Gen 1: Mermaids Location: Sulani Complete aspiration: Beach life Career: Conservationist Traits: Child of the Ocean Skills: Guitar Ivl 10, Singing IvI 10 Occult details: Find/buy mermadic kepl and become a mermaid, Use each mermaid power at least once Rules and other requirements: Start with nothing to your name except an empty home lot that you build over time. Complete the seashells collection. Become best friends with a dolphin. You may choose your partner/s and number of kids freely as long as you have at least one human child that will continue this challenge.
Gen 2: Spellcasters Location: Glimmerbrook Complete aspiration: Spellcraft & Sorcery or Purveyor of Potions Career: unspecified Traits: unspecified Skills: Gardening Ivl 10 Occult details: Become a spellcaster, Achieve Virtuoso rank on Spellcaster rank Rules and other requirements: You grow up as the human child of a mermaid and blamed the ocean's magic for not making you a mermaid. This sets you on the path of mocing as far from the ocean as possible and into the forests of Glimmerbrook where you find your own type of magic. You ask for the Rite of Ascension and become a spellcaster apprentice. You may choose your speciality freely. Visit the magical realm for duels and the market. Get yourself a broom, a wand and a familiar of your choice. Remember that cats and dogs can also become familiars. After completing either of the aspirations and levelling up your rank to Virtuoso, you can start a family however and how ever big you want. The only requirement is that the next heir has to be a human child.
Gen 3: Vampires Location: Forgotten Hollow Complete aspiration: Master Vampires (You may complete any additional aspirations if you wish but this is the only necessary one --Vampires GP has 3 in total. Career: Unspecified Traits: Unspecified Skills: Pipe organ Ivl 10, Vampire lore IvI 15 Occult details: Get turned into a vampire, Achieve Grand Master rank on Vampire powers Rules and Other Requirements: You were never interested in magic so you never learned about your spellcaster roots, spells or magic related things. Instead, you were endlessly fascinated by the darkness embodied: The notorious vampires. After turning into a vampire, choose your alignment: - either a good, plasma-pack drinking vampire who tries to bridge the gap between humans and vampires or... - be a nefarious vampire who only drinks from human sims and won't bother with asking permission and truly thrives in the darkness. Once you have completed all other rules, levelled up skills and your rank, you manage to get your hands on the cure and choose to become human again. Move to Moonwood Mill and cut ties with people you knew from your old life as a vampire. Family members may still stay in contact. Have a one-night-stand with someone from Moonwood Mill and end up pregnant with a werewolf baby, unknowingly. If you do not get pregnant on the first try, try again. This baby has to be a werewolf, cheat/ change it in CAS if needed.
Maybe some of you might just want to look at the picture versions here for quick and easy access so here are all the rule cards ✨ You can read more on my tumblr linked above too. Gens 1-3 (of 5)
#thesims #MCoL #magicalcircleoflife #occultchallenge