Now that I'm back home and messing with Stride some more, another thing I'm enjoying is that I don't have to use the editor all the time. I can just build and run the Solution directly to test things out, completely removing that overhead.
#stride3d #stride #gamedev #indiedev
Another small thing I'm really liking about Stride is built in support for multiple tabs open on Prefabs and Scenes. Downside on the prefabs is you *have* to open it to see the property grid / components, but not minding it so far.
#stride3d #gamedev #indiedev
Impressed with Stride's composition take on shaders. Super cool that I don't need to convert my gray boxing shader from Unity, I can just apply basic functions to the standard material and get what I want.
#Stride3d #gamedev #indiedev
🚀Go behind the scenes with the x.com/SlitherineGa...
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine
www.stride3d.net/blog/distant...
Just a quick experiment with the top down template in the #stride3d engine. Testing out the voxel global illumination volume. I need to figure out how to tweak it a bit to reduce flickering I think, or maybe that's the lens flare? #gamedev youtu.be/b77E2ZyA8pk
To combat scope creep, the fennecs Roadmap at fennecs.tech/misc/Roadmap... is now detailed in a Github Project: github.com/orgs/outfox/...
This should help understand where the project is at and where it is going in the immediate and mid-term future.
#GameDev #ECS #GodotEngine #stride3d #MonoGame