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DOWAGER: The Sacred & Strange, v0.04 | Sinland Games Get more from Sinland Games on Patreon

It's a lil late in the evening, but the April update for #dowagerrpg (v0.04) is here! This one adds the Companion System I've been teasing, a 'build your own pet class' that took me as long to design as half of all the other classes.

Check it out!
www.patreon.com/posts/dowage...

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This hits close to home for me- I'm always comparing my work on #dowagerrpg to games like DnD 4e, Lancer, Gubat Banwa, etc cuz I think it appeals to the same things people like in those (crunchy combat, character builds) but if you pressed me I think it's very different. It's all pickle, no juice

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Sinland Games | Patreon

Dropping the v0.04 update to #dowagerrpg tomorrow evening on my patreon, and very pleased with the new system for Companions (a 'build your own pet class', essentially) and that's the main thing added. There are some other small tweaks, but I'm omitting a few other things I've half-done because...

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I've often talked about a "Make it Make Sense" rule when I'm explaining #dowagerrpg to people, and recently I've finally put it into words. I feel like this approach to character options in a game is so much more fulfilling than dumb shit like "medium armor proficiency" or "requires 16 INT"

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You Don't Know What You Want in an RPG A lot of people find their way into the hobby of TTRPGs through Dungeons & Dragons, and in recent years, I think a growing number of people find their way into Dungeons & Dragons through Original...

My latest blog post about #dowagerrpg is live on Tumblr! In this one, I talk about my background in freeform MMO RP and Original Characters, what I love and don't love about trad games, and what it means to make a "Big Game."

You Don't Know What You Want in an RPG:
sinabsentia.blog/post/8138435...

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Very pleased with the work done on #dowagerrpg this weekend- I talked a lil about the Companion system I was working on in the thread below, and tonight I'm finalizing it as I clean up some ability/trait descriptions. It's the 'Big New Thing' in v0.04 coming on the 17th this week, and it's very cool

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One of the design principles I keep falling back on in #dowagerrpg is to not write anything that reads like "You need X and Y to unlock Z"; I really hate systems of weapon and armor proficiency or traits you need to acquire first as a prerequisite to get a different thing you want more. I abhor this

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On the 17th of this month I'm going to drop v0.04 of #dowagerrpg: It'll feature a full set of Master Feats for the 16 Classes currently in, updates to Background Powers to be in line with how Allostatic and Misery work in the current preview, + other misc updates and hopefully a big new system...

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By popular demand, I am a ttrpg blogger now! Check out this post I just shared on tumblr about my approach to designing classes in DOWAGER: THE SACRED & STRANGE, my sci-fantasy game for tactics sickos. #ttrpg #dowagerrpg

sinabsentia.blog/post/8131007...

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At the end of the day it's more evidence that nobody knows how to write a tactics game except me and you might like #dowagerrpg if you're a sicko for that stuff

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Social consequences have lead me to some neat places in #dowagerrpg: I don't use an initiative system for combat, the person who attacks first goes first. PCs can always have the luxury of taking their turn first in combat if they're OK with being the guy who started it, just like in real life ☺️

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DOWAGER: THE SACRED & STRANGE is my sci-fantasy heartbreaker tactics RPG about the importance of opposing big tech through peaceful protest and the ballot just kidding kill those guys. #dowagerrpg #ttrpg

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The big day for #dowagerrpg is here! The first public preview of DOWAGER: THE SACRED & STRANGE is available through my patreon for a few bux. Check the thread below if you wanna read more, or toss me a few bux if you'd like to see the game in its entirety.

www.patreon.com/posts/153507...

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This Friday (March 20th) I'll be releasing the first public preview PDF for #dowagerrpg for $6 on patreon.

It's 200+ pages and features some introductory setting info and all the player-facing stuff- character creation, ancestries, backgrounds, classes, equipment, etc. Lots of placeholder art.

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