I've posted a progress report for March about Hungry Critters. This post contains adult material and is only accessible to tier patrons. www.patreon.com/posts/153938...
#LongLevyGameDev #HungryCritters
Levy the dragon is my previous persona which I feel I've grown away from. However, some people still really like him, and have been champing at the bit while awaiting his inclusion in the game.
I've actually already had a sculpt of Levy for a long time. #longlevygamedev #hungrycritters
My personal kobold, Gandr, will be added next. I'm not really sure how people feel about him, but this one's for me. I'll likely only give him some basic features at first, so I can move on to other characters quickly.
Gandr's sculpt is currently almost done. #longlevygamedev #hungrycritters
This effectively bakes shadows of static objects into 3D space so they don't have to be recalculated every frame, and then these shadows can be cast onto both static and dynamic objects. #longlevygamedev #hungrycritters
In order for environments to both look decent and run well, I've worked up an improvement for dynamic shadows. It allows a light to bake unmoving models into its shadow map one time, and then redraw only moving models every frame. #longlevygamedev #hungrycritters
I've done some tests with sculpting landscape in Blender, dividing it into seamless chunks, and loading them into the game. Not a lot of progress has been made on this front yet, but it's a start. #longlevygamedev #hungrycritters
I've been studying open-world games to get a better grasp on how I want to make an environment for the characters, though the playable area of HC will remain very limited for the foreseeable future. #longlevygamedev #hungrycritters
I've just made a new public post about my recent work on Hungry Critters, and my future plans for it here: www.patreon.com/posts/129930...
#longlevygamedev #hungrycritters #vore
Back to the lab again.
I've completely overhauled the shader and procedural animation code. I was much less experienced when I first wrote it, and it was so bad that it was a miracle that it even worked at all. But, buddy, now it Works.
#furry #vore #longlevygamedev #hungrycritters