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Avoyd 0.28 Beta - Multi-model with Linked Models (References) Avoyd Voxel Editor build 0.28.0.1000 (Beta) is out along with a free multi-model voxel boat file if you want to give them a go! Learn about the new Linked Models feature and how to use multi-model in....

Build 1000 is out!
#Avoyd 0.28 Beta with linked models (references) and a free multi-model boat world file if you want to give them a go:
enkisoftware.itch.io/avoyd/devlog...
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt

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enkisoftware Forum Thread | Avoyd 0.28 - Development Updates - Multi-model Avoyd Forum News, Thread Avoyd 0.28 - Development Updates - Multi-model.

We just released #Avoyd build 1000 (beta) together with the multi-model boat file if you want to give them a go:
www.enkisoftware.com/t/6272880503...

#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt

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From the Avoyd community on Reddit: Multi-model voxel boat in Avoyd beta: edit and render Explore this post and more from the Avoyd community

In #Avoyd multi-model beta: hide #voxel models for editing and the rendering hierarchy preserved when you import from #MagicaVoxel

www.reddit.com/r/Avoyd/comm...

#VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly

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Screenshot of Avoyd voxel editor beta with the world explorer window ans in the 3D viewer a voxel anchor extracted from a single model, edited, split into a hierarchy and saved as a new multi-model world.

Screenshot of Avoyd voxel editor beta with the world explorer window ans in the 3D viewer a voxel anchor extracted from a single model, edited, split into a hierarchy and saved as a new multi-model world.

Improved #Avoyd editor a lot in the last days, including linked/reference models
New beta coming out soon
www.enkisoftware.com/t/6272880503...

#Voxel #VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly

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Using Multi-model in Avoyd Voxel Editor Beta The multi-model voxel functionality is still subject to change. For now what you need to know to use multi-model in this beta is as follows: Setup - before you start Download Avoyd 0.28 Beta If this i...

How to use the wip multi-model feature in Avoyd #Voxel editor beta: enkisoftware.itch.io/avoyd/devlog...

#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft

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The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest.
The gizmo is visible over the selected tree.
On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode.
The Edit tool is open but doesn't have focus.
(Credit: Old Growth forest by PotatoVonEpicus.)

The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest. The gizmo is visible over the selected tree. On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode. The Edit tool is open but doesn't have focus. (Credit: Old Growth forest by PotatoVonEpicus.)

New in #Avoyd Voxel Editor beta:

- Alt + click for material selection as requested by many of you

- User guide for multi-model www.enkisoftware.com/t/6272880503...

>> Download Avoyd beta www.enkisoftware.com/products

#VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel

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Render of a multi-model scene in Avoyd Voxel Editor Beta. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

Render of a multi-model scene in Avoyd Voxel Editor Beta. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

A Multi-model scene in the Avoyd Voxel Editor Beta: the world explorer window is open displaying the models hierarchy tree and the parameters of the selected model. In the 3D view the models are surrounded by their AABBs (boxes with white edges). The selected AABB is green.

The scene comprises a large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad. All the models in the scene are made of voxels, with different orientations and scales.

A Multi-model scene in the Avoyd Voxel Editor Beta: the world explorer window is open displaying the models hierarchy tree and the parameters of the selected model. In the 3D view the models are surrounded by their AABBs (boxes with white edges). The selected AABB is green. The scene comprises a large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad. All the models in the scene are made of voxels, with different orientations and scales.

Another render of a multi-model scene in Avoyd Voxel Editor Beta, this time from further out with a different arrangement of models. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, to the far side of the pad a single golden cube floats reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

Another render of a multi-model scene in Avoyd Voxel Editor Beta, this time from further out with a different arrangement of models. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, to the far side of the pad a single golden cube floats reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

The first Avoyd beta featuring multi-model is out! We still have a number of features to implement but it's already very useable

More info: www.enkisoftware.com/t/6272880503...

Get Avoyd: www.enkisoftware.com/products

#Avoyd #VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D

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Voxel Editor user interface with a multi model of a forest imported from a MagicaVoxel .vox file. The editor is in World mode to show the individual models AABB wireframe boxes. The AABB of the currently selected model is green. The World Explorer window is open on the right-hand side listing the models under a node named after the original .vox file. The bottom of the world explorer shows the properties and transforms of the currently selected model. 

Credits: Old Growth forest multi model by PotatoVonEpicus.

Voxel Editor user interface with a multi model of a forest imported from a MagicaVoxel .vox file. The editor is in World mode to show the individual models AABB wireframe boxes. The AABB of the currently selected model is green. The World Explorer window is open on the right-hand side listing the models under a node named after the original .vox file. The bottom of the world explorer shows the properties and transforms of the currently selected model. Credits: Old Growth forest multi model by PotatoVonEpicus.

We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: www.enkisoftware.com/t/6272880503...

(Credits: imported #MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.) #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D

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Image of a voxel cliff on grassy terrain with red mushrooms about.

Image of a voxel cliff on grassy terrain with red mushrooms about.

#gamedev work in progress of a red mushroom biome #voxelgamedev #voxels #blockgame

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Post image

Working on a simple voxel map editor for my game. It's based on godot voxel.

#godot #VoxelGameDev

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Cold Biom Asset Pack 🧊 is now also completely free, along side the Ancient Ruin Asset Pack 🌿 get them both on itch io.

makovice.itch.io/cold-biome-v...
makovice.itch.io/ancient-ruin...

#voxelassets #gameassets #voxelgamedev #godot #godotengine #indiegamedevm#lowpoly #cc0assets #freeasssets #itchio

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Ancient Ruins during dawn

Ancient Ruins during dawn

The Ancient Ruins Asset Pack IS NOW LIVE🟥on my itch io page.

GLB files and Godot game-ready scenes.

CHECK IT OUT HERE --> 🌿
makovice.itch.io/ancient-ruin...

#voxelassets #gameassets #voxelgamedev #godot #godotengine #indiegamedev #gameart #voxelart #lowpoly3d #lowpoly #cc0assets #freeasssets

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Avoyd Voxel Editor - Tutorial - Export Voxels to glTF for Unreal Nanite
Avoyd Voxel Editor - Tutorial - Export Voxels to glTF for Unreal Nanite YouTube video by Avoyd

Tutorial - Convert voxel models to glTF for Unreal Nanite
www.youtube.com/watch?v=u-hB...

Credits
- Voxel model by Niklas Mäckle @knosvoxel.bsky.social
- Soundtrack by nervous_testpilot @mode7games.bsky.social

#Avoyd #Voxel #glTF #UnrealEngine #UE5 #Nanite #GameDev #IndieGameDev #VoxelGameDev

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Video

Here are the 3 variants of the skeletons for the Ancient Ruin asset pack. 💀💀💀

They come with 7 base animation (mixamo), but you will be able to add your own.

The release is near!

#voxelassets #gameassets #voxelgamedev #godot #godotengine #indiegamedev #gameart #voxelart #lowpoly3d #gamescene

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enkisoftware Forum Thread | Avoyd 0.26 - Mesh Optimisation and Export to glTF Avoyd Forum News, Thread Avoyd 0.26 - Mesh Optimisation and Export to glTF.

Export your #Voxel assets to game engines Unreal / Godot / Unity with #Avoyd optimised glTF www.enkisoftware.com/t/4855077674...

#UnrealEngine #UE5 #Godot #GodotEngine #Unity3d #GameDev #IndieGameDev #glTF #GameEngine #3D #3DArt #DigitalArt #GameArt #VoxelArt #VoxelEditor #VoxelGameDev

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Ancient Ruins During Dawn Scene☀️to showcase whats possible with the asset pack.

Sounds (CC0) will be included!🎵

Is there anything more you would like to see being added or improved?

#voxelassets #gameassets #voxelgamedev #godot #godotengine #indiegamedev #gameart #voxelart #lowpoly3d #gamescene

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Apart from standard GLB models, Ancient Ruins Asset pack will also include Godot game-ready .tscn scenes, with collision models and extra interactions like this breakable wall.🔨Ready for you to use
#voxelassets #gameassets #voxelgamedev #godot #godotengine #indiegamedev #gameart #voxelart #lowpoly3d

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Video

A new Pillar variant! This time, a square variant for the Ancient Ruins Asset Pack.
#voxelassets #gameassets #voxelgamedev #godot #godotengine #indiegamedev #gameart #voxelart #lowpoly3d

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Decided to re-record the daylight cycle timelapse with all the new rendering features and terrain generation (note that the star movements are more accurate this time lol) #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels #graphics #timelapse

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Standing on top of a mountain in my voxel game, overlooking the landscape. there are trees everywhere. the sun is rising

Standing on top of a mountain in my voxel game, overlooking the landscape. there are trees everywhere. the sun is rising

TREES!!!!! #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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I made it so that light that passes through translucent objects will have it's "wavelengths" blocked, meaning a light surrounded by blue water turns blue! (Also, I made water render on a separate buffer) #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels #graphics #shaders

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I made a player entity so now you can run around and interact with the world! Need to tweak all the physics and movement stuff but this is solid progress :D Its feeling real now. Like an actual world/game. #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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look at these little guys jumping around! entity colliders in their natural habitat.. so heartwarming 💖😍 #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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A screenshot of my game. there are blocks that have "1" and "2" on them. these blocks represent different metadata states for blocks.

A screenshot of my game. there are blocks that have "1" and "2" on them. these blocks represent different metadata states for blocks.

I got block metadata and palette compression working! This opens the door to more advanced blocks, things like doors, stairs etc with more complex states. The 1 and 2 blocks share the same ID but have a different metadata. #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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A screenshot of my game at night. Smooth voxel lighting is implemented. There are no seams and it appears to be working correctly.

A screenshot of my game at night. Smooth voxel lighting is implemented. There are no seams and it appears to be working correctly.

smooth lighting done! and only added about 0.5ms to chunk mesh generation which I am okay with :) Now I can start doing some more interesting stuff hopefully! #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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a white light, two blue lights and two red lights. there is a dark seam where the chunks meet

a white light, two blue lights and two red lights. there is a dark seam where the chunks meet

I've been working on smooth lighting recently. Only thing left to solve is getting the light values from neighbouring chunks
#gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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a bunch of blue lights lighting up a river

a bunch of blue lights lighting up a river

these coloured lights are gonna be awesome for creating cool atmosphere and ambience in world generation #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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a red, blue and green light placed next to eachother. they are emitting light and the colours are blending together

a red, blue and green light placed next to eachother. they are emitting light and the colours are blending together

COLOURED VOXEL LIGHTING!!!!!!!!!!!!!!!!!!! YEAHHHHH!!!! #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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one single light reaching out 64 blocks in each direction

one single light reaching out 64 blocks in each direction

up close to the light, it is blindingly bright, and i have edited a photo of limmy in the corner reacting to a bright light

up close to the light, it is blindingly bright, and i have edited a photo of limmy in the corner reacting to a bright light

I realised my light engine didn't actually have a cap of 15, so here's a glorious light level 64 light #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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a dark night with some glowing stone blocks in my voxel game

a dark night with some glowing stone blocks in my voxel game

got simple flood fill voxel lighting working. its VERY basic and probably not as fast as it could be though, so still a long way to go #gamedev #indiedev #opengl #opentk #voxelgamedev #voxels

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