Thomas Marcos shared a simple Blender tip ⬇️
You don’t need a plugin for radial DOF. Switch the camera to Panoramic and increase the DOF Ratio to get a radial lens effect directly in Blender.
See more: x.com/thomasmarcos...
#b3d #blender3d #blendertip
#blendertip
Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass.
See more: www.reddit.com/r/blender/co...
#b3d #blender #blendertip
💡 How to fix pixel bleed margin on your Blender model
#b3d #blendertip #texture
Here is a small blender tutorial on attaching modular body parts. I'm using it for my characters. It's useful for ears, fur or anything you need to stick onto an object.
#blender #blendertip #indiedev
💡 If you're frequently opening #Blender3D files without loading the UI (often other people's files), did you know that "Load UI" is a default setting you can turn off in #b3d preferences? #blendertip
💡Did you know that you can easily add objects, modifiers, geometry nodes, and shader nodes in #blender3d by typing the first letter of each word in the search field to quickly bring up matching items. #blendertip #b3d
💡If you have a busy #blender3d scene & can’t easily find your selected object in the outliner, simply hover your mouse in the outliner and hit the “~” (tilde) key and select “show active” and #b3d will automatically be found and highlighted. #blendertip
💡 Did you know that you don't have to tediously deactivate addons to test #Blender3D with factory settings? There are 2 simple ways on #b3d Windows (& probably similar on other OS). #blendertip
Many people know that SHIFT+ALT+Z in #blender3d will toggle overlays, but...
💡Did you know there is an overlays icon in #b3d that is only visible in mesh edit mode and it provides useful overlays like edge length and face area? #blendertip
Changing default units in #blender3d isn’t necessarily an ideal solution for anyone, but it may have the effect of making some #b3d physics-related addons that don’t allow users to change default collision values to actually work as expected with real-world scale. #blendertip
See also:
Working in real-world scale in #blender3d matters and so do #b3d's defaults. Here are just a few places where it's important to pay attention to scale. #blendertip
See also: bsky.app/profile/zero...
Some people say #Blender3D physics is broken. But my tests so far have shown that common physics issues are likely related to not changing #b3d's default collision settings to appropriate values. #blendertip
See also: bsky.app/profile/zero...
Yes, even cloth + rigid body physics work in #blender3d at real-world scale when you adjust #b3d's default settings accordingly. #blendertip
See also:
bsky.app/profile/zero...
Working at real-world scale with #blender3d physics means rigid bodies will sometimes "explode" away from each other or not be able to get very close.
Often, the simple solution is to change #b3d's default collision margin from .04m to .001m. #blendertip
💡In #blender3d Control+L will copy ALL modifiers from one object to selected objects. But did you know that you can...
Copy a single modifier in #b3d by using the dropdown menu in the modifier panel of the active object you want to copy to other selected objects. #blendertip
If you're a #blender3d user and you use an addon, material, asset, vanilla #b3d feature (physics, cell fracture...), or anything else doesn't work as expected at real-world scale, please let the developer know (including Blender Foundation). #blendertip
One of the other things my #blender3d startup file contains is a plane with a grid pattern. Why? Because I can easily tell at a glance this model is approximately 8" wide. You can of course set your #b3d grid pattern to cm like a civilized person if you like. #blendertip
A slightly enhanced & updated version of why I always include scale objects for reference in my #blender3d startup file.
I've run into numerous issues working with other people's #b3d creations (both free & paid) & the issues are frequently related to scale. #blendertip
This is why my #blender3d startup file contains a couple of objects with real-world scales for reference. Without them, it is impossible to judge how large the #b3d default cube actually is. #blendertip
💡Did you know that there's a bevel node in the #blender3d shader editor? It will provide the perception of bevels when rendered in #b3d Cycles and it can make a huge difference with the look of hard edges with very little effort. #blendertip
OK, based on some great feedback & then some testing, here is a revision to a previous #blendertip about how to get flat shaded colors in #blender3d that are unaffected by lighting (in both Eevee & Cycles) and also don't emit light in #b3d.