Ferak Draconian Medium monstrosity, typically neutral evil Armor Class 14 (natural armor) Hit Points 27 (6d8) Speed 30 ft. STR DEX CON INT WIS CHA 17 (+3) 8 (-1) 11 (+0) 8 (-1) 12 (+1) 8 (-1) Senses darkvision 60 ft., passive Perception 11 Languages Common, Draconic Challenge 1 (200 XP)Proficiency Bonus +2 Death Throes. When the draconian is reduced to 0 hit points, it explodes into a cloud of rust in a 10-foot emanation. All creatures within range must make a DC 10 Constitution saving throw or take 7 (2d6) necrotic damage, or half as much on a success. The cloud of dust obscures the area for up to 1 minute or a wind blows it away. Glide. When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends. Actions Multiattack. The draconian makes three Shortsword attacks. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
This week, my patrons are getting the last of the draconians... there are a lot
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