The game is "Grief & Garbage," a puzzle-platformer horror game originally made for #gbjam 12 in 10 days.
clark-padmore.itch.io/grief-and-ga...
More Booze Than Sewage [ #gameboy / Furnace ]
#Chiptune piece composed for "Jazz Tanuki Prototype," developed in 10 days for #gbjam 13. [2025-SEP-22]
www.youtube.com/watch?v=1MnY...
Looking for a spooky treat for your #gameboy? π
How about Doomslinger Dungeon - a first-person dungeon-crawling rogue-lite shooter?
I built this one for #gbjam 2024 in around a week. But I still really enjoy playing this one myself π
playinstinct.itch.io/doomslinger-...
#gbstudio #gbc #gbdev
My submission for #gbjam 13: Ko's Unlucky Day
hevanafa.itch.io/gbjam-13-sub...
It's a small sidescroller game with hand-made cutscenes, made in QBJS v0.10.0
#screenshotsaturday #indiedev
Photo of a portable gaming device (a yellow Powkiddy RGB30) running my game Professor Gambler's Bone Scrambler, a mix of yahtzee and puyo puyo, designed to look like a Game Boy game.
finally: i can gamble on the go
datagoblin.itch.io/bone-scrambler
#screenshotsaturday #gbjam #fallingblockjam
Just reposting this in case some people missed it, but my GB Jam 13 entry, βZack Scrubbs in GRIME TIMEβ, is finished and Iβd love feedback! It features the RTC and actually times you to see if you complete the game in 30 minutes or less! #gbjam #gbstudio #gameboy
wrong-way-games.itch.io/grime-time
For #GBJam we decided to lean hard into the "unlucky" theme and make a party game called "Misfortune Steet: Deal or Dice", all based around dice rolls and manipulating other players' dice!
You can play the jam version here! glitterglue-studio.itch.io/misfortune-s...
#indie #gamedev #pixelart
a bit of gameplay from our #GBJam + #FallingBlockJam entry - Professor Gambler's Bone Scrambler!
π sound on @livvyglizzy.bsky.social's sick tunes~!
The GB Jam 13 is done! Here is the game I worked on! Really proud of this one!
lyghtkruz.itch.io/bump-in-the-...
#gbjam #gameboy #videogame
@rosekeller.bsky.social and I have been working hard on our #GBJam entry and it was a real scramble to get something uploaded this morning! π Definitely want to fix a few things in a post-jam version, so stay tuned - but for now just glad it's done and I have time to kick back and play some games!
A pixel card game showing a unicorn card up against a goblin card
A pixel card game showing a grid of different cards
For #GBJam 13, we made an idle card game where your deck of cute familiars goes head-to-head against enemy monsters!
To fit with the theme, "unlucky", you start with no luck opening packs, but can increase your luck to discover and merge more powerful creatures. πββ¬
jamwitch.itch.io/familiar-flip
do you like gambling? do you like tetris??
well, you're in luck! ... for now
check out the game @livvyglizzy.bsky.social and I made for both #FallingBlockJam and #GBJam ! π²
datagoblin.itch.io/bone-scrambler
Washed - Engelwood album cover
Screenshot from the game s777ars
I had a lot of fun making color palettes for the game :)
I sampled music albums: #gamdev #gbjam13 #gbjam
"When I joined the cult that does human sacrifices, I didn't think they'd sacrifice me!!"
@beeblum.bsky.social and I made a game for GBJam 13!
Please check it out :^3
snorkrats.itch.io/sacrificial-...
#gamedev #brart #gbjam
heyy I made my first pixel art game for the GBJam 13 !!
i took to much time one my pixel art assets so my game is a little buggy...
try it here romubuntu.itch.io/kittys-unluc... !!
(ive never made pixel art before)
#pixelart #gbjam #gamejam #unity
I have released a prototype of a bake-danuki platformer as my entry for GBJAM 13.
All feedback is welcome.
clark-padmore.itch.io/jazz-tanuki
#GBJam #gamejam
The game is out! I hope you guys enjoy it. #gbjam #gameboy #gbstudio #gbc #retro #indie #indiedev
wrong-way-games.itch.io/grime-time
I've finished another #godot game for a #gamejam, this time the #gbjam #gbjam13, I think it's pretty good (if light on content) for one week's worth of work.
I do wish I could fit more content in, but week long jams are very short when you can't crunch!
Enjoy, sysl.itch.io/13-unlucky-d...
I managed to add in a results screen for the game, based on how well you did. My fastest time is 6 minutes. I'm excited to see how fast everyone else is! #gbjam #gameboy #gbstudio #retro #indie #indiedev
Happy #screenshotsaturday! The game is just about finished and will likely be released tomorrow or Monday morning. I just need to fix some major bugs. #gbjam #gameboy #gbstudio #retro #indie #indiedev
Got the elemental weakness system set up. Some attacks do more damage than others, depending on the mess. #gbjam #gameboy #gbstudio #retro #indie #indiedev
LIVE ON π΄
Dernier stream de la semaine π¨
- sponso Color Factory (il y a 2 clΓ©s Steam Γ gagner par tirage au sort durant le stream)
- suite de la game jam GBJAM 13
@twitchfrance.bsky.social @itchio.bsky.social @gbstudio.dev
@rogueduck.net @gbstudiocentral.com #Giveway #indiedev #GBJAM #gamedev
All assets in #GBJam have to be made during the jam so I had to get in my art bag. How did I do? Can you tell what this is?
#gamedev #pixelart #indiedev #gameboy
I added a "combo cleanup" system where you can combine cleaning actions to do more damage in battle. Next is adding an elemental weakness system. #gbjam #gbstudio #gameboy
This is for #GBJam by the way and the theme is unlucky. What do you think the objective of the game is?
#gamedev #gameboy #blerdsky #indiedev
The battles are coming together surprisingly well. There are some bugs not shown here, but I'm sure I can squash them. Here's a look at the first battle in the game! #gbjam #gameboy #gbstudio
Iβm actually excited for my #gbjam game! This might be one of the good ones.