Hello @greyalien.bsky.social! Thanks for hosting this week's #TurnBasedThursday! π»
I haven't been that active these last weeks, and the reason is shown in this image. After 5 years, Archrebel is getting its second biome. This is still a work in progress.
#archrebel #gamedev #indiegamedev
The trouble this animation gave me while implementing it is borderline obscene. I am so happy it is practically done. This is the animation I had in mind for 4 years now, and it serves as the starting point for the full version as well.
#archrebel #gamedev #indiegamedev
Hello, @rogueduck.net! And thanks for hosting this week's #TurnBasedThursday event! π»
#Archrebel is a heartfelt tribute, a love letter to the classic Rebelstar and Laser Squad games from the 80s.
Gosh, this was really hard to pull off, but I wanted to know how it would turn out, if at all. While I'm pleased with the results, I'm not sure if I'm gonna use it in the final version. :/
#archrebel #gamedev #indiegamedev
Hello @redmountaingames.bsky.social and thanks for hosting this week's #TrunBasedThursday. π«‘
This #Archrebel throwback video showcases some new features for contact management and weather.
#gamedev
The Cerebrator weapon for #Archrebel is really fun to play. It uses a focused beam of mumboβjumbo to cause mental damage to its targets, piercing through all living creatures in its path, and it negates all armor. It even comes with its own set of batteries! :D
#gamedev
Hey, @sharkbombs.bsky.social! Thanks for hosting this week's #TurnBasedThursday!
After nearly 4 years working on the game mechanics, #Archrebel finally receives its second wild life form.
#gamedev #indiegamedev
Finally! I've managed to update #Archrebel to the latest version. Last time I tried to update to v6, I had to rollback. This time, I upgraded to 2022 before successfully moving to v6. A lot got broken but fixable, though I'm still on damage control after 6 days. π
#gamedev
For Odin, I honestly didn't think the difference was this massive... #Archrebel has come a long way... I've learned so, so very much.β€οΈπ»
#gamedev #indiegamedev
Itβs a small detail, but I really like how the smoke from the grenades reacts to the wind in #Archrebel, and the best part is that it requires no code at all.
#gamedev #indiegamedev
This droid is running on fumes. In #Archrebel, damage is localized and will penalize a unit in distinct ways; a unique penalty will be applied (well, mostly) for each body part wounded/damaged.
#gamedev #indiegamedev
That's it! I've quit my job. I'm again fully committed to #Archrebel, resuming my full-time gamedev career.
For all those who have supported the project, even if just with a like or retweet, my heartfelt gratitude; have a fantastic new year! π»
#gamedev #gamedevelopment
147 player-directed "clear-up" messages and counting. I ask myself if I went overboard with it, considering the amount of work it requires; Iβm just trying to treat players the way I wish I had been treated in so many other games, especially high-budget ones.
#Archrebel #gamedev
This is the longest video I've ever produced for #Archrebel, it's junky, but hopefully it yields some value about the new level-up system.
youtu.be/VxO-84Ahzh8
#gamedev #indiegamedev
And here are the new items I needed to add to #Archrebel make the Level-up system work, along with its 10 selectable upgradable classes. 80% of these items required specific code to work... I can't believe it's finally implemented... π«£
#gamedev #indiegame
I did some extensive research on Rebelstar's weapon damage to keep their power (+/-) the same in #Archrebel. I've fired the weapons dozens of times to see their max dmg. Funny how the photon never delivers more than 28 dmg pts. I've always thought it was more powerful.
#gamedev
Hello, @richardstampdev.bsky.social! Thanks for hosting this week's #TurnBasedThursday! π»
#Archrebel continues its journey to become the world's most heartfelt tribute to the classic games Rebelstar and Laser Squad. Still working on the level-up system...
www.youtube.com/watch?v=Z2H1...
My current task in #Archrebel: code the droids' modules in the image below. These can be unlocked during level-up.
#gamedev #indiegamedev
Finally testing the class selection screen with the new class GFX. The level-up system UI is about to be redesigned. Funny days ahead... π₯²
#archrebel #gamedev #indiedev
@2pgames.bsky.social, thanks for hosting this week's #TurnBasedThursday! π»
#Archrebel is probably the world's most heartfelt tribute to Rebelstar, Laser Squad, and soon, X-Com games.
www.youtube.com/watch?v=Z2H1...
youtube.com/watch?v=v0G8...
This is the longest and most fun video I've come across of someone playing the #Archrebel demo. I loved the way
he approached it and provided criticism on everything he tackled. π»
You have no idea how it ends! π
#streamer #gamedev
I had a player saying how fond he was of some of the details #Archrebel has, like the droid's flickering leds.
I took inspiration from the show you see in the video. I've seen this episode so many times that I still remember their lines when watching it now. π
#gamedev
Before I close the classes' icons, I want to see if they are at least logically decent. Please, copy&paste the classes below and add the icon numbers you think match them. Gratitude.
Assault:
Demolisher:
Droidmaster:
Elite:
Grenadier:
Knight:
Medic:
Pathfinder:
Psion:
Sniper:
#Archrebel
Hey, @epyoncf.bsky.social! Thanks for hosting #TurnBasedThursday here, at Bsky! π»
#Archrebel is now proudly part of MicroProse's catalog.
youtu.be/Z2H1liSbVTo
YAY! It's official! #Archrebel is now part of MicroProse's catalog.
www.youtube.com/watch?v=Z2H1...
MicroProse to Publish Archrebel Tactics β A Tactical Throwback with Modern Strategy Depth #gaming #gamingnews24h #microprose #strategygame #archrebel #tactics www.gamingnews24h.com/2025/08/micr...
When you know your game by heart and completely overlook that others don't. Hopefully, now it's easier for players to identify the type of grenades (explosive, EMP and smoke) without needing to access their tooltips. π₯Ή
#archrebel #gamedev #indiegamedev
Hello, @oathgames.bsky.socialβ¬! Thanks for hosting this week's #TurnBasedThursday. π
#Archrebel is my love letter to the classic Rebelstar from 1986, infused with modern features and expanded mechanics.
#gamedev #indiedev
"A neutron blaster a day might keep foes away."
Seriously, the neutron blaster is a great crowd control weapon.
#Archrebel #gamedev #Indiegamedev
I'm currently recording tons of videos to create a well-needed new #Archrebel trailer, showcasing all the new mechanics in place and my affiliation with Micro Prose.
It has been a long time since I made these missiles fly.
#gamedev #indiegamedev