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Creators & press — the RAEV: Kingdom on the Distant Shores Closed Beta is live through March 30th!

Opt in on Steam, build your kingdom, and share it with your audience. 🦊👑

🔗Steam: store.steampowered.com/app/...
📎Press kit: drive.google.com/drive/u/3/...
#IndieGame #KingdomBuilder #GameMedia

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Social media in 2026: wat verandert er voor de Nederlandse gamejournalistiek? Wat het Social Media Onderzoek 2026 betekent voor de toekomst van Nederlandse gamejournalistiek, communities en contentstrategie.

Social media in 2026: wat verandert er voor de Nederlandse gamejournalistiek? pixelpactnetwerk.blogspot.com/2026/01/soci... #gamejournalistiek #gamemedia #socialmedia #socialmediaonderzoek

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Understanding the Dutch Game Media Landscape: A practical guide for international PR agencies and game developers Understanding the Dutch Game Media Landscape: A practical guide for international PR agencies and game developers.

Understanding the Dutch Game Media Landscape: A practical guide for international PR agencies and game developers. How Dutch game journalism works today and how international partners can understand the market. pixelpactnetwerk.blogspot.com/p/understand... #gamejournalism #gamemedia #dutchmedia

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Hoe kunnen gamejournalisten en indie PR-specialisten samenwerken in het community-tijdperk? Hoe kunnen gamejournalisten en indie PR-specialisten slimmer samenwerken in het community-tijdperk? Praktijkkader en gesprekscanvas.

Hoe kunnen gamejournalisten en indie PR-specialisten samenwerken in het community-tijdperk? pixelpactnetwerk.blogspot.com/2026/01/hoe-... #gamejournalistiek #indiegamepr #gamemedia #gamepr

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Retro gamejournalistiek is geen hobbyhoekje meer: het is een markt met potentie Retro gamejournalistiek is niet alleen nostalgie: het is een groeiende markt met publiek, geldstromen en duurzame contentkansen.

Retro gamejournalistiek is geen hobbyhoekje meer: het is een markt met potentie pixelpactnetwerk.blogspot.com/2026/01/retr... #gamejournalistiek #gamemedia #retrogamejournalistiek

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Nieuwe PixelPact korte cursus: Onderliggende principes van toekomstbestendige gamemedia PixelPact lanceert een korte cursus over toekomstbestendige gamemedia. Leer waarom sommige media structureel sterker zijn dan andere.

Nieuwe PixelPact korte cursus: Onderliggende principes van toekomstbestendige gamemedia pixelpactnetwerk.blogspot.com/2026/01/nieu... #gamejournalistiek #gamemedia

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Na Power Unlimited: hoe vrijwillige gamewebsites ineens het middelpunt worden Na het wegvallen van Power Unlimited schuift publiek naar vrijwillige gamewebsites zoals Gameliner. Wat betekent dat voor professionalisering en duurz

Na Power Unlimited: hoe vrijwillige gamewebsites ineens het middelpunt worden pixelpactnetwerk.blogspot.com/2026/01/na-p... #gamejournalistiek #gamemedia

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Waarom de keuze van Reshift past in een wereldwijde mediabeweging Media verschuift wereldwijd naar portefeuilles en schaal. Wat leert de verkoop van Power Unlimited over de toekomst van gamesjournalistiek?

Waarom de keuze van Reshift past in een wereldwijde mediabeweging pixelpactnetwerk.blogspot.com/2026/01/waar... #gamejournalistiek #gamemedia #powerunlimited

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Einde van een tijdperk? Toekomst Power Unlimited wankelt na stille overname De toekomst van Power Unlimited is hoogst onzeker. De iconische gamemerknaam is verkocht aan een nog onbekende partij, terwijl juist het team dat de website, podcast en community groot maakte achterblijft. De redactie neemt afscheid en gaat verder onder een nieuwe naam — zonder Power Unlimited. De website PU.nl krijgt een nieuwe eigenaar, maar het blad blijft voorlopig bestaan zoals het is. De huidige online redactie en makers van de Power Unlimited Podcast stoppen per direct met hun werkzaamheden voor het merk en hebben in een laatste podcastaflevering afscheid genomen.

BREUK BIJ POWER UNLIMITED
De naam is verkocht. De redactie vertrekt. De community blijft achter… of toch niet?
Na 33 jaar staat één van de grootste gamemerken van NL op een kruispunt.

#PowerUnlimited #GamingNieuws #GameMedia #NederlandseGames #EindeVanEenTijdperk

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The tradition of publishing our statistics in our Facts and Figures article continues. Let's take a look at 2025!
wp.me/p70tPw-raN #GamesPublication #GameMedia #LookingBack

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The tradition of publishing our statistics in our Facts and Figures article continues. Let's take a look at 2025!
wp.me/p70tPw-raN #GamesPublication #GameMedia #LookingBack

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The tradition of publishing our statistics in our Facts and Figures article continues. Let's take a look at 2025! wp.me/p70tPw-raN #GamesPublication #GameMedia #LookingBack

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The tradition of publishing our statistics in our Facts and Figures article continues. Let's take a look at 2025! wp.me/p70tPw-raN #GamesPublication #GameMedia #LookingBack

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De staat van de gamejournalistiek in 2025: overleven, vernieuwen en opnieuw betekenis vinden Analyse van de wereldwijde en Nederlandse gamejournalistiek in 2025: AI, social search, creator economy, het verdwijnen van grote redacties en meer.

De staat van de gamejournalistiek in 2025: overleven, vernieuwen en opnieuw betekenis vinden pixelpactnetwerk.blogspot.com/2025/11/de-s... #gamejournalistiek #gamemedia #indiegamepr

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The state of games journalism in 2025: surviving, innovating, and finding meaning again Analysis of global and Dutch games journalism in 2025: AI, social search, the creator economy, the decline of large newsrooms, and more.

The state of games journalism in 2025: surviving, innovating, and finding meaning again pixelpactnetwerk.blogspot.com/p/the-state-... #gamejournalism #gamemedia #indiegamepr #gamebloggers

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TheGamer website suffers widespread editorial layoffs

TheGamer website suffers widespread editorial layoffs

TheGamer faces major layoffs, losing its entire features team amid ongoing struggles in games media.

Staff express heartbreak over the loss of talent as the site plans to continue in a reduced capacity. #GameMedia

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METAL GEAR SOLID Δ: SNAKE EATER - Launch Trailer | KONAMI
METAL GEAR SOLID Δ: SNAKE EATER - Launch Trailer | KONAMI YouTube video by Konami

So looking forward to playing it
#blueskygaming #gamemedia #metalgearsolid #snakeeater #konami #gaming #blueskygamedev #gamedev #unrealengine #ue5
www.youtube.com/watch?v=4dNv...

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Ok, media question. If the only link publicly to talk to the devs is their discord, do I just DM them of post the questions in the general of the discord? What's the rule of engagement so i don't come off as spam or rude. #gamedev #gamemedia #indiedev #gamedevelopment

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Fading Skies is an Impressive Open World 3D Platformer Action RPG Fading Skies is a 3D platformer with action RPG gameplay and elements, taking place in an open world, and is currently being developed by Distant Blue.

Fading Skies is a 3D platformer with action RPG gameplay elements, taking place in an open world, currently being developed by Distant Blue. It's a fantastic platformer that had us smiling and we can't wait for the full game. #indiegames #gamemedia

www.theouterhaven.net/2024/06/fadi...

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Path of Exile 2 Preview: Hands-On with New Classes, Combat, and World Changes While at PAX West 2024, we had a chance to go hands-on with Path of Exile 2 and speak with two of the Grinding Gear Games developers regarding the game.

While at PAX West 2024, we had a chance to go hands-on with Path of Exile 2 and speak with two of the Grinding Gear Games developers regarding the game. #pathofexile2 #indiegames #gamemedia

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PAX East 2024 – Deathbound Interview with Tate Multimedia During PAX East 2024, we interviewed Tate Multimedia's Sean Halliday about the upcoming souls-like Deathbound and received some interesting news about the game.

During PAX East 2024, we interviewed Tate Multimedia's Sean Halliday about Trialforge Studio's upcoming souls-like Deathbound and received some interesting news about the game. #gamemedia #interview #videogames #indiegames

www.theouterhaven.net/2024/03/pax-...

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Foregone takes the best of Dead Cells and Dark Souls – PAX East 2020 Interview During PAX East 2020, we visited the Foregone booth to speak with the developer of the game to get a better understanding of the game, its influences, and why it's so good.

During PAX East 2020, we visited the Foregone booth to speak with the developer of the game to get a better understanding of the game, its influences, and why it's so good. #gamemedia #indiegames #roguelike #metroidvania

www.theouterhaven.net/2020/03/fore...

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How Fight’N Rage Became an Indie Hit: An In-Depth Talk with the Developer The Outerhaven interviews Sebastián García, one-man developer of the indie beat 'em up sensation, Fight'N Rage, on its influences and the creation of the game.

The Outerhaven interviews Sebastián García, one-man developer of the indie beat 'em up sensation, Fight'N Rage, on its influences and the creation of the game. #gamemedia #interview #videogames #indiegames

www.theouterhaven.net/2017/10/inte...

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Interview with Supergiant Game’s Creative Director Greg Kasavin – The Outerhaven Hades grabbed me so much that I had to talk to somebody. So I did the only thing I could do, I reached out to Supergiant Games Creative Director Greg Kasavin.

Interviewing Supergiant Game’s Creative Director Greg Kasavin on the creation and success of its roguelike title, Hades. #gamemedia #videogames #interview

www.theouterhaven.net/2021/09/in-d...

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Interviewing Shinichi Tatsuke on Romancing SaGa 2’s Modern Reimagining The Outerhaven got a chance to ask questions for a written interview with Shinichi Tatsuke, the Producer of Romancing SaGa 2: Revenge of the Seven.

Thanks to Square Enix, we had a chance to interview Shinichi Tatsuke, the Producer of Romancing SaGa 2: Revenge of the Seven, about the remaking of the game. #gamemedia #interview #videogames

www.theouterhaven.net/2024/10/inte...

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Spectator Mode Podcast Jay and Silent Bob Chronic Blunt Punch Interview Speaking with Justin Woodward of Interabang Entertainment regarding its upcoming beat 'em up, Jay and Silent Bob Chronic Blunt Punch at PAX West 2024.

During PAX West 2024, we had a chance to speak with Justin Woodward of Interabang Entertainment regarding its upcoming 2D Side-Scrolling beat ’em up, Jay and Silent Bob Chronic Punch. #gamemedia #indiegames

www.theouterhaven.net/2024/09/inte...

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Editorial: Retro Game Collecting is Bullshit Retro gaming and collecting retro games was once a fun and cheap hobby for people who wanted to recapture their childhoods, but is now ruined and out of reach.

Retro gaming and collecting retro games was once a fun and cheap hobby for people who wanted to recapture their childhoods, but is now ruined and out of reach thanks to greed and laws that don't understand the scene. #gamemedia #videogames #retrogaming

www.theouterhaven.net/2024/08/retr...

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Why Flintlock: The Siege of Dawn’s Achievement Restrictions Are Stirring Controversy A44 Games has locked achievements behind a difficulty paywall, anyone who plays Flintlock: The Siege of Dawn story mode will be denied earning any achievements.

A44 Games has locked achievements behind a difficulty paywall, anyone who plays Flintlock: The Siege of Dawn story mode, undermining the community that should be embracing the game, potentially driving them away. #gamemedia #videogames

www.theouterhaven.net/2024/07/why-...

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Boxed In: The Pros and Cons of Keeping Your Gaming and Tech Boxes We're all guilty of hanging onto boxes for either gaming or tech stuff that we are either using or don't even own anymore. But why is that?

Are you a box hoarder? Can you not part with those amazing-looking boxes that safely carry your electronics, collector editions, or toys? Well, we examined the pros and cons of being that sort of hoarder. #gamemedia #geek

www.theouterhaven.net/2024/08/boxe...

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