Small dev update: I've been deep in Saneject recently. Tails isn't dead though, just paused for a bit to focus on one project at a time. Once Saneject 1.0.0 is shipped, I'll be back on the VR snake 🐉
#TailsVR #Saneject #Unity3D #GameDev #IndieDev
#TailsVR
Made an auto player for faster testing. Who needs players when the game can play itself?
#TailsVR #GameDev #IndieDev #Unity #VR #VRDev #MadeWithUnity #IndieGameDev #Debugging
🐉 Tails (VR Snake) Dev Log #5. Back with a big under-the-hood change: now powered by Saneject, my editor-time DI framework for Unity. No more GetComponent chaos or fragile drag and drop. Clean DI structure with inspector visibility.
#TailsVR #Saneject #GameDev #Unity3D #VR #XR
Planning to get back to work on Tails soon 🐉
Got a bit sidetracked improving the architecture… and accidentally built a full open source DI system instead. Saneject actually started as a small thing for Tails, so now I get to really battletest it.
#Unity3D #GameDev #IndieDev #VR #Saneject #TailsVR
🐉 Tails (VR Snake) Dev Log #4! Tails is back from dev vacation with Quest Mixed Reality passthrough, firework-style dragon deaths, left/right hand support, controller visual fixes, UI dialog system
#TailsVR #GameDev #VR #XR #VRDev #IndieGame #MixedReality #Unity3D #MetaQuest #DevLog #MadeWithUnity
Working on a VR Snake game called Tails, where the snake is a dragon🐉
It can get quite long if you're good! In development for Meta Quest and SteamVR. Follow for dev logs & updates #TailsVR #ScreenshotSaturday #VR #XR
🐉 Adjusted a float, now the dragon is in a long-distance relationship with its own body #TailsVR #BugOfTheDay #VRDev #VR #GameDev #Unity3D #MadeWithUnity