it’s different—perhaps it’s also fun to just get lost in the game and try to figure out what to do by themselves… I’m really happy that I’ve managed to release [A Link Between Worlds] with new features and a uniqueness to it.

Aonuma on players getting bored of traditional Zelda, 2013.

Source: MacDonald, IGN

#Zelda
#ALinkBetweenWorldsQuote
#AonumaQuote

www.hyruleinterviews.com/2fe41fe961fd...

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PEOPLE:
- Hiromasa Shikata. A Link Between Worlds Game Director.
- Shiro Mouri. A Link Between Worlds Assistant Game Director.
- Shigeru Miyamoto, age 61. A Link Between Worlds General Producer, General Manager of Nintendo EAD.

QUOTE: 
Shikata: No, A Link to the Past wasn't on our minds at all [for early A Link Between Worlds pitches]. We didn't even have the idea of Link entering walls. We were thinking about a Zelda game with the theme of communication. …

Mouri: As soon as we started the presentation, I could clearly see Miyamoto-san's facial expression rapidly darkening. I thought, “This is bad...”

And then at the end he said, “This sounds like an idea that's 20 years old.” That was the killing blow. We were down on the floor.

PEOPLE: - Hiromasa Shikata. A Link Between Worlds Game Director. - Shiro Mouri. A Link Between Worlds Assistant Game Director. - Shigeru Miyamoto, age 61. A Link Between Worlds General Producer, General Manager of Nintendo EAD. QUOTE: Shikata: No, A Link to the Past wasn't on our minds at all [for early A Link Between Worlds pitches]. We didn't even have the idea of Link entering walls. We were thinking about a Zelda game with the theme of communication. … Mouri: As soon as we started the presentation, I could clearly see Miyamoto-san's facial expression rapidly darkening. I thought, “This is bad...” And then at the end he said, “This sounds like an idea that's 20 years old.” That was the killing blow. We were down on the floor.

Shikata & Mouri on a failed Zelda pitch, 2013.

Source: Iwata Asks

#Zelda
#ALinkBetweenWorldsQuote
#ShikataQuote, #MouriQuote, #MiyamotoQuote

www.hyruleinterviews.com/21da00adcfff...

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PEOPLE:
- Eiji Aonuma, age 50. Franchise Producer for the Zelda series.

QUOTE: 
Aonuma: Even when I get home, I'm getting home late. I want some vacation. I want some time off.

Q: How much longer do you have … before you get that time off?

A: What we're looking at, really, is a sort of trend. I finish one project and the next one is just overlapping. My family is not happy.

Q: But they do like Zelda games, right?

A: My son absolutely does like Zelda, and my wife has started playing Zelda as well. So that's great. They understand that I'm making these games, but… They're my family, and the fact that we're not taking vacations together, not going anywhere, it's not making them happy. We're trying to find a balance. It's tough.

PEOPLE: - Eiji Aonuma, age 50. Franchise Producer for the Zelda series. QUOTE: Aonuma: Even when I get home, I'm getting home late. I want some vacation. I want some time off. Q: How much longer do you have … before you get that time off? A: What we're looking at, really, is a sort of trend. I finish one project and the next one is just overlapping. My family is not happy. Q: But they do like Zelda games, right? A: My son absolutely does like Zelda, and my wife has started playing Zelda as well. So that's great. They understand that I'm making these games, but… They're my family, and the fact that we're not taking vacations together, not going anywhere, it's not making them happy. We're trying to find a balance. It's tough.

#Linktober 7: Undead

Aonuma on never getting a break and his family's feelings about it, 2013.

Source: USgamer

#Zelda
#TheWindWakerHDQuote, #ALinkBetweenWorldsQuote
#AonumaQuote

www.notion.so/bd8ea2c85ef2...

28 8 2 1
PEOPLE:
- Hiromasa Shikata. A Link Between Worlds Director.

QUOTE: 
Shikata: Every time we make a new Zelda game, we always look for a different approach, and looked for a long time. When it was time to make this game, I had the vague idea that in A Link to the Past, you could clear multiple dungeons in parallel. But when I played the game again, that wasn't very true.

So I thought it would be good to do that for [A Link Between Worlds] and we made it so that when it comes to the seven dungeons in the latter half, you can go to any of them as you like.

PEOPLE: - Hiromasa Shikata. A Link Between Worlds Director. QUOTE: Shikata: Every time we make a new Zelda game, we always look for a different approach, and looked for a long time. When it was time to make this game, I had the vague idea that in A Link to the Past, you could clear multiple dungeons in parallel. But when I played the game again, that wasn't very true. So I thought it would be good to do that for [A Link Between Worlds] and we made it so that when it comes to the seven dungeons in the latter half, you can go to any of them as you like.

Shikata on over-estimating dungeon choice in his memories of A Link to the Past, 2013.

Source: Iwata Asks

#Zelda
#ALinkBetweenWorldsQuote
#ShikataQuote

www.notion.so/21da00adcfff...

18 3 0 0
PEOPLE:
- Eiji Aonuma, age 46. Producer of Skyward Sword & A Link Between Worlds.
- Hidemaro Fujibayashi, age 37. Director of Skyward Sword.
- Hiromasa Shikata. Director of A Link Between Worlds.

QUOTE: 
"Aonuma: As soon as I come to my office I start checking my emails from the Japanese companies as well as from NCL and overseas companies. 

Then I start chatting with the directors on my right and left hand - my desk is situated between the DS director [Shikata] and the Wii director [Fujibayashi]. I start talking with them about the progress made in the last day and then we decide a priority order of what we as a team need to do in the next 24 hours or so. If there are any versions of the software ready by the morning I start checking those."

PEOPLE: - Eiji Aonuma, age 46. Producer of Skyward Sword & A Link Between Worlds. - Hidemaro Fujibayashi, age 37. Director of Skyward Sword. - Hiromasa Shikata. Director of A Link Between Worlds. QUOTE: "Aonuma: As soon as I come to my office I start checking my emails from the Japanese companies as well as from NCL and overseas companies. Then I start chatting with the directors on my right and left hand - my desk is situated between the DS director [Shikata] and the Wii director [Fujibayashi]. I start talking with them about the progress made in the last day and then we decide a priority order of what we as a team need to do in the next 24 hours or so. If there are any versions of the software ready by the morning I start checking those."

Aonuma on his typical day as the Zelda producer in 2010, 2010.

Source: Official Nintendo Magazine

#Zelda
#SkywardSwordQuote, #ALinkBetweenWorldsQuote
#AonumaQuote, #FujibayashiQuote, #ShikataQuote

www.notion.so/ac79957b8190...

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PEOPLE:
- Hiromasa Shikata. A Link Between Worlds Director.
- Eiji Aonuma, age 50. A Link Between Worlds Producer.
- Shiro Mouri. A Link Between Worlds Sub-Director & Programming Lead.

QUOTE: 
"Shikata: When Spirit Tracks was over, much of the staff went to develop Skyward Sword. The only ones left were Mouri-san, another programmer and I. The Nintendo 3DS wasn't out yet, but our goal was to make a Zelda game for the handheld that would follow the Nintendo DS, so for about the first year, we thought a lot about what to do.

Iwata: Just the three of you for a whole year? Wasn't that hard?

Shikata: Yeah. We anguished over it every day, wondering what we should do.

Aonuma: To add to that, it didn't mean that nothing came of it that one year. As we were testing things, that was a period when we hit upon the most distinctive feature of this game."

PEOPLE: - Hiromasa Shikata. A Link Between Worlds Director. - Eiji Aonuma, age 50. A Link Between Worlds Producer. - Shiro Mouri. A Link Between Worlds Sub-Director & Programming Lead. QUOTE: "Shikata: When Spirit Tracks was over, much of the staff went to develop Skyward Sword. The only ones left were Mouri-san, another programmer and I. The Nintendo 3DS wasn't out yet, but our goal was to make a Zelda game for the handheld that would follow the Nintendo DS, so for about the first year, we thought a lot about what to do. Iwata: Just the three of you for a whole year? Wasn't that hard? Shikata: Yeah. We anguished over it every day, wondering what we should do. Aonuma: To add to that, it didn't mean that nothing came of it that one year. As we were testing things, that was a period when we hit upon the most distinctive feature of this game."

Shikata & Aonuma on the first year of A Link Between Worlds development, 2013.

Source: Iwata Asks

#Zelda
#ALinkBetweenWorldsQuote
#ShikataQuote,#AonumaQuote,#MouriQuote

www.notion.so/21da00adcfff...

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PEOPLE:
- Eiji Aonuma, age 50. A Link Between Worlds Producer.
- Hiromasa Shikata. A Link Between Worlds Director.
- Kentaro Tominaga. A Link Between Worlds Planning Lead.

QUOTE: 
"Aonuma: When I first saw Shikata-san's gameplay of entering walls [for A Link Between Worlds], I was surprised, but as we played for a while from an overhead, diagonal angle view like in Spirit Tracks, that surprise faded after a time.

Iwata: Why was that?

Aonuma: It didn't look different enough when you entered the wall. Then, as I was discussing various things with Tominaga-san, we considered placing the camera directly overhead and fixing it there, and we made a test version. It felt really intriguing when Link entered a wall and the view switched from a top-down view to a side view. "

PEOPLE: - Eiji Aonuma, age 50. A Link Between Worlds Producer. - Hiromasa Shikata. A Link Between Worlds Director. - Kentaro Tominaga. A Link Between Worlds Planning Lead. QUOTE: "Aonuma: When I first saw Shikata-san's gameplay of entering walls [for A Link Between Worlds], I was surprised, but as we played for a while from an overhead, diagonal angle view like in Spirit Tracks, that surprise faded after a time. Iwata: Why was that? Aonuma: It didn't look different enough when you entered the wall. Then, as I was discussing various things with Tominaga-san, we considered placing the camera directly overhead and fixing it there, and we made a test version. It felt really intriguing when Link entered a wall and the view switched from a top-down view to a side view. "

Aonuma on the wall mechanic and camera angles in A Link Between Worlds, 2013.

Via Iwata Asks.

#Zelda
#ALinkBetweenWorldsQuote
#AonumaQuote,#ShikataQuote,#TominagaQuote

www.notion.so/21da00adcfff...

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PEOPLE:
- Satoru Iwata, age 53. President of Nintendo.
- Eiji Aonuma, age 50. Producer of A Link Between Worlds.
- Kentaro Tominaga. A Link Between Worlds Sub-Director & Planning Lead.

QUOTE: 
"Iwata: Did anyone say that [A Link Between Worlds] would turn out like a remake even though you had this new idea of entering walls?

Aonuma: They did. Everyone gets skeptical when they simply hear about it in words. So I used a tool myself to render the landforms of A Link to the Past into 3D.

Iwata: You did that yourself? [laughs]

Aonuma: Yeah. It took about three days.

Tominaga: I think it took a little longer...

Aonuma: Did it? [laughs] I wasn't sure it was right for a producer to go that far, but I thought showing the actual thing would be more convincing and made three-dimensional landforms."

PEOPLE: - Satoru Iwata, age 53. President of Nintendo. - Eiji Aonuma, age 50. Producer of A Link Between Worlds. - Kentaro Tominaga. A Link Between Worlds Sub-Director & Planning Lead. QUOTE: "Iwata: Did anyone say that [A Link Between Worlds] would turn out like a remake even though you had this new idea of entering walls? Aonuma: They did. Everyone gets skeptical when they simply hear about it in words. So I used a tool myself to render the landforms of A Link to the Past into 3D. Iwata: You did that yourself? [laughs] Aonuma: Yeah. It took about three days. Tominaga: I think it took a little longer... Aonuma: Did it? [laughs] I wasn't sure it was right for a producer to go that far, but I thought showing the actual thing would be more convincing and made three-dimensional landforms."

Aonuma on how he converted A Link to the Past's map to 3D personally, 2013.

Via Iwata Asks.

#Zelda
#ALinkBetweenWorldsQuote
#IwataQuote,#AonumaQuote,#TominagaQuote

www.notion.so/21da00adcfff...

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