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Here my current progress on the Minty Mike fight. Im not quite satisfied with the moveset and the flow of the fight yet, but i really like the feel of the sinking platform in phase 2.
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Welp, almost done with stage 4, just gotta do the boss now. Im going for a counter-style fight where you have to reflect the boss attacks to do damage.
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Started mapping stage 4 of my silly side-game. This first section mostly introduces the enemies and hazards, so it's not too difficult.
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I thought the level needed at least one more platforming based hazards so i made those hands that sink in the lava when stepped on
You can "crowdsurf" on them if you dont stop
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And here we go, that's all 4
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And another dance for the big peeps. One more and i should be satisfied with them.
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Struggled a bit to find ideas for platforming elements that would fit the level aesthetic, but i came up with these hands that move up and down.
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First enemies of this level are a bit of a reskin. These zombie candies function similar to the angry mob in level 1, but they have more health, are slower and move a bit randomly.
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Added another dance to the giant background skeletons. I also made them randomly shuffle between them from time to time.
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Did a bit more work on my side project with some background elements for level 4.
I' m planning to add more animations for the giant dancing skeletons so they dont all do the same thing.