Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!
Transformers.js v4 Ships WebGPU Runtime for Browser ML
awesomeagents.ai/news/transformers-js-v4-...
#Huggingface #TransformersJs #Webgpu
Transformers.js v4 Ships WebGPU Runtime for Browser ML
awesomeagents.ai/news/transformers-js-v4-...
#Huggingface #TransformersJs #Webgpu
Kiln also has experimental OME-Zarr support. This is the Beechnut — a 3 GB micro-CT scan streamed directly from a public OME-Zarr store into the browser. No preprocessing, no conversion. github.com/MPanknin/kil...
#WebGPU #OMEZarr #VolumeRendering
A TypeScript-powered 3D architectural editor with React Three Fiber + WebGPU that lets you design buildings in the browser with proper spatial relationships and state persistence.
https://github.com/pascalorg/editor
#TypeScript #WebGPU #Architecture
either #WebGPU doesn't work on firefox or my gpu is outdated.
We build WebGPU particle simulations after hours — 3M particles, strange attractors, slime mold networks, artificial evolution. All running on your GPU, zero dependencies. I've never seen any of them. Now they're live.
#WebGPU #creativecoding #AI #programming
We are going to be learning how to use #webgpu in #cpp to draw things to the screen www.youtube.com/watch?v=WFWd...
#WebGPU should be enabled by default in Firefox !
#WebGPU tool, I am looking for a few testers.. Please if you do try it let me know if you have any questions, issues or suggestions.
lardratboy.github.io/nested/neste...
The best #Web3D I've seen in a LOOONG time.
So good. https://fractalworlds.io
#WebGPU #WebGL #WebXR
WebGPU + WASM is finally bringing 'pro' video editing to the browser. Forget heavy desktop installs; the goal is to be the 'Photopea of video.' But can a browser really handle 4K timelines without choking? The tech stack says yes, but the reality is more complex. 🎬 #webgpu 1/5
Professional video editing, right in your browser? WebGPU and WebAssembly are making it a reality, bringing desktop-class performance and GPU power to the web. See how!
thepixelspulse.com/posts/professional-video...
#webgpu #webassembly #wasm
Wonderland Engine Foundations course in Gamedev.js Jam 2026
Win THIRTY Wonderland Engine Foundations courses in #GamedevJS Jam 2026!
gamedevjs.com/jam/2026/#wo...
#gamedev #gamedevjs #Wonderland #WonderlandEngine #foundations #course #WebXR #WebGL #WebGPU #webgamedev
Stressing out, didn't realize #webgpu in Linux was all software rendered still. This is going to be like video encoding isn't it, going to be a half or full decade of everyone else having support but not us?
Trying to enjoy Bruno Simon's site:
bruno-simon.com
Some in-progress screens of the billboards in use:
#webgpu
Why Are We Still Doing GPU Work in JavaScript? (Live WebGPU Benchmark & Demo🚀) JavaScript has been the main language of the web for years. Its popularity probably surprised even its creator,...
#webdev #javascript #typescript #webgpu
Origin | Interest | Match
My hello-terrain library is finally getting picked up by game devs :)
hello-terrain.kenny.wtf
#threejs #webgpu #r3f
Got the path tracer running on mobile with 16-bit output using Kahan-summation & residuals packed into 8 bits. I'm a bit worried about precision loss so I'll probably replace this with something else. But it still looks quite good on these simple scenes! 🦀
#threejs #raytracing #webgpu #javascript
I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu
Android's Advanced Protection Mode may soon start disabling WebGPU in chrome to protect against security threats
✅ Details & screenshot - www.androidauthority.com/android-adva...
#Android #Google #WebGPU
Table showing the tree-shaken bundle sizes for spark.js with WebGPU and/or WebGL.
I fixed the shader imports to work with static analysis, so you can estimate bundle sizes for WebGL and WebGPU.
In practice, though, shaders are imported dynamically. You only pay for what you use, so the overall size is tiny.
#webgl #webgpu #sparkjs
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco
Learn more and register: khr.io/1ng
#WebDev #3D #GDC2026
Join us for 3D on the Web on March 11 in San Francisco
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco
Learn more and register […]
[Original post on fosstodon.org]
I'm excited to announce the release of spark.js 0.1 now with support for WebGL!
www.ludicon.com/castano/blog...
#webgl #webgpu #sparkjs
I'm excited to announce the release of spark.js 0.1 now with support for WebGL!
www.ludicon.com/castano/blog/2026/03/ann...
Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on...
#glTF #3D #graphics #programming #WebGPU #WebGL #glTF
Join us at 3D on the Web on March 11 in San Francisco
Next week, 3D on the Web is back!
Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen […]
[Original post on fosstodon.org]
Happy to report that Lego LDraw models are working
#threejs #raytracing #webgpu #lego