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Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats
Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats Watch our latest video on YouTube

We have published a new ADC Conference video!

Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats

#audiodev #coding #daw #programming

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The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025
The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025 Watch our latest video on YouTube

We have published a new ADC Conference video!

The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025

#audiodev #coding #programming

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The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025
The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025 Watch our latest video on YouTube

We have published a new ADC Conference video!

The Practices of Programming and Their Application to Audio - Ilias Bergström - ADC 2025

#audiodev #coding #programming

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Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats
Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats Watch our latest video on YouTube

We have published a new ADC Conference video!

Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats

#audiodev #coding #daw #programming

2 0 0 0
Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats
Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats Watch our latest video on YouTube

We have published a new ADC Conference video!

Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats

#audiodev #coding #daw #programming

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Any indie plugin developers out there that need presets, demo sound design or a video explaining their plugin to their customers?
I've made a bunch of demos & explainer videos for plugins lately.
I'm happy to accommodate an indie budget if it means i get to work on some cool, unique ideas!
#audiodev

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Today I mostly worked on sound design options and parameters. The big one I finished is log-frequency combs for the inharmonic emitters. It's a subtle difference, but it definitely changes the sound as you walk over the octaves.

#dsp #AudioDev
#CreativeCoding
#BuildInPublic
#Hyphasia

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Preview
Hyphasia by Aubrey Jones the particles are the instrument

Hyphasia is now in EARLY ACCESS available on itch.io.

You can also score FREE ACCESS in exchange for your feedback as a Pathfinder⧉. Sign up at hyphasia.com/pathfinder.h...

#AudioDev #AudioVisual
#DSP #MusicDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia

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ADCx India 26 is just a few days away. Register now at townscript.com/e/adcxindia26

#audiodevcon #musictech #ADCxIndia #proaudio #audioprogramming #audiodev

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Preview
Jumpstart to C++ in Audio - Jan Wilczek - C++Online 2026 Workshop Preview YouTube video by C++Online

Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio and learn DSP fundamentals + create a flanger plugin using the JUCE framework
🗓 Apr 14 or Apr 28
Watch the workshop teaser: youtube.com/live/M3wJN0x...

#cpp #cplusplus #audiodev #programming

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A screenshot of an interactive audio stream and the setup for a set of clips transitioning between them.

A screenshot of an interactive audio stream and the setup for a set of clips transitioning between them.

One cool thing in Godot is the dynamic audio system: AudioStreamInteractive can be used to combine clips together, play them in a given order, and programmatically react to events in the game world with transitions!
docs.godotengine.org/en/stable/cl...

#godotengine #gamedev #godot #audiodev

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Preview
Spectral modeling synthesis - Wikipedia

Neat! I finally found the closest ancestor to phase sculpture synthesis: spectral modeling synthesis.

#dsp #AudioDev
#Hyphasia

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Video

I realized I'm using streamer software to capture, so it's super easy to record synced video!

Hyphasia on desktop + MusiKraken on iPad

#ambient #blues

#AudioDev #AudioVisual
#DSP #MusicDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia

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Video

Here's a mournful little improv with multi-channel input.

Got the drone on channel 1 and the lead on 2.

#AudioDev #AudioVisual
#DSP #MusicDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia

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Video

Holy shit. These are just simple modulations with simple gestures. And I'm not a good musician.

Wow!

#AudioDev #AudioVisual
#DSP #SynthDev
#MusicTech #SoundDesign
#Synthesizer #VST
#CreativeCoding
#BuildInPublic
#Hyphasia

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Post image

Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio with Jan Wilczek and learn DSP fundamentals + create a flanger plugin using the JUCE framework.
🗓 Apr 14 or Apr 28 - £345
Find out more and register: cpponline.uk/workshop/jum...

#cpp #cplusplus #audiodev

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Today's just been about getting back in the groove. I cleaned up some code so I can add the rest of the non-CC MIDI modulation sources (aftertouch, pressure, etc.). I also left hooks for the breath control mode I'll add at some point.

#windsynth #midi
#AudioDev
#BuildInPublic
#Hyphasia

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One of the positive things from the last few weeks of deep audio work is that I'm pretty confident the core audio engine is Basically Done. It cannot become more expressive without violating the laws that mathematically stabilize it.

That crystalizes focus.

#dsp #AudioDev
#BuildInPublic
#Hyphasia

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Microsoft Finally Brings Native MIDI 2.0 Support to Windows 11 Windows 11 finally adds native MIDI 2.0! Say goodbye to "Port Already in Use" errors. See how the new Multi-Client drivers fix your music workflow.

Real-time priority threads = No more jitter.
32-bit resolution = No more stepping.

Full setup guide here:
🔗 techbird365.blogspot.com/2026/02/wind...

#MusicProduction #Windows11 #AudioDev #MIDI #Synthesizers #TechNews

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During early phase sculpture synthesis algorithm design, the piano was my functional benchmark. By that metric, I have succeeded. It can already do everything a piano can and more.

Hyphasia is not in bad company for having the same limitation as a piano.

/🧵

#dsp #AudioDev
#BuildInPublic
#Hyphasia

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Hope glimmers: a physically-modeled output stage.

Let my output be a state variable *driven by* the waveform samples. I can hide a *lot* of sins behind musically-controllable compromises that way.

#dsp #AudioDev
#BuildInPublic
#Hyphasia

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But I think there is no mathematical way to bend the pitch of existing particles without substantial grit and distortion.

That is "non-physical" in my system... the particle is "teleporting" in pitch, which introduces a discontinuity.

My options at this point are unappetizing.

#dsp #AudioDev

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Entanglement (Plugin) Device Full Walkthrough
Entanglement (Plugin) Device Full Walkthrough YouTube video by Dillon Bastan

Yo... this is cool.

#AudioDev
#dsp

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Original post on haxe.social

I had thoughts of essentially reinventing the wheel but better with my audio dsl, having my own editor for audio graph, but thinking it through more, obviously the better thing to do is accept pd or msp patches as input, which would make it a drop-in replacement for Heavy once I get it producing […]

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I currently decorrelate the phase of IFFT bins in PSS to prevent harmonic peaking/clipping. But I use a pseudo-random hash to do it. This makes frequency sweeps pathological in #Hyphasia since adjacent bins can have completely different phases.

#dsp #AudioDev
#BuildInPublic

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A messy, transparent oscilloscope trace. It shows a sine wave, with a handful of vertical green lines. There are still some discontinuities in the sine wave, but not near the green lines.

A messy, transparent oscilloscope trace. It shows a sine wave, with a handful of vertical green lines. There are still some discontinuities in the sine wave, but not near the green lines.

I have a little more hope today.

This search variant actually *does* improve pitch bends/sweeps. And it *doesn't* false-positive constantly. Those green verticals are where the splice search triggered. No discontinuities after those.

#dsp #AudioDev
#BuildInPublic
#Hyphasia

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This attempt at the search does seem to improve some of the problems. But doesn't catch them all for some reason. And it introduces more of its own pops and crackles, too. Ugh.

I feel so frustrated.

I need to add more data to the scope to dx this.

#dsp #AudioDev
#BuildInPublic
#Hyphasia

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I've found a "is this splice point dogshit?" predicate that doesn't fire too often on regular block swaps but does trigger reliably on the freq sweep discontinuities.

Feeling a little hopeful I might find a good splice search after lunch.

#dsp #AudioDev
#BuildInPublic
#Hyphasia

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T03x02 - Júlia Serra: La realidad Junior, Audio Programing y cómo sobrevivir a 4 proyectos a la vez
T03x02 - Júlia Serra: La realidad Junior, Audio Programing y cómo sobrevivir a 4 proyectos a la vez MUJERES EN JUEGO | T02x25 | Júlia Serra: La realidad Junior, Audio Programming y el camino donde empezar¿Qué pasa cuando acabas la carrera en 2026? 🤯 Hoy e...

⏰ HOY en directo 21H CEST: 👉
Twitch https://www.twitch.tv/cozy__eviix
Youtube https://www.youtube.com/watch?v=eg7x-KTszCM 
#MujeresEnJuego #AudioDev #JuniorDev

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Preview
Immersive Designs and Soundbars – MISCO and ComHear Partnership Webinar, February 10 February 10, 2026, Tuesday, the APDA is promoting a new webinar to discuss a new exciting partnership that expands cutting-edge loudspeaker and audio solutions engineered and assembled in the US, in t...

February 10, 2026, Tuesday, the APDA is promoting a new webinar to discuss a new exciting partnership that expands cutting-edge loudspeaker and audio solutions engineered and assembled in the US, in this case targeting immersive designs and soundbars.
#AudioProductDevelopment #audiodev
audiodev.org

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