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​A raw, unlit, technical wireframe render in grey tones of a massive, wide corridor. Long rows of repeating, monumental archways and pillars define the structure. The geometry is untextured and purely functional, with the wireframe mesh visible everywhere. There are no light sources, shadows, or colors. The perspective looks straight down the center. The background shows more repeating, unlit arch structures. The entire scene is cold and architectural.

​A raw, unlit, technical wireframe render in grey tones of a massive, wide corridor. Long rows of repeating, monumental archways and pillars define the structure. The geometry is untextured and purely functional, with the wireframe mesh visible everywhere. There are no light sources, shadows, or colors. The perspective looks straight down the center. The background shows more repeating, unlit arch structures. The entire scene is cold and architectural.

Testing the colossal scale in the unlit blockout of a new corridor for Paper History. Just raw wireframe geometry to feel the massive foundation. Ready to build something terrifying. 📐👻
#gamedev #indiedev #PaperHistory #UE5 #blockout #indiegame #indiehorrorgame #horrorgame #solodev #soloindiegame

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​A screenshot from the Unreal Engine 5 editor showing a perspective view down a long, oval-shaped (egg-shaped) corridor. The geometry is fully modeled and features a detailed, gritty, paper-like or decaying stone texture. The lighting is flat and neutral, awaiting the final artistic lighting setup.

​A screenshot from the Unreal Engine 5 editor showing a perspective view down a long, oval-shaped (egg-shaped) corridor. The geometry is fully modeled and features a detailed, gritty, paper-like or decaying stone texture. The lighting is flat and neutral, awaiting the final artistic lighting setup.

These egg-shaped walls are ready. 🥚 The base models and rough paper textures for Paper History are in place.
Final lighting is the next milestone! ⏳🕯️
#PaperHistory #UE5 #Indiedev #Gamedev #Solodev #IndieGame #SoloIndieGame #Horror #HorrorGame

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Video

Jumping into #screenshotsaturday with a platformer set in a world of cardboard and paper! 🔥
This is one of the many locations in my project, Paper History.
​Hope you like the vibe!
Follow for more. ✨
#PaperHistory #UE5 #Indiedev #gamedev #solodev #IndieGame #SoloIndieGame #Horror #HorrorGame

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Video

A first look at the twisting S-corridor from Paper History. In a world made of cardboard, the shadows are much sharper than they look.
#PaperHistory #IndieDev #HorrorGame #UE5 #SoloDev #SoloIndieGame #IndieHorrorGame

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Preview
Ship At The End Of The World by StickTrix Walk around a doomed ship and speak to the people there.

Ship At The End Of The World is officially released! sticktrix.itch.io/ship-at-the-... walk around, speak to people doomed for the end.
#walkingsim #interactivefiction #walkingsimulator #soloindiedev #gamedev #soloindiegame

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