We have published a new ADC Conference video!
Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats
#audiodev #coding #daw #programming
We have published a new ADC Conference video!
The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025
#audiodev #coding #programming
We have published a new ADC Conference video!
The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025
#audiodev #coding #programming
We have published a new ADC Conference video!
Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats
#audiodev #coding #daw #programming
We have published a new ADC Conference video!
Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats
#audiodev #coding #daw #programming
Any indie plugin developers out there that need presets, demo sound design or a video explaining their plugin to their customers?
I've made a bunch of demos & explainer videos for plugins lately.
I'm happy to accommodate an indie budget if it means i get to work on some cool, unique ideas!
#audiodev
Today I mostly worked on sound design options and parameters. The big one I finished is log-frequency combs for the inharmonic emitters. It's a subtle difference, but it definitely changes the sound as you walk over the octaves.
#dsp #AudioDev
#CreativeCoding
#BuildInPublic
#Hyphasia
Hyphasia is now in EARLY ACCESS available on itch.io.
You can also score FREE ACCESS in exchange for your feedback as a Pathfinder⧉. Sign up at hyphasia.com/pathfinder.h...
#AudioDev #AudioVisual
#DSP #MusicDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia
ADCx India 26 is just a few days away. Register now at townscript.com/e/adcxindia26
#audiodevcon #musictech #ADCxIndia #proaudio #audioprogramming #audiodev
Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio and learn DSP fundamentals + create a flanger plugin using the JUCE framework
🗓 Apr 14 or Apr 28
Watch the workshop teaser: youtube.com/live/M3wJN0x...
#cpp #cplusplus #audiodev #programming
A screenshot of an interactive audio stream and the setup for a set of clips transitioning between them.
One cool thing in Godot is the dynamic audio system: AudioStreamInteractive can be used to combine clips together, play them in a given order, and programmatically react to events in the game world with transitions!
docs.godotengine.org/en/stable/cl...
#godotengine #gamedev #godot #audiodev
Neat! I finally found the closest ancestor to phase sculpture synthesis: spectral modeling synthesis.
#dsp #AudioDev
#Hyphasia
I realized I'm using streamer software to capture, so it's super easy to record synced video!
Hyphasia on desktop + MusiKraken on iPad
#ambient #blues
#AudioDev #AudioVisual
#DSP #MusicDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia
Here's a mournful little improv with multi-channel input.
Got the drone on channel 1 and the lead on 2.
#AudioDev #AudioVisual
#DSP #MusicDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia
Holy shit. These are just simple modulations with simple gestures. And I'm not a good musician.
Wow!
#AudioDev #AudioVisual
#DSP #SynthDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia
Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio with Jan Wilczek and learn DSP fundamentals + create a flanger plugin using the JUCE framework.
🗓 Apr 14 or Apr 28 - £345
Find out more and register: cpponline.uk/workshop/jum...
#cpp #cplusplus #audiodev
Today's just been about getting back in the groove. I cleaned up some code so I can add the rest of the non-CC MIDI modulation sources (aftertouch, pressure, etc.). I also left hooks for the breath control mode I'll add at some point.
#windsynth #midi
#AudioDev
#BuildInPublic
#Hyphasia
One of the positive things from the last few weeks of deep audio work is that I'm pretty confident the core audio engine is Basically Done. It cannot become more expressive without violating the laws that mathematically stabilize it.
That crystalizes focus.
#dsp #AudioDev
#BuildInPublic
#Hyphasia
Real-time priority threads = No more jitter.
32-bit resolution = No more stepping.
Full setup guide here:
🔗 techbird365.blogspot.com/2026/02/wind...
#MusicProduction #Windows11 #AudioDev #MIDI #Synthesizers #TechNews
During early phase sculpture synthesis algorithm design, the piano was my functional benchmark. By that metric, I have succeeded. It can already do everything a piano can and more.
Hyphasia is not in bad company for having the same limitation as a piano.
/🧵
#dsp #AudioDev
#BuildInPublic
#Hyphasia
Hope glimmers: a physically-modeled output stage.
Let my output be a state variable *driven by* the waveform samples. I can hide a *lot* of sins behind musically-controllable compromises that way.
#dsp #AudioDev
#BuildInPublic
#Hyphasia
But I think there is no mathematical way to bend the pitch of existing particles without substantial grit and distortion.
That is "non-physical" in my system... the particle is "teleporting" in pitch, which introduces a discontinuity.
My options at this point are unappetizing.
#dsp #AudioDev
I had thoughts of essentially reinventing the wheel but better with my audio dsl, having my own editor for audio graph, but thinking it through more, obviously the better thing to do is accept pd or msp patches as input, which would make it a drop-in replacement for Heavy once I get it producing […]
I currently decorrelate the phase of IFFT bins in PSS to prevent harmonic peaking/clipping. But I use a pseudo-random hash to do it. This makes frequency sweeps pathological in #Hyphasia since adjacent bins can have completely different phases.
#dsp #AudioDev
#BuildInPublic
A messy, transparent oscilloscope trace. It shows a sine wave, with a handful of vertical green lines. There are still some discontinuities in the sine wave, but not near the green lines.
I have a little more hope today.
This search variant actually *does* improve pitch bends/sweeps. And it *doesn't* false-positive constantly. Those green verticals are where the splice search triggered. No discontinuities after those.
#dsp #AudioDev
#BuildInPublic
#Hyphasia
This attempt at the search does seem to improve some of the problems. But doesn't catch them all for some reason. And it introduces more of its own pops and crackles, too. Ugh.
I feel so frustrated.
I need to add more data to the scope to dx this.
#dsp #AudioDev
#BuildInPublic
#Hyphasia
I've found a "is this splice point dogshit?" predicate that doesn't fire too often on regular block swaps but does trigger reliably on the freq sweep discontinuities.
Feeling a little hopeful I might find a good splice search after lunch.
#dsp #AudioDev
#BuildInPublic
#Hyphasia
⏰ HOY en directo 21H CEST: 👉
Twitch https://www.twitch.tv/cozy__eviix
Youtube https://www.youtube.com/watch?v=eg7x-KTszCM
#MujeresEnJuego #AudioDev #JuniorDev
February 10, 2026, Tuesday, the APDA is promoting a new webinar to discuss a new exciting partnership that expands cutting-edge loudspeaker and audio solutions engineered and assembled in the US, in this case targeting immersive designs and soundbars.
#AudioProductDevelopment #audiodev
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