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#TriForceHeroesQuote
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PEOPLE:
- Hiromasa Shikata. Director of Tri Force Heroes.
- Mikiharu Ōiwa. Tri Force Heroes Boss Planning Lead & VFX Artist.

QUOTE: 
Shikata: There weren't any outfits [for Tri Force Heroes] that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a ‘Stinky Costume’ which would keep enemies at bay, or a ‘Kansai Outfit’ which would put the situation reports into the Kansai dialect of Japanese.

Oiwa: We also considered ‘Emperor's New Clothes’, which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos.

PEOPLE: - Hiromasa Shikata. Director of Tri Force Heroes. - Mikiharu Ōiwa. Tri Force Heroes Boss Planning Lead & VFX Artist. QUOTE: Shikata: There weren't any outfits [for Tri Force Heroes] that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a ‘Stinky Costume’ which would keep enemies at bay, or a ‘Kansai Outfit’ which would put the situation reports into the Kansai dialect of Japanese. Oiwa: We also considered ‘Emperor's New Clothes’, which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos.

Shikata & Oiwa on Tri Force Heroes outfit ideas that didn't make it out of planning, 2015.

Source: Nintendo Miiverse Channel

#Zelda
#TriForceHeroesQuote
#ShikataQuote, #ŌiwaQuote

www.notion.so/fa02c7e93267...

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PEOPLE:
- Hiromasa Shikata. Director of Tri Force Heroes.
- Mikiharu Ōiwa. Tri Force Heroes Boss Planning Lead & VFX Artist.

QUOTE: 
"Shikata: There weren't any outfits [for Tri Force Heroes] that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a ‘Stinky Costume’ which would keep enemies at bay, or a ‘Kansai Outfit’ which would put the situation reports into the Kansai dialect of Japanese.

Oiwa: We also considered ‘Emperor's New Clothes’, which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos."

PEOPLE: - Hiromasa Shikata. Director of Tri Force Heroes. - Mikiharu Ōiwa. Tri Force Heroes Boss Planning Lead & VFX Artist. QUOTE: "Shikata: There weren't any outfits [for Tri Force Heroes] that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a ‘Stinky Costume’ which would keep enemies at bay, or a ‘Kansai Outfit’ which would put the situation reports into the Kansai dialect of Japanese. Oiwa: We also considered ‘Emperor's New Clothes’, which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos."

Shikata & Oiwa on Tri Force Heroes outfit ideas that didn't make it out of planning, 2015.

Source: Nintendo Miiverse Channel

#Zelda
#TriForceHeroesQuote
#ShikataQuote,#ŌiwaQuote

www.notion.so/fa02c7e93267...

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PEOPLE:
- Hiromasa Shikata. Director of Tri Force Heroes.
- Mikiharu Ōiwa. Boss Planning Lead & VFX artist for Tri Force Heroes.

QUOTE: 
"Q: Could you tell us a bit more about the cooperation between GREZZO and Nintendo [while making Tri Force Heroes]?

Shikata: Well, roughly speaking, GREZZO did most of the work on making the levels, creating enemies, dealing with the user interface and so on, while Nintendo took care of programming the main game systems and laying out the level concepts. Does that sound about right?

Oiwa: The way I recall it, it was the first time creating levels for quite a few of our staff, so some Nintendo people came to Shibuya and we agreed on how we wanted the levels to go and things like that. Later we got a lot more free rein, and, well, it was certainly a learning experience!"

PEOPLE: - Hiromasa Shikata. Director of Tri Force Heroes. - Mikiharu Ōiwa. Boss Planning Lead & VFX artist for Tri Force Heroes. QUOTE: "Q: Could you tell us a bit more about the cooperation between GREZZO and Nintendo [while making Tri Force Heroes]? Shikata: Well, roughly speaking, GREZZO did most of the work on making the levels, creating enemies, dealing with the user interface and so on, while Nintendo took care of programming the main game systems and laying out the level concepts. Does that sound about right? Oiwa: The way I recall it, it was the first time creating levels for quite a few of our staff, so some Nintendo people came to Shibuya and we agreed on how we wanted the levels to go and things like that. Later we got a lot more free rein, and, well, it was certainly a learning experience!"

Shikata & Oiwa on how Grezzo & Nintendo split the work on Tri Force Heroes, 2015.

Source: Nintendo Miiverse Channel

#Zelda
#TriForceHeroesQuote
#ShikataQuote,#ŌiwaQuote

www.notion.so/fa02c7e93267...

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PEOPLE:
- Hiromasa Shikata. Director of Tri Force Heroes.
- Mikiharu Ōiwa. Boss Planning Lead & VFX Artist for Tri Force Heroes.

QUOTE: 
"Q: Which costume was the hardest to create [for Tri Force Heroes]?

Shikata: I think we had more trouble than we expected with the black tights that Princess Styla wears for most of the game. They were a major headache!

… We asked the artists to draw something that would make players take pity on her and want to help, and this is the sort of thing they came up with.

Oiwa: But some people thought that it actually looked cute and didn't seem like much of a curse, so we had to go back to the drawing board. We tried all sorts of styles for the tights …

Shikata: Well, it was meant to be a curse, so we thought that anything even remotely stylish—like flowers or crosses—was out of the question."

PEOPLE: - Hiromasa Shikata. Director of Tri Force Heroes. - Mikiharu Ōiwa. Boss Planning Lead & VFX Artist for Tri Force Heroes. QUOTE: "Q: Which costume was the hardest to create [for Tri Force Heroes]? Shikata: I think we had more trouble than we expected with the black tights that Princess Styla wears for most of the game. They were a major headache! … We asked the artists to draw something that would make players take pity on her and want to help, and this is the sort of thing they came up with. Oiwa: But some people thought that it actually looked cute and didn't seem like much of a curse, so we had to go back to the drawing board. We tried all sorts of styles for the tights … Shikata: Well, it was meant to be a curse, so we thought that anything even remotely stylish—like flowers or crosses—was out of the question."

Shikata & Oiwa on the difficulty of getting Princess Styla's curse outfit right, 2015.

Via Nintendo Miiverse Channel.

#Zelda
#TriForceHeroesQuote
#ShikataQuote,#ŌiwaQuote

www.notion.so/fa02c7e93267...

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PEOPLE:
- Hiromasa Shikata. Director of Tri Force Heroes.
- Mikiharu Ōiwa. Boss Planning Lead & VFX Artist for Tri Force Heroes.

QUOTE: 
"Q: Which costume was the hardest to create [for Tri Force Heroes]?

Shikata: I think we had more trouble than we expected with the black tights that Princess Styla wears for most of the game. They were a major headache!

… We asked the artists to draw something that would make players take pity on her and want to help, and this is the sort of thing they came up with.

Oiwa: But some people thought that it actually looked cute and didn't seem like much of a curse, so we had to go back to the drawing board. We tried all sorts of styles for the tights …

Shikata: Well, it was meant to be a curse, so we thought that anything even remotely stylish—like flowers or crosses—was out of the question."

PEOPLE: - Hiromasa Shikata. Director of Tri Force Heroes. - Mikiharu Ōiwa. Boss Planning Lead & VFX Artist for Tri Force Heroes. QUOTE: "Q: Which costume was the hardest to create [for Tri Force Heroes]? Shikata: I think we had more trouble than we expected with the black tights that Princess Styla wears for most of the game. They were a major headache! … We asked the artists to draw something that would make players take pity on her and want to help, and this is the sort of thing they came up with. Oiwa: But some people thought that it actually looked cute and didn't seem like much of a curse, so we had to go back to the drawing board. We tried all sorts of styles for the tights … Shikata: Well, it was meant to be a curse, so we thought that anything even remotely stylish—like flowers or crosses—was out of the question."

Shikata & Oiwa on the difficulty of getting Princess Styla's curse outfit right.

Via Nintendo Miiverse Channel, 2015.

#Zelda
#TriForceHeroesQuote
#ShikataQuote, #ŌiwaQuote

www.notion.so/fa02c7e93267...

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PEOPLE: 
- Mikiharu Oiwa, Boss Planning Lead & VFX Artist for Tri Force Heroes.
- Hiromasa Shikata, Director of Tri Force Heroes.


QUOTE:
Oiwa: The closest I came to ‘painful’ was when I announced the names I'd come up with [for the bosses in Tri Force Heroes]. Though I suppose it wasn't painful so much as it was painfully embarrassing...

… That's the one, the mid-boss of The Dunes. He's like the king of the Vultures, but he's so big that he can't really fly, so I tried to make a pun that combined ‘can't fly’ and ‘vulture’. When I brought up the name in a meeting, the reactions around the table were pretty much just ‘What?’ - I don't think I'll forget that moment as long as I live.

Shikata: If someone ever asks me to repeat myself in that sort of context, I'll probably be so embarrassed that I'll quit my job on the spot.

PEOPLE: - Mikiharu Oiwa, Boss Planning Lead & VFX Artist for Tri Force Heroes. - Hiromasa Shikata, Director of Tri Force Heroes. QUOTE: Oiwa: The closest I came to ‘painful’ was when I announced the names I'd come up with [for the bosses in Tri Force Heroes]. Though I suppose it wasn't painful so much as it was painfully embarrassing... … That's the one, the mid-boss of The Dunes. He's like the king of the Vultures, but he's so big that he can't really fly, so I tried to make a pun that combined ‘can't fly’ and ‘vulture’. When I brought up the name in a meeting, the reactions around the table were pretty much just ‘What?’ - I don't think I'll forget that moment as long as I live. Shikata: If someone ever asks me to repeat myself in that sort of context, I'll probably be so embarrassed that I'll quit my job on the spot.

Oiwa on his most painful moment in Tri Force Heroes' development.

Via Nintendo Miiverse Channel, 2015.

#Zelda
#TriForceHeroesQuote
#OiwaQuote, #ShikataQuote

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