Gummi (in 2D)
Gummi (in 3D)
attempted 3d modeling (also did this as an excuse to get the hang of designing Gummi while I work on #JellyDungeon
Gummi (in 2D)
Gummi (in 3D)
attempted 3d modeling (also did this as an excuse to get the hang of designing Gummi while I work on #JellyDungeon
Designing UI for my game has been pretty alright. Been trying to go for a more stylized look while still preserving screen space (might need to zoom the camera in a tiny bit)
(Note: the UI is still a WIP. Also included a boss health bar for scale)
#JellyDungeon #GameDev
Starting to work more on the game
(Mainly just simple physics and tilemaps rn)
#JellyDungeon #GameDev
concept art of a big dark knight, and his equally big greatsword
here's some concept art for the main antagonist of Jelly Dungeon, Daedrick!
He's basically a big dark knight who may look intimidating, but is a bit more of a goofball when it comes to being a villain.
#jellyDungeon
updated Gummi's design. her hair's a bit more realistic while still being stylized and easy to draw, and the colors for her clothes have been changed to pop out more
updated Gummi's design a bit.
#jellydungeon #gummi
starting to work on the game. so far you can see the placeholder zone: a world of purple and in-development game design
#jellyDungeon devlog 1.
learning Godot. starting things off well. Made some placeholder stuffs.
gonna start actually talking about gamedev stuff real soon, so for now I'm going to place some art of the two playable characters here.
[Damon owned by my good friend @silentmenace122.bsky.social, who is helping me out with developing the game, especially Damon's story]
#jellyDungeon