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#arask
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I just finished my final test before I release levels 1-10 of my game #Arask. I'm so incredibly excited to show off and finally release this thing i've been working on for so long. See you soon :)
#ttrpgdev #gamedev #rpgdev #ttrpg #rpg #indiettrpg

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I think less Levels in a TTRPG can sometimes be better for the design of a game. Granted, some games require more levels like my pal Kat's RPG #Arask, but that game does it better than DnD 5E. #Vagabond by Taron Pounds is essentially proof that less is definitely more

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While going through the gimmicks of every class and determining what isn't specific enough the entire class of troubador can be summed up as "crowd work" for all 3 of it's gimmicks. Which feels impressive to me.
#ttrpgdev #gamedev #ttrpg #arask #ttrpgdesign

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Am I working on a horror module for my game that's not even done? ...yes
But it's so cool and it's really exciting especially with all the little details I'm adding. So #Arask is getting a module on top of the base book once that's done. #ttrpg #ttrpdev #ttrpgdesign #rpg #horrorttrpg #horrorgame

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