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Also in big, kinda related news, you can now play the NES version of Tower of Druaga if you have Switch online!

#GoblinGirlGame is more inspired by the newbie / home console friendly, PC-Engine remake of Druaga, while the NES version is closer to the original arcade game.
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The initiative stat determines how quickly you swap between attack and defense.

This can have a big effect on how easily you can take out some enemies!

#screenshotsaturday #GoblinGirlGame
#gamemaker #indiedev #gamedev

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Smart goblins know when to come in swinging, and when to use their shield!

#screenshotsaturday #GoblinGirlGame
#gamemaker #indiedev #gamedev

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I haven't decided if the difference is too subtle or not. Of course you can always just wait for the mushroom to make the first move!

#GoblinGirlGame

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Mushrooms can kill! Learn the signs!
Proper fungi identification can save your life. πŸ„β˜ οΈ

#GoblinGirlGame #screenshotsaturday #gamemaker #indiedev #gamedev

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Bonus version with some debug visualization turned on. I like that each monster type already feels pretty distinct just from how they move around the map.

#goblingirlgame #gamedev #indiedev

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Made a little zoo to test out enemy pathing for my #GoblinGirlGame!

#screenshotsaturday #indiedev #gamemaker #indiegame

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It's funny the contrast between how low-key a screenshot Saturday video can be vs how productive the work behind it was. #goblingirlgame

Eg. This simple spiked barrier represented:

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The feeling when you wake up and completely destroy that pesky collision bug.

#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker

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At some point I need to do a detailed breakdown of how I'm handling #GoblinGirlGame 's bump combat. The unique needs of Druaga style maze gameplay combined with the fact that in bump combat, attack hit-boxes and character hurt-boxes are a single shared box has been an interesting design challenge.

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The feeling when you have to touch the collision code again.

#screenshotsaturday #GoblinGirlGame #gamedev #indiedev #gamemaker

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Mushrooms grow in dank dark places... like dungeons!

#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker

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She switch from defense to attack!

#screenshotsaturday

#GoblinGirlGame #gamemaker #indiedev #indiegame

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Humans, officially too damn tall.

#screenshotsaturday #GoblinGirlGame #indiegame #indiedev #gamemaker

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16 bit style pixel art of a red headed goblin girl with pigtails. Portraits with a wide range of expressions are arrayed in a 4x5 grid.

16 bit style pixel art of a red headed goblin girl with pigtails. Portraits with a wide range of expressions are arrayed in a 4x5 grid.

For #GoblinWeek: a whole bunch of the portrait expressions I've drawn of the goblin girl protagonist for my still untitled, Tower of Druaga-like. Love drawing her so much!

More dev posts in the feed: tinyurl.com/goblingg

#GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev #monstergirl

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There's about a year's worth of dev posts in this dedicated bluesky feed if you want to see more #GoblinGirlGame

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Here's an old post showing off #GoblinGirlGame 's puzzle/action bump combat gameplay.

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Haven't had any dev posts in awhile due to the RSI shoulder injury I've been working through, but want to re-share an earlier vid of the new game project I'm working on, since a bunch of folks have recently followed me here.

#GoblinGirlGame is a currently untitled Tower of Druaga-like!

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16 bit style pixel art. Top down screenshot of a grassy maze of mossy uneven stone walls. In the center golbin girl runs swinging her sword. There are various enemies scattered around the maze, including a mushroom, grub, crow and some sort of mole man. 

The UI prominently displays a large anime style portrait of goblin girl in the bottom left corner holding her short sword. She has red hair in pigtails.

16 bit style pixel art. Top down screenshot of a grassy maze of mossy uneven stone walls. In the center golbin girl runs swinging her sword. There are various enemies scattered around the maze, including a mushroom, grub, crow and some sort of mole man. The UI prominently displays a large anime style portrait of goblin girl in the bottom left corner holding her short sword. She has red hair in pigtails.

This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.

#indiedev #gameui #pixelart #γƒ‰γƒƒγƒˆη΅΅

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Gaze into the fire and think of home...

#screenshotsaturday #GoblinGirlGame
#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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She laugh!

#screenshotsaturday #GoblinGirlGame #monstergirl #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev

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Haven't made a lot of progress on #GoblinGirlGame this last month. October has been super busy due to a glut of contract work coming in at the same time a family member was hospitalized. Just a real bad confluence of events. Hoping to have new stuff to show soon.

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16-bit stye pixel art of an equipment menu. It has a sort of ink on parchment style graphic design style. 

At the top is the screen title "SET EQUIPMENT"

The right 1/5th of the screen is a full body portrait of the goblin girl, floating, head upturned with her eyes closed and her mouth smiling.  She has red hair in pigtails and her clothing is a mix of chainmail, plate and leather, with bone accents. 
In one hand she holds a jagged dagger, in the other a small round shield.

The rest of the screen is split horizontally into two windows. The top is a tabbed window showing a variety of armor and clothing choices, with a dull plate mail with green stench lines coming off it selected.

The bottom is a text description of the selected mail. 
"STENCH PLATE [skull with demon horns icon] (+5 [heart icon]): Smells strongly of menthol and blood. 

At the bottom right of the screen is a button with a blue "mana mouse" and an arrow pointing right, to the next screen)

16-bit stye pixel art of an equipment menu. It has a sort of ink on parchment style graphic design style. At the top is the screen title "SET EQUIPMENT" The right 1/5th of the screen is a full body portrait of the goblin girl, floating, head upturned with her eyes closed and her mouth smiling. She has red hair in pigtails and her clothing is a mix of chainmail, plate and leather, with bone accents. In one hand she holds a jagged dagger, in the other a small round shield. The rest of the screen is split horizontally into two windows. The top is a tabbed window showing a variety of armor and clothing choices, with a dull plate mail with green stench lines coming off it selected. The bottom is a text description of the selected mail. "STENCH PLATE [skull with demon horns icon] (+5 [heart icon]): Smells strongly of menthol and blood. At the bottom right of the screen is a button with a blue "mana mouse" and an arrow pointing right, to the next screen)

This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame

#gameui #pixelart #γƒ‰γƒƒγƒˆη΅΅ #indiedev

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Razor Shroom, the next enemy I'm animating for #GoblinGirlGame

#screenshotsaturday #pixelart #γƒ‰γƒƒγƒˆη΅΅

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16 bit style pixel art. Four cactus enemies. 
A knight with a cactus flower shield and thorn lance. 
A mage with a thorn hat and flower hands. 
Some sort of bull like cactus with large thorn horns. 
A weird little cactus dude, just a round cactus with legs, thorns in all directions and a little flower on top.

16 bit style pixel art. Four cactus enemies. A knight with a cactus flower shield and thorn lance. A mage with a thorn hat and flower hands. Some sort of bull like cactus with large thorn horns. A weird little cactus dude, just a round cactus with legs, thorns in all directions and a little flower on top.

Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.

#pixelart #gamedev #indiedev #γƒ‰γƒƒγƒˆη΅΅

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If you want to help support #GoblinGirlGame development and play some pretty damn fine videogames, our back catalogue is currently on sale!

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I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!

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"Made Possible With The Support of Ontario Creates"
Ontario Creates logo.

"Made Possible With The Support of Ontario Creates" Ontario Creates logo.

Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.🍁

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She sleepπŸ’€

#screenshotsaturday #GoblinGirlGame #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.

#indiedev #GoblinGirlGame #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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